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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
McGinnis is a Support and Disruption hero who reshapes the battlefield with deployables rather than winning straight-up duels. Her Services Rendered machine gun spins up over two seconds to a much higher fire rate and wider spread, so she wants to be shooting for extended stretches instead of trading quick pot-shots. Mini Turrets lock down lanes and objectives, Medicinal Specter keeps a squad topped up, Spectral Wall splits the terrain and traps enemies, and Heavy Barrage rains homing rockets on faraway targets. Play her as a zone-control anchor: set up turrets and healing before a fight, then use the wall to cut off escapes and the ult to punish anyone caught in the open. She is a force multiplier, not a frontline brawler, so positioning behind your team matters more than hunting a highlight solo kill.
McGinnis is a mystic hero in Deadlock, the hybrid MOBA-shooter by Valve. With 780 max health, 72.381 weapon DPS, and 2 stamina,McGinnis excels at spirit damage and utility.Core strengths: McGinnis punishes heroes that stand still or dive into predictable spots, because a pre-placed turret and an erupted wall leave them nowhere to go. Squishy casters and long-range snipers feel the pressure of Mini Turrets and Heavy Barrage reaching them without her committing. Assassins that rely on a single gap-closer can get trapped the moment Spectral Wall erupts. Teams that clump up around objectives are ideal targets for her rockets and turret focus. She is strongest in any fight where she gets to set up ahead of time.. Key weakness: Mobile heroes that can hop over or dash past Spectral Wall largely ignore her main control tool. Bursty divers who close the gap before turrets spin up can delete her, since she has low mobility and a slow-firing weapon early. Long-range poke and healing reduction wear her down while her deployables are on cooldown. Enemies who quickly clear turrets can deny her zone control and collect the bounty. Any pick that forces her to fight alone in the open negates her support strengths..Find McGinnis's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: McGinnis is a Support/Disruption hero who controls space with Mini Turrets, a battlefield-splitting Spectral Wall, and a healing Medicinal Specter, backed by the long-range Heavy Barrage. Set up turrets and healing before fights, use the wall to trap or split enemies, and keep Services Rendered spun up for sustained damage. She wins by zoning and teamfighting, not by dueling.
McGinnis is a Support and Disruption hero who reshapes the battlefield with deployables rather than winning straight-up duels. Her Services Rendered machine gun spins up over two seconds to a much higher fire rate and wider spread, so she wants to be shooting for extended stretches instead of trading quick pot-shots. Mini Turrets lock down lanes and objectives, Medicinal Specter keeps a squad topped up, Spectral Wall splits the terrain and traps enemies, and Heavy Barrage rains homing rockets on faraway targets. Play her as a zone-control anchor: set up turrets and healing before a fight, then use the wall to cut off escapes and the ult to punish anyone caught in the open. She is a force multiplier, not a frontline brawler, so positioning behind your team matters more than hunting a highlight solo kill.
Drop Mini Turrets to cover your lane and push the enemy off the trooper line, since the pressure is what buys you farm even though turrets deal reduced damage to troopers. Let Services Rendered spin up before you commit to a real trade, because the gun is weak until it winds up and slowly winds back down afterwards. Use Medicinal Specter to heal yourself and your lane partner so you can stay out longer than the enemy. Turrets expire on a limited lifetime, so re-place them proactively instead of leaving a slot empty for long.
Mid game is where turrets and the wall start controlling objectives and chokepoints. Set Mini Turrets before a fight at towers or mid so they open fire the moment an enemy shows up. Use Spectral Wall to deny a path, split the enemy team, or trap a diver, then heal your frontline with Medicinal Specter. Keep your gun spun up during skirmishes to punish anyone standing in the open, and start weaving Heavy Barrage into fights where enemies clump together.
In the late game McGinnis is a teamfight anchor, not a solo threat. Pre-stack Mini Turrets around the objective so the area is already lethal before the fight begins. Splitting the battlefield with Spectral Wall is often worth more than its damage, since it stalls pushes and isolates a target from their team. Keep Medicinal Specter on your carries and fire Heavy Barrage from range to hit squishies hiding behind their frontline. Stay behind your team and let the deployables do the front-line work while you pour in sustained fire.
A basic setup is Wall first to slow and split the enemy, then place Mini Turrets so they open fire on the stuck targets, with Heavy Barrage following up on the clustered survivors. When diving a single target, erupt the wall on them and keep Services Rendered spun up to commit to the kill. For defense, drop Medicinal Specter on your retreating allies before you wall off the chase to cover the disengage. Layer turrets before the fight starts so they are already shooting the moment the wall lands. Turret targeting follows whoever you shoot, so aim at the hero you want every turret focused on.
McGinnis punishes heroes that stand still or dive into predictable spots, because a pre-placed turret and an erupted wall leave them nowhere to go. Squishy casters and long-range snipers feel the pressure of Mini Turrets and Heavy Barrage reaching them without her committing. Assassins that rely on a single gap-closer can get trapped the moment Spectral Wall erupts. Teams that clump up around objectives are ideal targets for her rockets and turret focus. She is strongest in any fight where she gets to set up ahead of time.
Mobile heroes that can hop over or dash past Spectral Wall largely ignore her main control tool. Bursty divers who close the gap before turrets spin up can delete her, since she has low mobility and a slow-firing weapon early. Long-range poke and healing reduction wear her down while her deployables are on cooldown. Enemies who quickly clear turrets can deny her zone control and collect the bounty. Any pick that forces her to fight alone in the open negates her support strengths.
McGinnis pairs best with a durable frontline, since Medicinal Specter and turret fire both want a body to hide behind and heal. Tanks and bruisers that hold a position let her stack turrets and keep the machine gun spun up safely. Teammates with their own slow or lockdown make Spectral Wall's trap far easier to land on a clustered enemy. Split-pushers benefit from her turrets holding a lane while she rotates, and duelists love the healing spirit on their back. Any ally who groups for objectives turns her turrets and rockets into real area denial.
Get 1-on-1 coaching or duo-queue with a pro to climb faster on McGinnis.
Live data from 497,298 ranked matches · Source: deadlock-api.com · updated weekly

McGinnis is a Support and Disruption hero who reshapes the battlefield with deployables rather than winning straight-up duels. Her Services Rendered machine gun spins up over two seconds to a much higher fire rate and wider spread, so she wants to be shooting for extended stretches instead of trading quick pot-shots. Mini Turrets lock down lanes and objectives, Medicinal Specter keeps a squad topped up, Spectral Wall splits the terrain and traps enemies, and Heavy Barrage rains homing rockets on faraway targets. Play her as a zone-control anchor: set up turrets and healing before a fight, then use the wall to cut off escapes and the ult to punish anyone caught in the open. She is a force multiplier, not a frontline brawler, so positioning behind your team matters more than hunting a highlight solo kill.
Mini Turret
Medicinal Specter
Spectral Wall
Heavy Barrage
Mini Turret
Medicinal Specter
Spectral Wall
Heavy BarrageRecommended item build from the community wiki.
Extra Charge
Rapid Rounds
Enduring Spirit
Extra Stamina
Sprint Boots
Fleetfoot
Bullet Armor
Mystic Vulnerability
Tesla Bullets
Rapid Recharge
Heroic Aura
Mystic Slow
Superior Cooldown
Echo Shard
Escalating ExposureData sourced from game files & community analytics. Values may change with patches.