GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Lash (Assassin) and Infernus (Marksman) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Lash is an Assassin hero with 780 base health and 49.329 weapon DPS. Infernus is a Marksman hero with 830 base health and 52.381weapon DPS. In a direct comparison, Infernus has the larger health pool, while Infernus brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Lash currently has the higher win rate this week — 50.9% for Lash vs 49.1% for Infernus. Lash also sits in tier A in the live meta.
Live data from 1,306,286+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Lash | Infernus |
|---|---|---|
| Max Health | 780 | 830 |
| Move Speed | 7.2 | 6.7 |
| Stamina | 3 | 3 |
| Health Regen | 2 | 2 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Lash | Infernus |
|---|---|---|
| DPS | 49.3 | 52.4 |
| Sustained DPS | 33.5 | 29.2 |
| Bullet Damage | 8.46 | 5.5 |
| Fire Rate (RPS) | 5.83 | 9.52 |
| Clip Size | 29 | 27 |
| Reload (s) | 2.4 | 2.3 |
| Bullet Speed | 635 | 660.4 |
| Can Crit | Yes | Yes |
Lash is a brutal bruiser and an initiator who eagerly starts fights and chases down fleeing opponents. Grapple pulls him through the air toward a target and resets his limit of air jumps and dashes, so his whole game is about getting airborne and arriving on top of people. A mid-air Ground Strike dives him quickly into the ground and knocks enemies up, while Flog strikes a wide arc in front of him and heals him for a portion of the damage dealt. The payoff is Death Slam: he connects whips to focused enemies, lifts and stuns them, then slams them into the ground, damaging and slowing everyone in the landing zone. He is at his best when the enemy team groups up, letting him pick up several targets at once. Playing Lash means being the aggressor: you lead the engage, dive the backline, and run down the escapees.
Strong vs: Lash thrives against grouped-up enemies, because Death Slam is built to grab several targets at once when they bunch together. He is strong into squishy backliners he can burst before they react, since a Grapple into Ground Strike and Flog comes fast. He also punishes anyone who flees, because Grapple lets him chase while resetting his air movement. Immobile targets that cannot dodge Ground Strike's knock-up and slow are easy prey.
Weak vs: Lash struggles when he cannot land on top of people, and long-range poke that punishes his approach before he arrives is his worst matchup shape. Anti-CC tools hurt his engage, since Death Slam's disable is prevented by Indomitable and its crowd control is suppressed by Unstoppable. He can also be denied setup when his line of sight is broken, because he cannot connect to enemies behind a Cosmic Veil even from the visible side. Movement denial matters too, as Grapple is disabled by Slowing Hex.
Infernus is a fire-wielding Ixian who wins by keeping a burn alive, not by landing one big hit. His weapon, Incendiary Remarks, builds up Afterburn with every shot, so rapid-fire hits keep spirit damage ticking on a target even after he stops shooting. Napalm coats enemies, slows them, and makes them take more damage, which is your setup for everything else. Flame Dash is the engage and escape tool: he dashes forward with slow resistance while leaving a flaming trail that burns anyone chasing or fleeing through it. Concussive Combustion turns him into a living bomb, dealing spirit damage and stunning everything nearby after a short delay, and once cast it cannot be interrupted. You play him by constantly refreshing Afterburn, keeping targets coated in napalm, and timing the bomb for clumped fights or dives.
Strong vs: Infernus punishes slow or clustered targets, because anyone who cannot escape a Napalm coat simply keeps burning. He is strong against enemy comps that want to dive and stand on him: when they commit, Concussive Combustion stuns everything nearby. Afterburn's sustained spirit damage grinds down heroes who rely on health and regen rather than burst, since the burn keeps ticking after a fight looks lost. Coating a whole group with Napalm raises the damage they take, so your team's follow-up lands harder too.
Weak vs: Infernus struggles against anything that removes or resists his debuffs, since both Napalm's effect and Afterburn can be dispelled and Debuff Resist cuts Afterburn's base and maximum burn duration (though not its build-up). Long-range poke and burst heroes can kill him before Afterburn ever stacks, because his burn needs time to pay off. Flame Dash can be interrupted by Majestic Leap, Ethereal Shift, or Refresher, and being slowed or disabled keeps him from closing the distance. Caught without Concussive Combustion ready, he has little instant threat and can be run over.
Infernus has the larger base health pool at 830, compared to 780 for Lash.
Infernus has the higher weapon DPS at 52.381, versus 49.329 for Lash.
Neither hero is strictly better — they fit different roles. Lash is an Assassin and Infernus is a Marksman, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.