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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Dynamo is a supportive initiator who plays a half-step behind his team, healing them with Rejuvenating Aurora and repositioning them with Quantum Entanglement. His job in a fight is to set up picks rather than to frontline: he knocks enemies into the air with Kinetic Pulse and then catches the survivors. He is a medium-range heavy hitter with 880 health and no base bullet resist, so he survives by healing, spacing, and dodging instead of soaking damage. He can turn a lost fight with Singularity, a channeled ultimate that pulls in and stuns nearby enemies while dealing damage over time. Because Rejuvenating Aurora and Singularity are both channels, he wants to start fights on his own terms and stay clear of silences and stuns.
Dynamo is a mystic hero in Deadlock, the hybrid MOBA-shooter by Valve. With 880 max health, 48 weapon DPS, and 3 stamina,Dynamo excels at spirit damage and utility.Core strengths: Dynamo shines against enemies who like to group up, because Singularity pulls in and stuns everyone caught in its radius. He is great against telegraphed burst ultimates, since Quantum Entanglement can be used right before an effect like Infernus' Concussive Combustion lands to nullify it. He also punishes low-mobility targets who cannot double-jump over Kinetic Pulse or instantly displace out of the Singularity pull. Any team that wins long, sustained fights will appreciate his healing, which keeps allies alive through extended pushes.. Key weakness: Dynamo struggles against instant-displacement tools, because Singularity's pull is continuous and can only be broken by effects like Paradox's Paradoxical Swap. Enemies who buy Unstoppable are a headache: it suppresses Singularity's stun and pull, drops Kinetic Pulse's move slow, and protects against future knockups. Anyone who can interrupt a channel threatens both Rejuvenating Aurora and Singularity, and the item Slowing Hex straight-up disables Quantum Entanglement. Nimble enemies can simply double-jump over Kinetic Pulse, and Debuff Resist shortens the knockup plus the pulse's secondary debuffs..Find Dynamo's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Dynamo is a supportive initiator who heals his team with Rejuvenating Aurora, repositions them with Quantum Entanglement, and knocks enemies into the air with Kinetic Pulse. His ultimate, Singularity, pulls in and stuns nearby enemies to swing a fight, so he plays best setting up his carries from just behind the front line.
Dynamo is a supportive initiator who plays a half-step behind his team, healing them with Rejuvenating Aurora and repositioning them with Quantum Entanglement. His job in a fight is to set up picks rather than to frontline: he knocks enemies into the air with Kinetic Pulse and then catches the survivors. He is a medium-range heavy hitter with 880 health and no base bullet resist, so he survives by healing, spacing, and dodging instead of soaking damage. He can turn a lost fight with Singularity, a channeled ultimate that pulls in and stuns nearby enemies while dealing damage over time. Because Rejuvenating Aurora and Singularity are both channels, he wants to start fights on his own terms and stay clear of silences and stuns.
In lane, poke with Kinetic Pulse to harass and secure last hits, and lead your target because the pulse has a brief wind-up before the stomp comes out. Keep yourself and your lane partner topped up with Rejuvenating Aurora, which heals you both while you dash and melee without breaking the channel. Quantum Entanglement is your escape and your playmaker: it makes you briefly untargetable, restores a bar of stamina, and resets your air dashes, air jumps, and down dashes. Use it to pull a teammate out of a gank, and favor slow, healthy pushes over raw trades.
Mid game is when Dynamo starts roaming for picks: look for Kinetic Pulse into Singularity on grouped enemies, then let your team follow up. Quantum Entanglement can move allies through walls and roofs when the line of sight would break, so use it to bring a dive partner in or bail one out. Time Singularity only for fights you can actually win, because its cooldown is very long and a whiffed ult costs you the next objective fight. Rejuvenating Aurora keeps your team alive through pushes and lets you out-sustain opponents while melee farming Sinner's Sacrifices through the self-damage.
Late game fights are decided by Singularity: drop it on two or more enemies, hold them in the radius, and let your damage dealers clean up. Rejuvenating Aurora heals fast enough to sustain a full-team push, and with its final upgrade it also restores a percentage of max health and lets you move and use abilities while channeling. Stay behind your front line and keep Quantum Entanglement ready to peel yourself or a carry out of a dive. Watch for enemies who can instantly displace a target or who buy Unstoppable, because those break your ultimate's grip.
The core combo is Kinetic Pulse to knock enemies into the air, then Singularity to group and stun them for your team. Kinetic Pulse's second upgrade also shreds bullet resist and slows move speed on hit, so tag a target with it before your carries commit. Quantum Entanglement into Rejuvenating Aurora lets you teleport your team to safety and then heal everyone back up. Use the alternate cast of Quantum Entanglement to drag allies with you into or out of a fight, even through walls when sight is broken.
Dynamo shines against enemies who like to group up, because Singularity pulls in and stuns everyone caught in its radius. He is great against telegraphed burst ultimates, since Quantum Entanglement can be used right before an effect like Infernus' Concussive Combustion lands to nullify it. He also punishes low-mobility targets who cannot double-jump over Kinetic Pulse or instantly displace out of the Singularity pull. Any team that wins long, sustained fights will appreciate his healing, which keeps allies alive through extended pushes.
Dynamo struggles against instant-displacement tools, because Singularity's pull is continuous and can only be broken by effects like Paradox's Paradoxical Swap. Enemies who buy Unstoppable are a headache: it suppresses Singularity's stun and pull, drops Kinetic Pulse's move slow, and protects against future knockups. Anyone who can interrupt a channel threatens both Rejuvenating Aurora and Singularity, and the item Slowing Hex straight-up disables Quantum Entanglement. Nimble enemies can simply double-jump over Kinetic Pulse, and Debuff Resist shortens the knockup plus the pulse's secondary debuffs.
Dynamo pairs best with damage dealers who can follow up on a Singularity that has clumped the enemy team together. He enables dive heroes by using Quantum Entanglement to bring them onto a target or pull them back out through walls. Rejuvenating Aurora keeps a frontline alive, so he is a strong partner for a tank who wants to hold space. Teammates with their own lockdown love a Kinetic Pulse knockup, since it lines enemies up for their follow-up.
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Live data from 783,577 ranked matches · Source: deadlock-api.com · updated weekly

Dynamo is a supportive initiator who plays a half-step behind his team, healing them with Rejuvenating Aurora and repositioning them with Quantum Entanglement. His job in a fight is to set up picks rather than to frontline: he knocks enemies into the air with Kinetic Pulse and then catches the survivors. He is a medium-range heavy hitter with 880 health and no base bullet resist, so he survives by healing, spacing, and dodging instead of soaking damage. He can turn a lost fight with Singularity, a channeled ultimate that pulls in and stuns nearby enemies while dealing damage over time. Because Rejuvenating Aurora and Singularity are both channels, he wants to start fights on his own terms and stay clear of silences and stuns.
Kinetic Pulse
Quantum Entanglement
Rejuvenating Aurora
Singularity
Kinetic Pulse
Quantum Entanglement
Rejuvenating Aurora
SingularityRecommended item build from the community wiki.
Healing Booster
Duration Extender
Bullet Armor
Spirit Armor
Superior Cooldown
Majestic Leap
RefresherData sourced from game files & community analytics. Values may change with patches.