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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Paradox is a disruptor who wins by controlling when and where a fight happens, not by out-trading anyone. Her mid-range rifle, Trade Secret, fires five-round bursts, but her real identity is time manipulation: Pulse Grenade, Time Wall, Kinetic Carbine and Paradoxical Swap. She opens an engagement by dropping a Time Wall that stops every enemy bullet and projectile touching it while speeding up her team's, then picks the moment to swap an enemy into her waiting squad. She can threaten at any range with a charged Kinetic Carbine, whose Time-Stop and weapon-damage scaling make it both a poke tool and an execution. She has no ability-based escape and only 730 base health, so she plays behind her frontline and refuses fair fights — she wins by making fights unfair.
Paradox is a marksman hero in Deadlock, the hybrid MOBA-shooter by Valve. With 730 max health, 51.398 weapon DPS, and 3 stamina,Paradox excels at ranged damage output.Core strengths: Paradox feasts on bullet- and projectile-reliant heroes: Time Wall stops every enemy bullet and projectile that touches it, including projectiles from abilities and items, so one wall blunts a ranged carry's whole output. Against an isolated, immobile target a charged Carbine Time-Stop into Paradoxical Swap is close to a guaranteed pick, since the swap only has to connect once and then ignores walls and distance. She is strong against anyone who cannot escape a stationary fight, because Pulse Grenade punishes standing in its expanding pulse and keeps stacking increased damage on that victim. And because her identity is repositioning, she is strongest against squishy backline heroes who can be swapped out of position and buried before their team reacts.. Key weakness: Her entire kit is crowd control and displacement, so effects that shrug off or cleanse those blank her. Unstoppable suppresses the Time-Stop on Kinetic Carbine and the slow on Time Wall, denying the freeze she needs for a swap kill, even though it does not stop the Pulse Grenade damage debuff. Dispel Magic can wipe her grenade debuff, wall slow and swap, and Indomitable or Cloak of Opportunity cleanse Paradoxical Swap outright so neither she nor the target moves. Hard dive and gap-closers punish her, because she has no ability escape and only 730 base health — if she is caught out, the swap cannot save her. She also struggles against teams that spread out and refuse to clump, since her kit rewards pulling enemies together and a disciplined enemy never gives her the isolated target she wants..Find Paradox's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Paradox is a time-manipulation disruptor: she sets the terms of every fight with Time Wall, chips and stacks damage with Pulse Grenade, threatens at any range with a charged Kinetic Carbine, and repositions enemies with Paradoxical Swap. Play her behind your team, open fights with your wall, and swap an isolated target into your squad to start a pick. She has no ability escape and only 730 base health, so never take a fair fight — make it unfair or don't take it.
Paradox is a disruptor who wins by controlling when and where a fight happens, not by out-trading anyone. Her mid-range rifle, Trade Secret, fires five-round bursts, but her real identity is time manipulation: Pulse Grenade, Time Wall, Kinetic Carbine and Paradoxical Swap. She opens an engagement by dropping a Time Wall that stops every enemy bullet and projectile touching it while speeding up her team's, then picks the moment to swap an enemy into her waiting squad. She can threaten at any range with a charged Kinetic Carbine, whose Time-Stop and weapon-damage scaling make it both a poke tool and an execution. She has no ability-based escape and only 730 base health, so she plays behind her frontline and refuses fair fights — she wins by making fights unfair.
Lane as a poking harasser and let Pulse Grenade do the heavy lifting. Every pulse expands its radius and stacks increased damage against that same victim, so two or three landed grenades snowball your trades, with the pulse's own spirit damage ticking on top. Poke with Trade Secret's five-round bursts while the grenade works, and keep Kinetic Carbine holstered until it is a kill set-up or a safe charged shot instead of a lazy pot-shot. Time Wall is your lane safety valve: toss it to swallow an enemy's bullet volley and buff your own damage, or to slow a diving enemy who tries to cross it. Don't chase kills early; until she has items Paradox folds fast when caught, so farm, stack grenade amp and stay behind your creeps.
Mid game is where her pick threat peaks, so group up and play for a structural fight rather than a solo lane. Use Paradoxical Swap to yank a key enemy out of position and into your team from up to 25m, and remember it ignores walls once it connects. Time Wall is the strongest teamfight button in her kit — thrown across a choke it stops every enemy bullet and projectile while handing allies bonus weapon damage and doubled bullet speed, so place it as the teams commit. Keep Pulse Grenade running on whoever you are focusing for area slow and stacking amp, and charge Kinetic Carbine for a Time-Stop punish on anyone who steps up. Don't solo-flank: without an ability escape she dies to a collapse, and her swap only pays off with teammates ready on the landing spot.
