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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Shiv is a cutthroat monster hunter who plays as a hit-and-run assassin, flinging Serrated Knives to bleed enemies from range before dashing into close quarters on his own terms. He closes the gap with Slice and Dice, a forward dash that damages enemies along its path and stacks a spirit resist shred on everyone he clips. Constantly dealing damage fills his Rage meter, and at full Rage he becomes a one-man army with a damage bonus and upgraded versions of his abilities. Bloodletting lets him absorb a burst by deferring part of the incoming damage, then clear a portion of it when he activates the ability. He finishes weak targets with Killing Blow, a leap that executes anyone below the health threshold, and executing tops his Rage back up.
Shiv is a brawler hero in Deadlock, the hybrid MOBA-shooter by Valve. With 830 max health, 52.246 weapon DPS, and 3 stamina,Shiv excels at frontline combat and sustained trades.Core strengths: Shiv thrives against squishy, low-health heroes who die to his burst and can't escape his dash. He excels at running down out-of-position targets, since Slice and Dice closes distance and Killing Blow executes anyone trying to disengage below the threshold. Bleed pressure from Serrated Knives punishes heroes who try to heal through fights, because the damage keeps ticking. He also shines in sustained brawls where he can keep building Rage into full-Rage bonuses. Against heroes without reliable crowd control, his dives are hard to stop.. Key weakness: Shiv struggles against reliable crowd control and displacement, because his kit is built around dashing in and staying on top of a target. Movement silence is especially punishing — Slowing Hex removes his shotgun's knockback and disables Slice and Dice and Killing Blow. Heroes who burst him down before he fills Rage deny his full-Rage spike entirely. Anyone who can safely kite beyond his short dash range neuters his dive and forces him to waste cooldowns. Because Rage starts decaying after 12 seconds without dealing damage, opponents who disengage and stall him drain his momentum..Find Shiv's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Shiv is a hit-and-run assassin who bleeds enemies with Serrated Knives, dives in with Slice and Dice, and executes low-health targets with Killing Blow. Dealing damage fills his Rage meter, and at full Rage he gains bonus damage and upgraded abilities that turn him into a one-man army. Use Bloodletting to survive burst and keep brawling so your Rage never runs dry.
Shiv is a cutthroat monster hunter who plays as a hit-and-run assassin, flinging Serrated Knives to bleed enemies from range before dashing into close quarters on his own terms. He closes the gap with Slice and Dice, a forward dash that damages enemies along its path and stacks a spirit resist shred on everyone he clips. Constantly dealing damage fills his Rage meter, and at full Rage he becomes a one-man army with a damage bonus and upgraded versions of his abilities. Bloodletting lets him absorb a burst by deferring part of the incoming damage, then clear a portion of it when he activates the ability. He finishes weak targets with Killing Blow, a leap that executes anyone below the health threshold, and executing tops his Rage back up.
Early on, farm souls while hunting short trades you can win with Serrated Knives. Start the bleed with a knife, then weave in shotgun shots between cooldowns to chip the enemy and build Rage. His shotgun's alt fire has a knockback recoil you can use to reposition, hop terrain, or escape, so lean on it for mobility. Knives can confirm soul orbs, so use them to secure last hits. Don't overcommit before Killing Blow is unlocked, since without the execute and Rage he lacks the burst to finish kills.
Mid game is where Shiv comes online: with Killing Blow unlocked, every skirmish is a chance to execute a weakened target and instantly refill Rage. Watch for low-health heroes — when one is within range and below the threshold, Shiv sees a red aura and a cracked heart symbol, so dive the moment it appears. Slice and Dice into the fight to shred spirit resist for your team and to reposition, then follow with knives and shotgun pressure. Bloodletting keeps him alive through burst so he can briefly frontline and still disengage. Rotate to pick off stragglers and keep your Rage topped up.
