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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Seven (Mystic) and Paradox (Marksman) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Seven is a Mystic hero with 730 base health and 62.974 weapon DPS. Paradox is a Marksman hero with 730 base health and 51.398weapon DPS. In a direct comparison, Seven has the larger health pool, while Seven brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Seven currently has the higher win rate this week — 54.8% for Seven vs 45.9% for Paradox. Seven also sits in tier S in the live meta.
Live data from 1,176,900+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Seven | Paradox |
|---|---|---|
| Max Health | 730 | 730 |
| Move Speed | 6.7 | 6.7 |
| Stamina | 3 | 3 |
| Health Regen | 1 | 1 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Seven | Paradox |
|---|---|---|
| DPS | 63.0 | 51.4 |
| Sustained DPS | 42.8 | 34.5 |
| Bullet Damage | 10.8 | 6.8 |
| Fire Rate (RPS) | 5.83 | 7.56 |
| Clip Size | 29 | 40 |
| Reload (s) | 2.4 | 2.6 |
| Bullet Speed | 635 | 525 |
| Can Crit | Yes | Yes |
Seven wins fights by shaping where the enemy is allowed to stand. He pokes and zones with Lightning Ball, rides Power Surge on his burst weapon to punish anyone who groups up, and tags a priority target with Static Charge so a delayed stun sets up the kill. He is at his best in drawn-out, area-focused fights where his bullets and abilities keep pressure on several enemies at once. When a fight is committed, he channels Storm Cloud and becomes a moving damage field, with the option to call down one lightning bolt that knocks enemies away. Play him as a ranged controller who grinds the enemy team down, not as the hero who dives in first.
Strong vs: Seven is strong against heroes who like to group up, because Power Surge's shock damage bounces between nearby enemies and Lightning Ball hits everything caught in its radius. He punishes immobile, low-mobility carries who can't dodge the Static Charge setup and the stun that follows. He performs well against heroes who want to hold ground or fight in tight spaces, where his slow and the Storm Cloud damage field cover the whole area. Squishy backline heroes who hide behind their frontline are also easy prey for a well-placed Lightning Ball into a Static Charge setup. Broadly, the more the enemy team clumps, the better Seven's kit works.
Weak vs: Seven struggles against heroes who can disrupt a channel, because Storm Cloud asks him to commit and hold position to get any value. Long-range poke heroes who hit him from outside his ball's reach cause problems, since his biggest damage comes from mid-range area tools. Enemies with reliable displacement, knock-up, or silence can cancel his ultimate and leave him exposed. He is also fragile when caught alone — none of his four abilities is a dash or blink, so once he's pinned he has to fight his way out. Finally, opponents who spread out and refuse to clump blunt Power Surge's bounce damage and make Static Charge a single-target setup rather than a team stun.
Paradox is a disruptor who wins by controlling when and where a fight happens, not by out-trading anyone. Her mid-range rifle, Trade Secret, fires five-round bursts, but her real identity is time manipulation: Pulse Grenade, Time Wall, Kinetic Carbine and Paradoxical Swap. She opens an engagement by dropping a Time Wall that stops every enemy bullet and projectile touching it while speeding up her team's, then picks the moment to swap an enemy into her waiting squad. She can threaten at any range with a charged Kinetic Carbine, whose Time-Stop and weapon-damage scaling make it both a poke tool and an execution. She has no ability-based escape and only 730 base health, so she plays behind her frontline and refuses fair fights — she wins by making fights unfair.
Strong vs: Paradox feasts on bullet- and projectile-reliant heroes: Time Wall stops every enemy bullet and projectile that touches it, including projectiles from abilities and items, so one wall blunts a ranged carry's whole output. Against an isolated, immobile target a charged Carbine Time-Stop into Paradoxical Swap is close to a guaranteed pick, since the swap only has to connect once and then ignores walls and distance. She is strong against anyone who cannot escape a stationary fight, because Pulse Grenade punishes standing in its expanding pulse and keeps stacking increased damage on that victim. And because her identity is repositioning, she is strongest against squishy backline heroes who can be swapped out of position and buried before their team reacts.
Weak vs: Her entire kit is crowd control and displacement, so effects that shrug off or cleanse those blank her. Unstoppable suppresses the Time-Stop on Kinetic Carbine and the slow on Time Wall, denying the freeze she needs for a swap kill, even though it does not stop the Pulse Grenade damage debuff. Dispel Magic can wipe her grenade debuff, wall slow and swap, and Indomitable or Cloak of Opportunity cleanse Paradoxical Swap outright so neither she nor the target moves. Hard dive and gap-closers punish her, because she has no ability escape and only 730 base health — if she is caught out, the swap cannot save her. She also struggles against teams that spread out and refuse to clump, since her kit rewards pulling enemies together and a disciplined enemy never gives her the isolated target she wants.
Seven has the larger base health pool at 730, compared to 730 for Paradox.
Seven has the higher weapon DPS at 62.974, versus 51.398 for Paradox.
Neither hero is strictly better — they fit different roles. Seven is a Mystic and Paradox is a Marksman, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.