GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Bebop is an isolating and disruptive golem who wins by yanking a single target out of position and dumping damage on them. Everything starts with Grapple Arm, a 30m hook that pulls the first character it hits, and it works on allies too, so he can save a teammate or drag a carry into his team. Once someone is reeled in, attach Sticky Bomb and hit them with Exploding Uppercut to launch them before the bomb detonates. His Humble Pie beam weapon has a short wind-up and a hard max range, so he is a mid-range fighter, not a sniper. Lock people down with the hook, burst them with the bomb and uppercut, and fall back on Hyper Beam to cut down whoever survives.
Bebop is a brawler hero in Deadlock, the hybrid MOBA-shooter by Valve. With 880 max health, 59.287 weapon DPS, and 3 stamina,Bebop excels at frontline combat and sustained trades.Core strengths: Bebop punishes anything that stands out of position. He is strong against squishy, immobile damage dealers who like to sit at range, because one hook drags them into his team and the Sticky Bomb plus Uppercut combo bursts them before they can react. He is also a strong peeler who uses Exploding Uppercut's knockback and Grapple Arm to pull divers off his own carries. In a teamfight he can isolate a single high-value target, turning a 5v5 into a 5v4. His Sticky Bomb gives him permanent scaling, so he only gets stronger the longer the match runs.. Key weakness: Bebop struggles when he misses the hook, because Grapple Arm is his whole initiation and its cooldown leaves him with no way in. He is vulnerable during Hyper Beam since he is locked in the air and easy to punish. His Humble Pie beam has a short wind-up and a hard max range, so long-range attackers can poke him from outside his reach. He also lacks mobility, so once he is the one being focused he has few tools to escape. He needs his team nearby to convert hooks, because alone he usually cannot finish most targets..Find Bebop's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Bebop is an isolating, disruptive initiator who pulls a target to his side with Grapple Arm, bursts them with Sticky Bomb and Exploding Uppercut, and finishes with Hyper Beam. Play around hook accuracy, use his kit to save or reposition allies, and keep landing Sticky Bomb hits and kills to stack permanent bonus damage.
Bebop is an isolating and disruptive golem who wins by yanking a single target out of position and dumping damage on them. Everything starts with Grapple Arm, a 30m hook that pulls the first character it hits, and it works on allies too, so he can save a teammate or drag a carry into his team. Once someone is reeled in, attach Sticky Bomb and hit them with Exploding Uppercut to launch them before the bomb detonates. His Humble Pie beam weapon has a short wind-up and a hard max range, so he is a mid-range fighter, not a sniper. Lock people down with the hook, burst them with the bomb and uppercut, and fall back on Hyper Beam to cut down whoever survives.
Early game Bebop plays like a roaming support who sets up kills with his hook. Land Grapple Arm in lane to pull an enemy toward your partner so you can burst them together. Attach Sticky Bomb to apply pressure and start building permanent bomb damage with every hero hit. Exploding Uppercut is both setup and peel, so knock a diver off your carry or knock a target toward your team. Keep the short wind-up and max range of your Humble Pie beam in mind and avoid trying to out-trade at long range.
Mid game is where hook accuracy decides fights. Use Grapple Arm to pull isolated targets into your team, then layer Sticky Bomb and Exploding Uppercut on top of the pull. Wander toward objectives so you are in range to hook anyone who contests them. Remember Uppercut can also launch allies to safety, so you are not only an aggressor. Keep stacking Sticky Bomb hero hits and kills, because that bonus damage is permanent.
Late game Bebop is a pick tool: one clean Grapple Arm on a key enemy decides a teamfight when you follow it with Sticky Bomb and Uppercut before they can be saved. Hyper Beam is your finisher, and with its tier-three upgrade it heals Bebop for a share of the damage it deals to heroes, keeping him alive through extended fights. It has a long cast time and holds Bebop in the air, so fire it after you have already hooked a target or when the enemy is distracted. Position behind your frontline so your 30m hook can still reach their backline. Your beam weapon's hard max range means you want to fight where you can also connect a hook, not from the back.
The core combo is Grapple Arm into Sticky Bomb into Exploding Uppercut. Hook the target, attach the bomb as they land, then Uppercut them so they are launched and the bomb detonates while they are out of position. Uppercut's tier-three upgrade sets Grapple Arm's cooldown to 0 when it hits a hero, so you can chain a second hook right after and restore a chunk of your missing health. Finish survivors with Hyper Beam. Remember Uppercut knocks back nearby heroes and troopers, and its trajectory follows your facing angle, so facing up increases airtime while facing down reduces it.
Bebop punishes anything that stands out of position. He is strong against squishy, immobile damage dealers who like to sit at range, because one hook drags them into his team and the Sticky Bomb plus Uppercut combo bursts them before they can react. He is also a strong peeler who uses Exploding Uppercut's knockback and Grapple Arm to pull divers off his own carries. In a teamfight he can isolate a single high-value target, turning a 5v5 into a 5v4. His Sticky Bomb gives him permanent scaling, so he only gets stronger the longer the match runs.
Bebop struggles when he misses the hook, because Grapple Arm is his whole initiation and its cooldown leaves him with no way in. He is vulnerable during Hyper Beam since he is locked in the air and easy to punish. His Humble Pie beam has a short wind-up and a hard max range, so long-range attackers can poke him from outside his reach. He also lacks mobility, so once he is the one being focused he has few tools to escape. He needs his team nearby to convert hooks, because alone he usually cannot finish most targets.
Bebop is at his best when supported by his team, and he pairs well with allies who can burst whoever he hooks. Anyone who follows up the instant you land a Grapple Arm turns a single pull into a kill. He can also launch allies with Exploding Uppercut and reel them in with Grapple Arm, so he works with aggressive divers he can save or reposition. Sticky Bomb can be attached to allies, so coordinated players can set up delayed damage together. His ability to isolate one target creates easy picks for teammates with area or long-range damage.
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Live data from 1,288,897 ranked matches · Source: deadlock-api.com · updated weekly

Bebop is an isolating and disruptive golem who wins by yanking a single target out of position and dumping damage on them. Everything starts with Grapple Arm, a 30m hook that pulls the first character it hits, and it works on allies too, so he can save a teammate or drag a carry into his team. Once someone is reeled in, attach Sticky Bomb and hit them with Exploding Uppercut to launch them before the bomb detonates. His Humble Pie beam weapon has a short wind-up and a hard max range, so he is a mid-range fighter, not a sniper. Lock people down with the hook, burst them with the bomb and uppercut, and fall back on Hyper Beam to cut down whoever survives.
Exploding Uppercut
Sticky Bomb
Grapple Arm
Hyper Beam
Exploding Uppercut
Sticky Bomb
Grapple Arm
Hyper BeamRecommended item build from the community wiki.
Extra Regen
Mystic Burst
Monster Rounds
Spirit Strike
Extra Spirit
Sprint Boots
Swift Striker
Spirit Armor
Improved Spirit
Intensifying Magazine
Fortitude
Boundless SpiritData sourced from game files & community analytics. Values may change with patches.