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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Dynamo (Mystic) and McGinnis (Mystic) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Dynamo is a Mystic hero with 880 base health and 48 weapon DPS. McGinnis is a Mystic hero with 780 base health and 72.381weapon DPS. In a direct comparison, Dynamo has the larger health pool, while McGinnis brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Dynamo currently has the higher win rate this week — 52% for Dynamo vs 48% for McGinnis. Dynamo also sits in tier A in the live meta.
Live data from 785,608+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Dynamo | McGinnis |
|---|---|---|
| Max Health | 880 | 780 |
| Move Speed | 6.7 | 6.7 |
| Stamina | 3 | 2 |
| Health Regen | 1.75 | 2 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Dynamo | McGinnis |
|---|---|---|
| DPS | 48.0 | 72.4 |
| Sustained DPS | 33.2 | 45.4 |
| Bullet Damage | 12.6 | 6.08 |
| Fire Rate (RPS) | 3.81 | 4.76 |
| Clip Size | 20 | 66 |
| Reload (s) | 2.4 | 3.3 |
| Bullet Speed | 320 | 650 |
| Can Crit | Yes | Yes |
Dynamo is a supportive initiator who plays a half-step behind his team, healing them with Rejuvenating Aurora and repositioning them with Quantum Entanglement. His job in a fight is to set up picks rather than to frontline: he knocks enemies into the air with Kinetic Pulse and then catches the survivors. He is a medium-range heavy hitter with 880 health and no base bullet resist, so he survives by healing, spacing, and dodging instead of soaking damage. He can turn a lost fight with Singularity, a channeled ultimate that pulls in and stuns nearby enemies while dealing damage over time. Because Rejuvenating Aurora and Singularity are both channels, he wants to start fights on his own terms and stay clear of silences and stuns.
Strong vs: Dynamo shines against enemies who like to group up, because Singularity pulls in and stuns everyone caught in its radius. He is great against telegraphed burst ultimates, since Quantum Entanglement can be used right before an effect like Infernus' Concussive Combustion lands to nullify it. He also punishes low-mobility targets who cannot double-jump over Kinetic Pulse or instantly displace out of the Singularity pull. Any team that wins long, sustained fights will appreciate his healing, which keeps allies alive through extended pushes.
Weak vs: Dynamo struggles against instant-displacement tools, because Singularity's pull is continuous and can only be broken by effects like Paradox's Paradoxical Swap. Enemies who buy Unstoppable are a headache: it suppresses Singularity's stun and pull, drops Kinetic Pulse's move slow, and protects against future knockups. Anyone who can interrupt a channel threatens both Rejuvenating Aurora and Singularity, and the item Slowing Hex straight-up disables Quantum Entanglement. Nimble enemies can simply double-jump over Kinetic Pulse, and Debuff Resist shortens the knockup plus the pulse's secondary debuffs.
McGinnis is a Support and Disruption hero who reshapes the battlefield with deployables rather than winning straight-up duels. Her Services Rendered machine gun spins up over two seconds to a much higher fire rate and wider spread, so she wants to be shooting for extended stretches instead of trading quick pot-shots. Mini Turrets lock down lanes and objectives, Medicinal Specter keeps a squad topped up, Spectral Wall splits the terrain and traps enemies, and Heavy Barrage rains homing rockets on faraway targets. Play her as a zone-control anchor: set up turrets and healing before a fight, then use the wall to cut off escapes and the ult to punish anyone caught in the open. She is a force multiplier, not a frontline brawler, so positioning behind your team matters more than hunting a highlight solo kill.
Strong vs: McGinnis punishes heroes that stand still or dive into predictable spots, because a pre-placed turret and an erupted wall leave them nowhere to go. Squishy casters and long-range snipers feel the pressure of Mini Turrets and Heavy Barrage reaching them without her committing. Assassins that rely on a single gap-closer can get trapped the moment Spectral Wall erupts. Teams that clump up around objectives are ideal targets for her rockets and turret focus. She is strongest in any fight where she gets to set up ahead of time.
Weak vs: Mobile heroes that can hop over or dash past Spectral Wall largely ignore her main control tool. Bursty divers who close the gap before turrets spin up can delete her, since she has low mobility and a slow-firing weapon early. Long-range poke and healing reduction wear her down while her deployables are on cooldown. Enemies who quickly clear turrets can deny her zone control and collect the bounty. Any pick that forces her to fight alone in the open negates her support strengths.
Dynamo has the larger base health pool at 880, compared to 780 for McGinnis.
McGinnis has the higher weapon DPS at 72.381, versus 48 for Dynamo.
Neither hero is strictly better — they fit different roles. Dynamo is a Mystic and McGinnis is a Mystic, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.