GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
Hero portraits:
![]()
Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Haze (Assassin) and Shiv (Brawler) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Haze is an Assassin hero with 730 base health and 50.095 weapon DPS. Shiv is a Brawler hero with 830 base health and 52.246weapon DPS. In a direct comparison, Shiv has the larger health pool, while Shiv brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Haze currently has the higher win rate this week — 53.8% for Haze vs 44.6% for Shiv. Haze also sits in tier S in the live meta.
Live data from 1,617,924+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Haze | Shiv |
|---|---|---|
| Max Health | 730 | 830 |
| Move Speed | 8.2 | 6.5 |
| Stamina | 3 | 3 |
| Health Regen | 2 | 2 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Haze | Shiv |
|---|---|---|
| DPS | 50.1 | 52.2 |
| Sustained DPS | 26.4 | 34.6 |
| Bullet Damage | 5.26 | 4.8 |
| Fire Rate (RPS) | 9.52 | 1.81 |
| Clip Size | 25 | 10 |
| Reload (s) | 2.4 | 2.8 |
| Bullet Speed | 762 | 609.6 |
| Can Crit | Yes | Yes |
Haze is an assassin who wins by catching enemies out of position and deleting them before they can react. She sneaks in with Smoke Bomb, opens with a Sleep Dagger to knock a target out, then pours close-range fire from Censure & Penance into them while Fixation stacks up. Her whole kit rewards patience and target selection far more than brawling in the open. When a fight collapses into a desperate close-range scramble, Bullet Dance lets her keep firing with perfect accuracy and added bullet damage while dodging some return fire. Play her like a stalker: pick your moment, take the free kill, and slip back into the shadows to reset.
Strong vs: Haze is strongest against isolated, squishy targets: supports, backline damage dealers, and anyone who splits off to farm or rotate alone. She punishes players who don't watch their flanks, because Smoke Bomb lets her close distance unseen and Sleep Dagger removes their chance to react. She also thrives in chaotic close-range fights where Bullet Dance lets her ignore some return fire and finish off low-health enemies. Anyone who relies on fair, stand-up trades or needs to keep their distance finds it hard to answer a Haze who has already gotten on top of them.
Weak vs: Clustered teams are a problem, because within the Smoke Bomb spot radius close enemies can see straight through Haze's invisibility, so she can't ghost past a grouped-up team. Heroes with reliable reveals, roots, or hard crowd control catch her mid-dive and strip away her whole game plan. She struggles against tanky frontline heroes who can survive her burst window, since if the target is still standing after her magazine she has almost nothing left to spend. Sleep Dagger does not interrupt channeling abilities, so heroes who fight from a channel can keep their ability running straight through her engage. She is also fragile, and if she's caught before Smoke Bomb is up she has little to fall back on.
Shiv is a cutthroat monster hunter who plays as a hit-and-run assassin, flinging Serrated Knives to bleed enemies from range before dashing into close quarters on his own terms. He closes the gap with Slice and Dice, a forward dash that damages enemies along its path and stacks a spirit resist shred on everyone he clips. Constantly dealing damage fills his Rage meter, and at full Rage he becomes a one-man army with a damage bonus and upgraded versions of his abilities. Bloodletting lets him absorb a burst by deferring part of the incoming damage, then clear a portion of it when he activates the ability. He finishes weak targets with Killing Blow, a leap that executes anyone below the health threshold, and executing tops his Rage back up.
Strong vs: Shiv thrives against squishy, low-health heroes who die to his burst and can't escape his dash. He excels at running down out-of-position targets, since Slice and Dice closes distance and Killing Blow executes anyone trying to disengage below the threshold. Bleed pressure from Serrated Knives punishes heroes who try to heal through fights, because the damage keeps ticking. He also shines in sustained brawls where he can keep building Rage into full-Rage bonuses. Against heroes without reliable crowd control, his dives are hard to stop.
Weak vs: Shiv struggles against reliable crowd control and displacement, because his kit is built around dashing in and staying on top of a target. Movement silence is especially punishing — Slowing Hex removes his shotgun's knockback and disables Slice and Dice and Killing Blow. Heroes who burst him down before he fills Rage deny his full-Rage spike entirely. Anyone who can safely kite beyond his short dash range neuters his dive and forces him to waste cooldowns. Because Rage starts decaying after 12 seconds without dealing damage, opponents who disengage and stall him drain his momentum.
Shiv has the larger base health pool at 830, compared to 730 for Haze.
Shiv has the higher weapon DPS at 52.246, versus 50.095 for Haze.
Neither hero is strictly better — they fit different roles. Haze is an Assassin and Shiv is a Brawler, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.