GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Grey Talon (Marksman) and Seven (Mystic) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Grey Talon is a Marksman hero with 780 base health and 39.184 weapon DPS. Seven is a Mystic hero with 730 base health and 62.974weapon DPS. In a direct comparison, Grey Talon has the larger health pool, while Seven brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Seven currently has the higher win rate this week — 47.1% for Grey Talon vs 54.9% for Seven. Seven also sits in tier S in the live meta.
Live data from 1,126,201+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Grey Talon | Seven |
|---|---|---|
| Max Health | 780 | 730 |
| Move Speed | 6.3 | 6.7 |
| Stamina | 4 | 3 |
| Health Regen | 1.5 | 1 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Grey Talon | Seven |
|---|---|---|
| DPS | 39.2 | 63.0 |
| Sustained DPS | 31.8 | 42.8 |
| Bullet Damage | 23.51 | 10.8 |
| Fire Rate (RPS) | 1.67 | 5.83 |
| Clip Size | 17 | 29 |
| Reload (s) | 2.4 | 2.4 |
| Bullet Speed | 495.3 | 635 |
| Can Crit | Yes | Yes |
Grey Talon is a long-range precision hunter who controls space with a chargeable piercing arrow, a trap, and a controllable spirit owl. He plays best at distance, using his bow's long falloff from 18m to 54m to whittle enemies down, then committing with Charged Shot and Guided Owl to finish them off. Rain of Arrows lifts him high into the air as a mobile firing platform with multishot, letting him threaten from unusual angles. Spirit Snare turns chokepoints and escape routes into traps that interrupt, silence, disarm, and prevent item usage. He is fragile and hates being caught out in the open without an escape, so positioning and cooldown awareness are everything. Play him patient: poke from range, trap the path, then execute.
Strong vs: Grey Talon thrives against heroes who rely on channeled ultimates he can interrupt from a distance, such as Seven's Storm Cloud and McGinnis's Heavy Barrage. Spirit Snare silences, disarms, and prevents item usage, so it shuts down heroes who depend on item actives or channeled abilities to survive. His long range and piercing arrow punish clumped enemies and anyone forced to walk predictable paths. Rain of Arrows lets him attack from the air, where many heroes struggle to reach him. He naturally picks apart slow, immobile targets that cannot close the gap quickly.
Weak vs: He is fragile, with low health and no mobility outside Rain of Arrows, so fast gap-closers who reach him can delete him before he disengages. Crowd-control suppression like Unstoppable or a dispel like Dispel Magic shrugs off his Snare, and its effect is also reduced by Debuff Resist. While holding a Charged Shot his walk speed drops to 1.5 m/s, making him a sitting duck if forced to hold it under pressure. Touching the ground instantly ends Rain of Arrows, so mistimed landings leave him exposed. Slowing Hex disables Rain of Arrows outright.
Seven wins fights by shaping where the enemy is allowed to stand. He pokes and zones with Lightning Ball, rides Power Surge on his burst weapon to punish anyone who groups up, and tags a priority target with Static Charge so a delayed stun sets up the kill. He is at his best in drawn-out, area-focused fights where his bullets and abilities keep pressure on several enemies at once. When a fight is committed, he channels Storm Cloud and becomes a moving damage field, with the option to call down one lightning bolt that knocks enemies away. Play him as a ranged controller who grinds the enemy team down, not as the hero who dives in first.
Strong vs: Seven is strong against heroes who like to group up, because Power Surge's shock damage bounces between nearby enemies and Lightning Ball hits everything caught in its radius. He punishes immobile, low-mobility carries who can't dodge the Static Charge setup and the stun that follows. He performs well against heroes who want to hold ground or fight in tight spaces, where his slow and the Storm Cloud damage field cover the whole area. Squishy backline heroes who hide behind their frontline are also easy prey for a well-placed Lightning Ball into a Static Charge setup. Broadly, the more the enemy team clumps, the better Seven's kit works.
Weak vs: Seven struggles against heroes who can disrupt a channel, because Storm Cloud asks him to commit and hold position to get any value. Long-range poke heroes who hit him from outside his ball's reach cause problems, since his biggest damage comes from mid-range area tools. Enemies with reliable displacement, knock-up, or silence can cancel his ultimate and leave him exposed. He is also fragile when caught alone — none of his four abilities is a dash or blink, so once he's pinned he has to fight his way out. Finally, opponents who spread out and refuse to clump blunt Power Surge's bounce damage and make Static Charge a single-target setup rather than a team stun.
Grey Talon has the larger base health pool at 780, compared to 730 for Seven.
Seven has the higher weapon DPS at 62.974, versus 39.184 for Grey Talon.
Neither hero is strictly better — they fit different roles. Grey Talon is a Marksman and Seven is a Mystic, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.