Late game Shiv is a cleanup threat and a duelist who wins by executing priority targets before they can react. Full Rage supercharges his kit: Serrated Knives deal current-health damage on impact and slow bleeding enemies, while Slice and Dice leaves an echo that retraces the dash to hit again. Use that spike to burst down carries, then chain Killing Blow by recasting within its window after a kill to keep executing. Bloodletting lets him survive the opening volley of a teamfight and turn it around. Position on the edge of the fight, wait for cooldowns and low-health thresholds, then commit.
Open with Serrated Knives to start the bleed and force a reaction, then Slice and Dice through the target for the dash damage and spirit resist shred. Follow immediately with shotgun shots, using the alt-fire recoil to stay in range or reposition. Once the enemy drops under the Killing Blow threshold, leap in to execute, and the kill refills your Rage to keep the pressure going. Pop Bloodletting any time you're eating heavy burst, then activate it to clear a chunk of the deferred damage. Each extra knife refreshes the bleed and adds a stack, so keep landing them during the fight to ramp the damage.
Shiv thrives against squishy, low-health heroes who die to his burst and can't escape his dash. He excels at running down out-of-position targets, since Slice and Dice closes distance and Killing Blow executes anyone trying to disengage below the threshold. Bleed pressure from Serrated Knives punishes heroes who try to heal through fights, because the damage keeps ticking. He also shines in sustained brawls where he can keep building Rage into full-Rage bonuses. Against heroes without reliable crowd control, his dives are hard to stop.
Shiv struggles against reliable crowd control and displacement, because his kit is built around dashing in and staying on top of a target. Movement silence is especially punishing — Slowing Hex removes his shotgun's knockback and disables Slice and Dice and Killing Blow. Heroes who burst him down before he fills Rage deny his full-Rage spike entirely. Anyone who can safely kite beyond his short dash range neuters his dive and forces him to waste cooldowns. Because Rage starts decaying after 12 seconds without dealing damage, opponents who disengage and stall him drain his momentum.
Shiv pairs best with teammates who can lock a target down so he can land his dive and execute. Setup and crowd control from allies let him commit safely with Slice and Dice and follow up with Killing Blow on a helpless target. Teammates who help him keep dealing damage keep his Rage online through longer fights. Healing support offsets the damage he takes while brawling and pairs well with Bloodletting's deferred-damage mechanic. Items that add conditional weapon or spirit damage — Close Quarters, Point Blank, Long Range, Sharpshooter, Opening Rounds, Extra Charge, Rapid Recharge, Arcane Surge, and Surge of Power — improve his Rage generation per shot or cast.
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Live data from 1,006,700 ranked matches · Source: deadlock-api.com · updated weekly

Shiv is a cutthroat monster hunter who plays as a hit-and-run assassin, flinging Serrated Knives to bleed enemies from range before dashing into close quarters on his own terms. He closes the gap with Slice and Dice, a forward dash that damages enemies along its path and stacks a spirit resist shred on everyone he clips. Constantly dealing damage fills his Rage meter, and at full Rage he becomes a one-man army with a damage bonus and upgraded versions of his abilities. Bloodletting lets him absorb a burst by deferring part of the incoming damage, then clear a portion of it when he activates the ability. He finishes weak targets with Killing Blow, a leap that executes anyone below the health threshold, and executing tops his Rage back up.
Serrated Knives
Slice and Dice
Bloodletting
Killing Blow
Serrated Knives
Slice and Dice
Bloodletting
Killing BlowRecommended item build from the community wiki.
Extra Regen
Extra Health
Close Quarters
Extra Spirit
Mystic Shot
Slowing Bullets
Enduring Speed
Spirit Armor
Bullet Armor
Bullet Resist Shredder
Spirit Lifesteal
Mystic Vulnerability
Surge of Power
Mystic Slow
Point Blank
Improved Spirit
Superior Cooldown
Boundless Spirit
Escalating ExposureData sourced from game files & community analytics. Values may change with patches.