GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Haze (Assassin) and Yamato (Assassin) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Haze is an Assassin hero with 730 base health and 50.095 weapon DPS. Yamato is an Assassin hero with 730 base health and 63.216weapon DPS. In a direct comparison, Haze has the larger health pool, while Yamato brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Haze currently has the higher win rate this week — 53.8% for Haze vs 47.6% for Yamato. Haze also sits in tier S in the live meta.
Live data from 1,617,924+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Haze | Yamato |
|---|---|---|
| Max Health | 730 | 730 |
| Move Speed | 8.2 | 8.2 |
| Stamina | 3 | 3 |
| Health Regen | 2 | 1 |
| Light Melee | 50 | 55 |
| Heavy Melee | 116 | 128 |
| Stat | Haze | Yamato |
|---|---|---|
| DPS | 50.1 | 63.2 |
| Sustained DPS | 26.4 | 42.6 |
| Bullet Damage | 5.26 | 5.31 |
| Fire Rate (RPS) | 9.52 | 2.38 |
| Clip Size | 25 | 12 |
| Reload (s) | 2.4 | 2.4 |
| Bullet Speed | 762 | 254 |
| Can Crit | Yes | Yes |
Haze is an assassin who wins by catching enemies out of position and deleting them before they can react. She sneaks in with Smoke Bomb, opens with a Sleep Dagger to knock a target out, then pours close-range fire from Censure & Penance into them while Fixation stacks up. Her whole kit rewards patience and target selection far more than brawling in the open. When a fight collapses into a desperate close-range scramble, Bullet Dance lets her keep firing with perfect accuracy and added bullet damage while dodging some return fire. Play her like a stalker: pick your moment, take the free kill, and slip back into the shadows to reset.
Strong vs: Haze is strongest against isolated, squishy targets: supports, backline damage dealers, and anyone who splits off to farm or rotate alone. She punishes players who don't watch their flanks, because Smoke Bomb lets her close distance unseen and Sleep Dagger removes their chance to react. She also thrives in chaotic close-range fights where Bullet Dance lets her ignore some return fire and finish off low-health enemies. Anyone who relies on fair, stand-up trades or needs to keep their distance finds it hard to answer a Haze who has already gotten on top of them.
Weak vs: Clustered teams are a problem, because within the Smoke Bomb spot radius close enemies can see straight through Haze's invisibility, so she can't ghost past a grouped-up team. Heroes with reliable reveals, roots, or hard crowd control catch her mid-dive and strip away her whole game plan. She struggles against tanky frontline heroes who can survive her burst window, since if the target is still standing after her magazine she has almost nothing left to spend. Sleep Dagger does not interrupt channeling abilities, so heroes who fight from a channel can keep their ability running straight through her engage. She is also fragile, and if she's caught before Smoke Bomb is up she has little to fall back on.
Yamato is a close-range assassin who wins fights up close, chaining precise sword strikes instead of poking from range. She uses Flying Slash to grapple toward an enemy and get into striking distance, then layers Power Slash and Crimson Slash to damage, slow, and disable her target while healing herself off hero hits. Once she's fully engaged she can pop Shadow Transformation to become briefly invincible, refresh her abilities, and fight at 60% faster ability speed. She has no ranged poke and relies on closing the gap, so staying stuck to her target is the whole game. Build her as a melee/spirit bruiser who dives the backline and snowballs off hero kills.
Strong vs: Yamato excels against squishy, immobile backline heroes she can reach with Flying Slash. Immobile carries and supports who can't kite the grapple are easy dives once she lands on top of them. Heroes that rely on sustained fights rather than burst struggle against her self-healing Crimson Slash and resist-stacked ultimate. Any target caught alone and out of position dies fast to a fully charged combo. She especially punishes heroes who commit to a fight without a real escape.
Weak vs: She struggles against long-range heroes who kite her and punish a mistimed grapple from outside her melee threat range. Dispel and invincibility effects break the Flying Slash connection, and Slowing Hex disables the grapple entirely. The charge-up on Power Slash roots her in place, so it's easy to interrupt, dodge, or trade around. Heavy crowd control and burst that lands before her ultimate goes up can kill her during the window where she has no safe dive. She also lacks reliable ranged damage, so she can't contest poke from distance.
Haze has the larger base health pool at 730, compared to 730 for Yamato.
Yamato has the higher weapon DPS at 63.216, versus 50.095 for Haze.
Neither hero is strictly better — they fit different roles. Haze is an Assassin and Yamato is an Assassin, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.