A single well-timed Paradoxical Swap can decide a late-game fight. With the T3 upgrade the swap also drags every enemy within 7m of the target, turning one pick into a full repositioning of the enemy deathball, and the T1 barrier gives her a 200-point shield that scales with spirit — her main cushion against burst. Time Wall becomes a fight-defining tool that stalls an entire enemy volley and accelerates your team's, so throw it before both teams fully commit, not after. A charged Kinetic Carbine deletes a squishy caught out, and its weapon-damage scaling means it keeps hitting hard even into late game. She still melts if caught, so hold position behind the frontline, keep a wall in reserve for the counter-engage, and only swap when your team can actually capitalize on the drop.
Start the chain with Time Wall across the enemy's escape or approach — it slows anyone crossing it and shuts off their bullets while you close. Follow with Pulse Grenade on your target so the stacking damage amp begins racking up before you commit your damage. Charge Kinetic Carbine through the setup: the charged shot applies a Time-Stop that holds the victim while you and your team land the rest, and it is immune to Bullet Evasion, so evasion items won't bail them out. Finish with Paradoxical Swap to drag the target back toward your team; the swap damage lands after the reposition, right as they are dropped into your group. Because the swap locks both you and the target out for about 1.25s and leaves you both vulnerable, only fire it when your team is already sitting on the landing spot.
Paradox feasts on bullet- and projectile-reliant heroes: Time Wall stops every enemy bullet and projectile that touches it, including projectiles from abilities and items, so one wall blunts a ranged carry's whole output. Against an isolated, immobile target a charged Carbine Time-Stop into Paradoxical Swap is close to a guaranteed pick, since the swap only has to connect once and then ignores walls and distance. She is strong against anyone who cannot escape a stationary fight, because Pulse Grenade punishes standing in its expanding pulse and keeps stacking increased damage on that victim. And because her identity is repositioning, she is strongest against squishy backline heroes who can be swapped out of position and buried before their team reacts.
Her entire kit is crowd control and displacement, so effects that shrug off or cleanse those blank her. Unstoppable suppresses the Time-Stop on Kinetic Carbine and the slow on Time Wall, denying the freeze she needs for a swap kill, even though it does not stop the Pulse Grenade damage debuff. Dispel Magic can wipe her grenade debuff, wall slow and swap, and Indomitable or Cloak of Opportunity cleanse Paradoxical Swap outright so neither she nor the target moves. Hard dive and gap-closers punish her, because she has no ability escape and only 730 base health — if she is caught out, the swap cannot save her. She also struggles against teams that spread out and refuse to clump, since her kit rewards pulling enemies together and a disciplined enemy never gives her the isolated target she wants.
Paradox is at her best next to a team that can hold people still, because the more lockdown and AoE her allies bring, the more deadly her swap becomes. The T3 swap clusters every enemy within 7m of the target into one spot, so a teammate with a big AoE ultimate can turn her pull into a wipe. Time Wall is a support tool as much as a personal one: it grants allies bonus weapon damage and doubles their bullet speed, so it pairs especially well with teammate weapon-damage carries. The Pulse Grenade's stacking amp is Paradox's alone — it only increases her own damage against that victim — so it rewards her committing to the same target her team is bursting down. And swapping an enemy into her squad lands them directly onto her team's follow-up, so the best synergy is simply teammates who are already on top of the target she yanks.
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Live data from 1,014,233 ranked matches · Source: deadlock-api.com · updated weekly

Paradox is a disruptor who wins by controlling when and where a fight happens, not by out-trading anyone. Her mid-range rifle, Trade Secret, fires five-round bursts, but her real identity is time manipulation: Pulse Grenade, Time Wall, Kinetic Carbine and Paradoxical Swap. She opens an engagement by dropping a Time Wall that stops every enemy bullet and projectile touching it while speeding up her team's, then picks the moment to swap an enemy into her waiting squad. She can threaten at any range with a charged Kinetic Carbine, whose Time-Stop and weapon-damage scaling make it both a poke tool and an execution. She has no ability-based escape and only 730 base health, so she plays behind her frontline and refuses fair fights — she wins by making fights unfair.
Pulse Grenade
Time Wall
Kinetic Carbine
Paradoxical Swap
Pulse Grenade
Time Wall
Kinetic Carbine
Paradoxical SwapRecommended item build from the community wiki.
Restorative Shot
Mystic Burst
Sprint Boots
Mystic Shot
Tesla Bullets
FortitudeData sourced from game files & community analytics. Values may change with patches.