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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Grey Talon is a long-range precision hunter who controls space with a chargeable piercing arrow, a trap, and a controllable spirit owl. He plays best at distance, using his bow's long falloff from 18m to 54m to whittle enemies down, then committing with Charged Shot and Guided Owl to finish them off. Rain of Arrows lifts him high into the air as a mobile firing platform with multishot, letting him threaten from unusual angles. Spirit Snare turns chokepoints and escape routes into traps that interrupt, silence, disarm, and prevent item usage. He is fragile and hates being caught out in the open without an escape, so positioning and cooldown awareness are everything. Play him patient: poke from range, trap the path, then execute.
Grey Talon is a marksman hero in Deadlock, the hybrid MOBA-shooter by Valve. With 780 max health, 39.184 weapon DPS, and 4 stamina,Grey Talon excels at ranged damage output.Core strengths: Grey Talon thrives against heroes who rely on channeled ultimates he can interrupt from a distance, such as Seven's Storm Cloud and McGinnis's Heavy Barrage. Spirit Snare silences, disarms, and prevents item usage, so it shuts down heroes who depend on item actives or channeled abilities to survive. His long range and piercing arrow punish clumped enemies and anyone forced to walk predictable paths. Rain of Arrows lets him attack from the air, where many heroes struggle to reach him. He naturally picks apart slow, immobile targets that cannot close the gap quickly.. Key weakness: He is fragile, with low health and no mobility outside Rain of Arrows, so fast gap-closers who reach him can delete him before he disengages. Crowd-control suppression like Unstoppable or a dispel like Dispel Magic shrugs off his Snare, and its effect is also reduced by Debuff Resist. While holding a Charged Shot his walk speed drops to 1.5 m/s, making him a sitting duck if forced to hold it under pressure. Touching the ground instantly ends Rain of Arrows, so mistimed landings leave him exposed. Slowing Hex disables Rain of Arrows outright..Find Grey Talon's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Grey Talon is a long-range marksman who pokes with a chargeable piercing bow, controls chokepoints with Spirit Snare, and flies on Rain of Arrows for multishot fire. He finishes kills with the controllable Guided Owl, which doubles as a long-range stun and ult interrupt. Keep your distance, trap escape routes, and be careful in the air, because he is fragile up close.
Grey Talon is a long-range precision hunter who controls space with a chargeable piercing arrow, a trap, and a controllable spirit owl. He plays best at distance, using his bow's long falloff from 18m to 54m to whittle enemies down, then committing with Charged Shot and Guided Owl to finish them off. Rain of Arrows lifts him high into the air as a mobile firing platform with multishot, letting him threaten from unusual angles. Spirit Snare turns chokepoints and escape routes into traps that interrupt, silence, disarm, and prevent item usage. He is fragile and hates being caught out in the open without an escape, so positioning and cooldown awareness are everything. Play him patient: poke from range, trap the path, then execute.
In lane, stay back and use the bow's long falloff to poke without exposing yourself to return fire. Charged Shot pierces through enemies, so line up your shots to hit heroes and secure Soul Orbs at the same time. Drop a Spirit Snare across the path enemies must walk to reach you, then punish anyone who steps in with a Charged Shot. Bank a charge on Charged Shot before a trade so you can fire the moment they overextend.
Once you have Rain of Arrows and a few points banked, look for skirmishes and side-lane picks instead of front-line brawls. Use a Dash Jump right before activating Rain of Arrows to gain extra height and glide over the fight for cleaner angles. Trap the exits and chokepoints of a fight so retreating enemies run straight into a Spirit Snare or a Charged Shot. Because you can detonate a snare early with a Charged Shot, you can interrupt and weaken a target on demand, bypassing the trap's arm time.
In the late game you are a control and burst threat, so stay behind your team and let them hold the line while you set up picks. Guided Owl is your ranged stun and finisher; launch it to interrupt channeled ultimates like Seven's Storm Cloud or McGinnis's Heavy Barrage from behind cover. Keep snaring the enemy team's kill and escape routes before big fights so their dive collapses. Detonating the owl in mid-air catches evasive enemies, and every hero you kill with it grants permanent Spirit Power.
Place a Spirit Snare in a spot the enemy must walk through, then hit the trap with a Charged Shot to detonate it early, cursing them before they can react. From a safe angle, activate Rain of Arrows and dump multishot fire on the cursed target while they are silenced and can't use items. Open a fight by sending Guided Owl across the map to stun someone caught out of position, then follow up with Charged Shot for burst. Bank a Charged Shot charge so you can loose it the instant your Snare connects. Against a fleeing enemy, cancel the owl in mid-air to detonate it and finish the kill.
Grey Talon thrives against heroes who rely on channeled ultimates he can interrupt from a distance, such as Seven's Storm Cloud and McGinnis's Heavy Barrage. Spirit Snare silences, disarms, and prevents item usage, so it shuts down heroes who depend on item actives or channeled abilities to survive. His long range and piercing arrow punish clumped enemies and anyone forced to walk predictable paths. Rain of Arrows lets him attack from the air, where many heroes struggle to reach him. He naturally picks apart slow, immobile targets that cannot close the gap quickly.
He is fragile, with low health and no mobility outside Rain of Arrows, so fast gap-closers who reach him can delete him before he disengages. Crowd-control suppression like Unstoppable or a dispel like Dispel Magic shrugs off his Snare, and its effect is also reduced by Debuff Resist. While holding a Charged Shot his walk speed drops to 1.5 m/s, making him a sitting duck if forced to hold it under pressure. Touching the ground instantly ends Rain of Arrows, so mistimed landings leave him exposed. Slowing Hex disables Rain of Arrows outright.
Grey Talon pairs well with allies who clump or lock down enemies so his Snare and multishot hit multiple targets at once. Teammates who apply movement slow or hard crowd control help him land Charged Shot and Guided Owl on targets that can no longer dodge. Split Shot combines with Rain of Arrows to fire 25 arrows, so weapon-focused item and ally buffs scale his damage well. Heroes who hold a front line free him to sit back and control space with traps and long-range poke. He also benefits from a dedicated peeler, since his only real answer to a committed dive is Rain of Arrows and his Snare.
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Live data from 677,954 ranked matches · Source: deadlock-api.com · updated weekly

Grey Talon is a long-range precision hunter who controls space with a chargeable piercing arrow, a trap, and a controllable spirit owl. He plays best at distance, using his bow's long falloff from 18m to 54m to whittle enemies down, then committing with Charged Shot and Guided Owl to finish them off. Rain of Arrows lifts him high into the air as a mobile firing platform with multishot, letting him threaten from unusual angles. Spirit Snare turns chokepoints and escape routes into traps that interrupt, silence, disarm, and prevent item usage. He is fragile and hates being caught out in the open without an escape, so positioning and cooldown awareness are everything. Play him patient: poke from range, trap the path, then execute.
Charged Shot
Rain of Arrows
Spirit Snare
Guided Owl
Charged Shot
Rain of Arrows
Spirit Snare
Guided OwlRecommended item build from the community wiki.
Extra Regen
Mystic Burst
Extra Charge
Extra Spirit
Sprint Boots
Mystic Shot
Long Range
Rapid Recharge
Improved Spirit
Surge of Power
Sharpshooter
Boundless SpiritData sourced from game files & community analytics. Values may change with patches.