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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Haze is an assassin who wins by catching enemies out of position and deleting them before they can react. She sneaks in with Smoke Bomb, opens with a Sleep Dagger to knock a target out, then pours close-range fire from Censure & Penance into them while Fixation stacks up. Her whole kit rewards patience and target selection far more than brawling in the open. When a fight collapses into a desperate close-range scramble, Bullet Dance lets her keep firing with perfect accuracy and added bullet damage while dodging some return fire. Play her like a stalker: pick your moment, take the free kill, and slip back into the shadows to reset.
Haze is a assassin hero in Deadlock, the hybrid MOBA-shooter by Valve. With 730 max health, 50.095 weapon DPS, and 3 stamina,Haze excels at high burst and mobility.Core strengths: Haze is strongest against isolated, squishy targets: supports, backline damage dealers, and anyone who splits off to farm or rotate alone. She punishes players who don't watch their flanks, because Smoke Bomb lets her close distance unseen and Sleep Dagger removes their chance to react. She also thrives in chaotic close-range fights where Bullet Dance lets her ignore some return fire and finish off low-health enemies. Anyone who relies on fair, stand-up trades or needs to keep their distance finds it hard to answer a Haze who has already gotten on top of them.. Key weakness: Clustered teams are a problem, because within the Smoke Bomb spot radius close enemies can see straight through Haze's invisibility, so she can't ghost past a grouped-up team. Heroes with reliable reveals, roots, or hard crowd control catch her mid-dive and strip away her whole game plan. She struggles against tanky frontline heroes who can survive her burst window, since if the target is still standing after her magazine she has almost nothing left to spend. Sleep Dagger does not interrupt channeling abilities, so heroes who fight from a channel can keep their ability running straight through her engage. She is also fragile, and if she's caught before Smoke Bomb is up she has little to fall back on..Find Haze's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Haze is an assassin who wins by catching isolated enemies out of position: sneak in with Smoke Bomb, land a Sleep Dagger to knock the target out, then pour close-range fire into them while Fixation stacks. Save Bullet Dance for when a fight collapses into a close-range scramble and you need to keep firing through return fire. Play her with patience and flanks, not straight-up lane brawls.
Haze is an assassin who wins by catching enemies out of position and deleting them before they can react. She sneaks in with Smoke Bomb, opens with a Sleep Dagger to knock a target out, then pours close-range fire from Censure & Penance into them while Fixation stacks up. Her whole kit rewards patience and target selection far more than brawling in the open. When a fight collapses into a desperate close-range scramble, Bullet Dance lets her keep firing with perfect accuracy and added bullet damage while dodging some return fire. Play her like a stalker: pick your moment, take the free kill, and slip back into the shadows to reset.
In the early game, keep to flanks and off-angles instead of trading in the middle of a lane, since Haze wants the first shot rather than an even duel. Censure & Penance is a rapid-fire, close-range weapon, so only the opening of a fight is yours to win; don't chase enemies out toward max range where your damage falls off. Use Smoke Bomb more to reposition and escape collapses than to start fights, and hold Sleep Dagger for a target that has already spent their escape. Focus on landing safe last-hits and staying alive; a Haze that stays even early melts people once Fixation and her ultimate come online.
Mid game is where Fixation starts paying off, because the longer you keep firing on one target the more bullet damage you stack on them, so commit fully once you've picked someone. Rotate with Smoke Bomb up and look for enemies who overextend to farm, since a Sleep Dagger on an isolated hero turns into a free kill for you and your team. Time your aggression around your Sleep Dagger cooldown rather than your confidence; going in with it down means you have no way to shut a target down before they react. Group with at least one teammate so your dive has cover, and keep an item ready to slip out if the fight turns, since using items does not break your invisibility.
Late game, Bullet Dance is your answer to fights that get messy, so pop it when you're taking heavy fire and keep shooting with perfect accuracy and added bullet damage instead of running. Keep leaning on the Sleep Dagger into a full close-range magazine, but remember that Fixation's extra weapon damage is reduced by falloff, so stay close when you commit. Hunt the enemy's key damage dealer when they are caught alone; ending one high-value backline target is worth more than spraying into a tank. Buy survivability and mobility so you can live through the burst window long enough to finish kills and re-enter Smoke Bomb.
Your bread-and-butter fight is Smoke Bomb in to close the distance, Sleep Dagger to knock the target out, then a full close-range magazine to stack Fixation while they can't answer. Throwing the Dagger does not break your invisibility, so you can hold stealth, toss the Dagger, and only reveal yourself once the target is asleep. Sleeping targets wake up shortly after taking damage, so don't spread fire around; dump everything into the same hero the moment the Dagger lands, and aim for headshots to build Fixation three stacks at a time. If the fight turns and you're eating return fire, roll into Bullet Dance to keep firing with added damage and evasion, then fade back into Smoke Bomb to reset.
Haze is strongest against isolated, squishy targets: supports, backline damage dealers, and anyone who splits off to farm or rotate alone. She punishes players who don't watch their flanks, because Smoke Bomb lets her close distance unseen and Sleep Dagger removes their chance to react. She also thrives in chaotic close-range fights where Bullet Dance lets her ignore some return fire and finish off low-health enemies. Anyone who relies on fair, stand-up trades or needs to keep their distance finds it hard to answer a Haze who has already gotten on top of them.
Clustered teams are a problem, because within the Smoke Bomb spot radius close enemies can see straight through Haze's invisibility, so she can't ghost past a grouped-up team. Heroes with reliable reveals, roots, or hard crowd control catch her mid-dive and strip away her whole game plan. She struggles against tanky frontline heroes who can survive her burst window, since if the target is still standing after her magazine she has almost nothing left to spend. Sleep Dagger does not interrupt channeling abilities, so heroes who fight from a channel can keep their ability running straight through her engage. She is also fragile, and if she's caught before Smoke Bomb is up she has little to fall back on.
Haze pairs best with frontline divers who pull the enemy's attention and let her slip in behind them. Slows, roots, and any effect that holds a target in place make Sleep Dagger and a full Fixation dump land cleanly. Teammates who provide vision or lock down escapes help her secure the isolated kills her kit is built around, since a target that runs away wastes her entire window. She also likes a partner who can peel for her, because once she commits she has no real exit until Smoke Bomb comes back.
Get 1-on-1 coaching or duo-queue with a pro to climb faster on Haze.
Live data from 1,642,818 ranked matches · Source: deadlock-api.com · updated weekly

Haze is an assassin who wins by catching enemies out of position and deleting them before they can react. She sneaks in with Smoke Bomb, opens with a Sleep Dagger to knock a target out, then pours close-range fire from Censure & Penance into them while Fixation stacks up. Her whole kit rewards patience and target selection far more than brawling in the open. When a fight collapses into a desperate close-range scramble, Bullet Dance lets her keep firing with perfect accuracy and added bullet damage while dodging some return fire. Play her like a stalker: pick your moment, take the free kill, and slip back into the shadows to reset.
Sleep Dagger
Smoke Bomb
Fixation
Bullet Dance
Sleep Dagger
Smoke Bomb
Fixation
Bullet DanceRecommended item build from the community wiki.
Extra Regen
Extra Spirit
Bullet Lifesteal
Slowing Bullets
Swift Striker
Burst Fire
Hunter's Aura
Fortitude
Inhibitor
Silencer
Lucky ShotData sourced from game files & community analytics. Values may change with patches.