GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Mo & Krill (Brawler) and Infernus (Marksman) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Mo & Krill is a Brawler hero with 930 base health and 59.682 weapon DPS. Infernus is a Marksman hero with 830 base health and 52.381weapon DPS. In a direct comparison, Mo & Krill has the larger health pool, while Mo & Krill brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Mo & Krill currently has the higher win rate this week — 50.1% for Mo & Krill vs 49.1% for Infernus. Mo & Krill also sits in tier A in the live meta.
Live data from 1,325,282+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Mo & Krill | Infernus |
|---|---|---|
| Max Health | 930 | 830 |
| Move Speed | 8 | 6.7 |
| Stamina | 3 | 3 |
| Health Regen | 1 | 2 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Mo & Krill | Infernus |
|---|---|---|
| DPS | 59.7 | 52.4 |
| Sustained DPS | 34.2 | 29.2 |
| Bullet Damage | 2.82 | 5.5 |
| Fire Rate (RPS) | 5.29 | 9.52 |
| Clip Size | 20 | 27 |
| Reload (s) | 2.8 | 2.3 |
| Bullet Speed | 320 | 660.4 |
| Can Crit | Yes | Yes |
Mo & Krill are a disruptive, tanky initiator who want to be in the middle of every fight, not on its edges. They start fights by Burrowing toward the enemy, which speeds them up and grants bullet and spirit armor, then pop out for a knockup and slow on anyone caught above them. Sand Blast disarms enemies in front so they can't shoot back while the team collapses on them. Scorn is their sustain: spray it into a crowd to heal off the damage, and the heal is stronger against enemy heroes, so staying aggressive keeps them alive. Combo is the payoff, holding a chosen target in place so the team can delete them. Play them as the front-line thread who drags fights where they want and refuses to die.
Strong vs: Mo & Krill bully heroes whose damage depends on a single gun, because Sand Blast disarms their weapon while they walk them down with Burrow and Combo. Their armor and Scorn sustain make them strong against poke comps that want to chip them from range instead of committing. They also thrive against enemies who back into corners, where a Burrow knockup and Combo can't be dodged. Any hero who needs their weapon to fight loses most of their output the moment Sand Blast lands.
Weak vs: High-impact lock-down and stun tools hurt a lot, and Knockdown specifically stuns them and immediately cancels Burrow. Because they want to live in the middle of the fight, they can be focused and bursted before Scorn heals them back. Heroes who can kite or disengage out of Combo's range make their committed dives whiff. Combo's long cooldown also means a baited or missed grab leaves them without their best tool for a long stretch.
Infernus is a fire-wielding Ixian who wins by keeping a burn alive, not by landing one big hit. His weapon, Incendiary Remarks, builds up Afterburn with every shot, so rapid-fire hits keep spirit damage ticking on a target even after he stops shooting. Napalm coats enemies, slows them, and makes them take more damage, which is your setup for everything else. Flame Dash is the engage and escape tool: he dashes forward with slow resistance while leaving a flaming trail that burns anyone chasing or fleeing through it. Concussive Combustion turns him into a living bomb, dealing spirit damage and stunning everything nearby after a short delay, and once cast it cannot be interrupted. You play him by constantly refreshing Afterburn, keeping targets coated in napalm, and timing the bomb for clumped fights or dives.
Strong vs: Infernus punishes slow or clustered targets, because anyone who cannot escape a Napalm coat simply keeps burning. He is strong against enemy comps that want to dive and stand on him: when they commit, Concussive Combustion stuns everything nearby. Afterburn's sustained spirit damage grinds down heroes who rely on health and regen rather than burst, since the burn keeps ticking after a fight looks lost. Coating a whole group with Napalm raises the damage they take, so your team's follow-up lands harder too.
Weak vs: Infernus struggles against anything that removes or resists his debuffs, since both Napalm's effect and Afterburn can be dispelled and Debuff Resist cuts Afterburn's base and maximum burn duration (though not its build-up). Long-range poke and burst heroes can kill him before Afterburn ever stacks, because his burn needs time to pay off. Flame Dash can be interrupted by Majestic Leap, Ethereal Shift, or Refresher, and being slowed or disabled keeps him from closing the distance. Caught without Concussive Combustion ready, he has little instant threat and can be run over.
Mo & Krill has the larger base health pool at 930, compared to 830 for Infernus.
Mo & Krill has the higher weapon DPS at 59.682, versus 52.381 for Infernus.
Neither hero is strictly better — they fit different roles. Mo & Krill is a Brawler and Infernus is a Marksman, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.