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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Abrams is a close-range juggernaut who wins by walking into the enemy team and refusing to die. Siphon Life drains the enemies around him and heals him for a portion of the damage, so standing in the middle of a fight literally keeps him topped up. Shoulder Charge is his initiate — slam a target into a wall to stun them and pull them out of position. Infernal Resilience turns every hit he takes into stored regeneration, so the enemy's chip damage feeds him instead of killing him. Play him as the tip of the spear: start the fight, isolate one hero, and let his team clean up.
Abrams is a brawler hero in Deadlock, the hybrid MOBA-shooter by Valve. With 800 max health, 51.429 weapon DPS, and 3 stamina,Abrams excels at frontline combat and sustained trades.Core strengths: Abrams feasts on fragile backline heroes he can reach and pin down. Shoulder Charge pulls enemies in and a wall hit stuns them, which is exactly how he isolates a squishy carry from the rest of their team. Once he's on top of a target, Siphon Life keeps draining them while Case Closed finishes at point-blank. Enemies with no answer for being dragged into melee, like ranged damage dealers caught in bad positions, are his best prey.. Key weakness: Anything that keeps Abrams at arm's length or shuts down his engage gives him a hard time. His weapon falls off hard past 17m, so ranged heroes can whittle him down while he closes the distance. Shoulder Charge can be dispelled, and both it and Seismic Impact are disabled by Slowing Hex, so slows and dispels blunt his initiation. His engage cooldowns are long — 33s for Shoulder Charge and 215s for Seismic Impact — so baiting the charge and stepping away leaves him exposed. Infernal Resilience only stores healing over time; it doesn't stop a coordinated burst from killing him outright..Find Abrams's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Abrams is a close-range bruiser who wins by starting fights and surviving them. Use Siphon Life to drain and heal, Shoulder Charge to drag an enemy into a wall for a stun, and Seismic Impact to leap in and stun a whole group. Pick him when you want a tanky initiator who can isolate one target and hold the front line.
Abrams is a close-range juggernaut who wins by walking into the enemy team and refusing to die. Siphon Life drains the enemies around him and heals him for a portion of the damage, so standing in the middle of a fight literally keeps him topped up. Shoulder Charge is his initiate — slam a target into a wall to stun them and pull them out of position. Infernal Resilience turns every hit he takes into stored regeneration, so the enemy's chip damage feeds him instead of killing him. Play him as the tip of the spear: start the fight, isolate one hero, and let his team clean up.
Play the lane so you can punish anyone who steps into melee range. Case Closed is a close-range spreadshot with falloff starting at 17m, so trade at point-blank rather than poking across the lane. Siphon Life has a long cooldown, so fire it when it actually lands damage on a committed or low-health target. Reloads happen one shell at a time and can be interrupted, so don't get caught empty in the middle of a trade. Infernal Resilience makes short exchanges favor him; step in, drain, and step back out.
Once items come online Abrams swings from a lane bully into the team's primary engage. Shoulder Charge is the tool for ripping one hero out of position — hit them into a wall for the stun and the team collapses on them. Look for fights in tight corridors and jungle paths where walls make the stun easy to land. Seismic Impact gives him a second, harder engage: leap in, stun the group, and start Siphon Life before the dust settles. Start the fight and let damage dealers follow rather than taking extended fights alone.
Late game Abrams is a front-line anchor — he soaks incoming fire and forces enemies to respect the space he holds. Seismic Impact can turn a stalemate into a wipe if it lands on a clustered group, and the stun buys carries the window they need. Its cooldown is very long, so commit it deliberately rather than flicking it out at the first sight of an enemy. Siphon Life and Infernal Resilience keep him alive through burst, but sustained focus fire still brings him down, so fight behind the team's cooldowns. Push objectives off the back of a won fight instead of a solo dive.
Standard engage: Seismic Impact onto the enemy group to stun them, then Siphon Life immediately so the drain is ticking during the stun. Follow with Shoulder Charge into a wall to lock a priority target down and hold them inside the Siphon Life radius. From there it's Case Closed point-blank, where the spreadshot does its best work on a stunned target. Shoulder Charge can go first for a smaller pick when the ultimate is down: wall-stun one hero, drain them, and walk them down. Keep Siphon Life running as much as possible, since Abrams keeps full control while it's active.
Abrams feasts on fragile backline heroes he can reach and pin down. Shoulder Charge pulls enemies in and a wall hit stuns them, which is exactly how he isolates a squishy carry from the rest of their team. Once he's on top of a target, Siphon Life keeps draining them while Case Closed finishes at point-blank. Enemies with no answer for being dragged into melee, like ranged damage dealers caught in bad positions, are his best prey.
Anything that keeps Abrams at arm's length or shuts down his engage gives him a hard time. His weapon falls off hard past 17m, so ranged heroes can whittle him down while he closes the distance. Shoulder Charge can be dispelled, and both it and Seismic Impact are disabled by Slowing Hex, so slows and dispels blunt his initiation. His engage cooldowns are long — 33s for Shoulder Charge and 215s for Seismic Impact — so baiting the charge and stepping away leaves him exposed. Infernal Resilience only stores healing over time; it doesn't stop a coordinated burst from killing him outright.
Abrams wants teammates who punish the chaos he creates. Seismic Impact stuns an area and groups enemies together, so allies with area or sustained damage get free value during that window. Because Shoulder Charge drags one hero out of position, a teammate with follow-up burst can delete that isolated target before the enemy team reacts. A healer or shielding ally multiplies his value, since Infernal Resilience already gives him strong self-sustain and external healing lets him stay in longer. Pair him with heroes who commit to his engage rather than ones who want to fight at range.
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Live data from 960,817 ranked matches · Source: deadlock-api.com · updated weekly

Abrams is a close-range juggernaut who wins by walking into the enemy team and refusing to die. Siphon Life drains the enemies around him and heals him for a portion of the damage, so standing in the middle of a fight literally keeps him topped up. Shoulder Charge is his initiate — slam a target into a wall to stun them and pull them out of position. Infernal Resilience turns every hit he takes into stored regeneration, so the enemy's chip damage feeds him instead of killing him. Play him as the tip of the spear: start the fight, isolate one hero, and let his team clean up.
Siphon Life
Shoulder Charge
Infernal Resilience
Seismic Impact
Siphon Life
Shoulder Charge
Infernal Resilience
Seismic ImpactRecommended item build from the community wiki.
Close Quarters
Melee Lifesteal
Extra Health
Berserker
Cold Front
Bullet Armor
Spirit Armor
Fortitude
Point Blank
Hunter's Aura
FrenzyData sourced from game files & community analytics. Values may change with patches.