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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Infernus is a fire-wielding Ixian who wins by keeping a burn alive, not by landing one big hit. His weapon, Incendiary Remarks, builds up Afterburn with every shot, so rapid-fire hits keep spirit damage ticking on a target even after he stops shooting. Napalm coats enemies, slows them, and makes them take more damage, which is your setup for everything else. Flame Dash is the engage and escape tool: he dashes forward with slow resistance while leaving a flaming trail that burns anyone chasing or fleeing through it. Concussive Combustion turns him into a living bomb, dealing spirit damage and stunning everything nearby after a short delay, and once cast it cannot be interrupted. You play him by constantly refreshing Afterburn, keeping targets coated in napalm, and timing the bomb for clumped fights or dives.
Infernus is a marksman hero in Deadlock, the hybrid MOBA-shooter by Valve. With 830 max health, 52.381 weapon DPS, and 3 stamina,Infernus excels at ranged damage output.Core strengths: Infernus punishes slow or clustered targets, because anyone who cannot escape a Napalm coat simply keeps burning. He is strong against enemy comps that want to dive and stand on him: when they commit, Concussive Combustion stuns everything nearby. Afterburn's sustained spirit damage grinds down heroes who rely on health and regen rather than burst, since the burn keeps ticking after a fight looks lost. Coating a whole group with Napalm raises the damage they take, so your team's follow-up lands harder too.. Key weakness: Infernus struggles against anything that removes or resists his debuffs, since both Napalm's effect and Afterburn can be dispelled and Debuff Resist cuts Afterburn's base and maximum burn duration (though not its build-up). Long-range poke and burst heroes can kill him before Afterburn ever stacks, because his burn needs time to pay off. Flame Dash can be interrupted by Majestic Leap, Ethereal Shift, or Refresher, and being slowed or disabled keeps him from closing the distance. Caught without Concussive Combustion ready, he has little instant threat and can be run over..Find Infernus's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Infernus is a fire-based Ixian who wins by coating enemies with Napalm, building Afterburn with Incendiary Remarks, and finishing with the Concussive Combustion stun. Use Flame Dash to close or escape, keep shooting to refresh the burn, and drop the bomb when enemies clump or dive you.
Infernus is a fire-wielding Ixian who wins by keeping a burn alive, not by landing one big hit. His weapon, Incendiary Remarks, builds up Afterburn with every shot, so rapid-fire hits keep spirit damage ticking on a target even after he stops shooting. Napalm coats enemies, slows them, and makes them take more damage, which is your setup for everything else. Flame Dash is the engage and escape tool: he dashes forward with slow resistance while leaving a flaming trail that burns anyone chasing or fleeing through it. Concussive Combustion turns him into a living bomb, dealing spirit damage and stunning everything nearby after a short delay, and once cast it cannot be interrupted. You play him by constantly refreshing Afterburn, keeping targets coated in napalm, and timing the bomb for clumped fights or dives.
In the laning phase, lean on Incendiary Remarks to chip with fast bullets and let Afterburn do the work, since every hit builds toward the burn. Napalm tags an enemy with a slow and a damage-taken debuff, so coating your lane opponent early makes every follow-up shot hurt more. Keep Flame Dash in reserve for repositioning or escaping rather than diving, because its cooldown is long. Trade around the minion wave and avoid overextending; your kill pressure comes from stacked burn, not a sudden burst spike. If the opponent keeps stepping out of your range, reapply Napalm to keep them slowed and coated.
Groups up and force fights where Napalm can coat several enemies at once. Keep Afterburn alive by continuing to shoot, since abilities refresh the burn to its base duration while body shots extend it and headshots extend it further. Flame Dash's trail is strong for area denial in jungle chokepoints and for running down weakened targets. Keep an eye on Concussive Combustion's cooldown and hold it for a genuine dive or a stacked teamfight instead of spending it on one hero. Rotate with your team so your sustained burn damage can grind a fight rather than a single pick.
Late game Infernus shines in teamfights where enemies cluster, because Concussive Combustion damages and stuns everything in its radius. Coat the frontline with Napalm to raise the damage they take, then keep the burn rolling on as many heroes as you can hit. Flame Dash lets you reach the backline or bail out when a dive collapses, and the lingering fire makes chasing you a losing trade. Do not fire the bomb the moment a target appears; wait until enemies commit onto you or bunch up together. Your real threat is sustained damage, so never stop shooting.
Open with Napalm to slow the target and apply the damage-taken debuff, then start firing Incendiary Remarks to build and refresh Afterburn while the debuff is up. Weave Flame Dash in to close the gap or stay glued to a target, and note you can cast Napalm without breaking the dash. Once the target is coated, slowed, and burning, drop Concussive Combustion to stun them inside your range for the finish. If you get dove, dash away and let the trail behind you burn anyone who chases. Reapply Napalm whenever the coating drops so the slow and extra damage stay live.
Infernus punishes slow or clustered targets, because anyone who cannot escape a Napalm coat simply keeps burning. He is strong against enemy comps that want to dive and stand on him: when they commit, Concussive Combustion stuns everything nearby. Afterburn's sustained spirit damage grinds down heroes who rely on health and regen rather than burst, since the burn keeps ticking after a fight looks lost. Coating a whole group with Napalm raises the damage they take, so your team's follow-up lands harder too.
Infernus struggles against anything that removes or resists his debuffs, since both Napalm's effect and Afterburn can be dispelled and Debuff Resist cuts Afterburn's base and maximum burn duration (though not its build-up). Long-range poke and burst heroes can kill him before Afterburn ever stacks, because his burn needs time to pay off. Flame Dash can be interrupted by Majestic Leap, Ethereal Shift, or Refresher, and being slowed or disabled keeps him from closing the distance. Caught without Concussive Combustion ready, he has little instant threat and can be run over.
Infernus pairs well with allies who can hold targets in place, since any stun or root keeps enemies inside his Napalm coat and lets Afterburn tick for free. Heroes who clump enemies together set up a wide Concussive Combustion stun and its area damage. Supports who keep him alive through his sustained-fight window let him grind extended engagements where the burn shines. Any teammate who adds further damage amplification stacks with Napalm's damage-taken debuff to melt coated targets.
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Live data from 1,534,508 ranked matches · Source: deadlock-api.com · updated weekly

Infernus is a fire-wielding Ixian who wins by keeping a burn alive, not by landing one big hit. His weapon, Incendiary Remarks, builds up Afterburn with every shot, so rapid-fire hits keep spirit damage ticking on a target even after he stops shooting. Napalm coats enemies, slows them, and makes them take more damage, which is your setup for everything else. Flame Dash is the engage and escape tool: he dashes forward with slow resistance while leaving a flaming trail that burns anyone chasing or fleeing through it. Concussive Combustion turns him into a living bomb, dealing spirit damage and stunning everything nearby after a short delay, and once cast it cannot be interrupted. You play him by constantly refreshing Afterburn, keeping targets coated in napalm, and timing the bomb for clumped fights or dives.
Napalm
Flame Dash
Afterburn
Concussive Combustion
Napalm
Flame Dash
Afterburn
Concussive CombustionRecommended item build from the community wiki.
Extra Regen
Rapid Rounds
Extra Spirit
Enduring Spirit
Mystic Vulnerability
Quicksilver Reload
Duration Extender
Bullet Armor
Spirit Armor
Improved Spirit
Toxic Bullets
Leech
RicochetData sourced from game files & community analytics. Values may change with patches.