GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
Hero portraits:
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Bebop (Brawler) and Haze (Assassin) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Bebop is a Brawler hero with 880 base health and 59.287 weapon DPS. Haze is an Assassin hero with 730 base health and 50.095weapon DPS. In a direct comparison, Bebop has the larger health pool, while Bebop brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Haze currently has the higher win rate this week — 48% for Bebop vs 53.8% for Haze. Haze also sits in tier S in the live meta.
Live data from 1,617,924+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Bebop | Haze |
|---|---|---|
| Max Health | 880 | 730 |
| Move Speed | 6.45 | 8.2 |
| Stamina | 3 | 3 |
| Health Regen | 2.5 | 2 |
| Light Melee | 63 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Bebop | Haze |
|---|---|---|
| DPS | 59.3 | 50.1 |
| Sustained DPS | 41.6 | 26.4 |
| Bullet Damage | 4.98 | 5.26 |
| Fire Rate (RPS) | 11.90 | 9.52 |
| Clip Size | 66 | 25 |
| Reload (s) | 2.4 | 2.4 |
| Bullet Speed | 508 | 762 |
| Can Crit | Yes | Yes |
Bebop is an isolating and disruptive golem who wins by yanking a single target out of position and dumping damage on them. Everything starts with Grapple Arm, a 30m hook that pulls the first character it hits, and it works on allies too, so he can save a teammate or drag a carry into his team. Once someone is reeled in, attach Sticky Bomb and hit them with Exploding Uppercut to launch them before the bomb detonates. His Humble Pie beam weapon has a short wind-up and a hard max range, so he is a mid-range fighter, not a sniper. Lock people down with the hook, burst them with the bomb and uppercut, and fall back on Hyper Beam to cut down whoever survives.
Strong vs: Bebop punishes anything that stands out of position. He is strong against squishy, immobile damage dealers who like to sit at range, because one hook drags them into his team and the Sticky Bomb plus Uppercut combo bursts them before they can react. He is also a strong peeler who uses Exploding Uppercut's knockback and Grapple Arm to pull divers off his own carries. In a teamfight he can isolate a single high-value target, turning a 5v5 into a 5v4. His Sticky Bomb gives him permanent scaling, so he only gets stronger the longer the match runs.
Weak vs: Bebop struggles when he misses the hook, because Grapple Arm is his whole initiation and its cooldown leaves him with no way in. He is vulnerable during Hyper Beam since he is locked in the air and easy to punish. His Humble Pie beam has a short wind-up and a hard max range, so long-range attackers can poke him from outside his reach. He also lacks mobility, so once he is the one being focused he has few tools to escape. He needs his team nearby to convert hooks, because alone he usually cannot finish most targets.
Haze is an assassin who wins by catching enemies out of position and deleting them before they can react. She sneaks in with Smoke Bomb, opens with a Sleep Dagger to knock a target out, then pours close-range fire from Censure & Penance into them while Fixation stacks up. Her whole kit rewards patience and target selection far more than brawling in the open. When a fight collapses into a desperate close-range scramble, Bullet Dance lets her keep firing with perfect accuracy and added bullet damage while dodging some return fire. Play her like a stalker: pick your moment, take the free kill, and slip back into the shadows to reset.
Strong vs: Haze is strongest against isolated, squishy targets: supports, backline damage dealers, and anyone who splits off to farm or rotate alone. She punishes players who don't watch their flanks, because Smoke Bomb lets her close distance unseen and Sleep Dagger removes their chance to react. She also thrives in chaotic close-range fights where Bullet Dance lets her ignore some return fire and finish off low-health enemies. Anyone who relies on fair, stand-up trades or needs to keep their distance finds it hard to answer a Haze who has already gotten on top of them.
Weak vs: Clustered teams are a problem, because within the Smoke Bomb spot radius close enemies can see straight through Haze's invisibility, so she can't ghost past a grouped-up team. Heroes with reliable reveals, roots, or hard crowd control catch her mid-dive and strip away her whole game plan. She struggles against tanky frontline heroes who can survive her burst window, since if the target is still standing after her magazine she has almost nothing left to spend. Sleep Dagger does not interrupt channeling abilities, so heroes who fight from a channel can keep their ability running straight through her engage. She is also fragile, and if she's caught before Smoke Bomb is up she has little to fall back on.
Bebop has the larger base health pool at 880, compared to 730 for Haze.
Bebop has the higher weapon DPS at 59.287, versus 50.095 for Haze.
Neither hero is strictly better — they fit different roles. Bebop is a Brawler and Haze is an Assassin, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.