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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Viscous (Mystic) and Mo & Krill (Brawler) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Viscous is a Mystic hero with 780 base health and 49.238 weapon DPS. Mo & Krill is a Brawler hero with 930 base health and 59.682weapon DPS. In a direct comparison, Mo & Krill has the larger health pool, while Mo & Krill brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Mo & Krill currently has the higher win rate this week — 45.8% for Viscous vs 50.2% for Mo & Krill. Mo & Krill also sits in tier A in the live meta.
Live data from 719,536+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Viscous | Mo & Krill |
|---|---|---|
| Max Health | 780 | 930 |
| Move Speed | 7.2 | 8 |
| Stamina | 3 | 3 |
| Health Regen | 2 | 1 |
| Light Melee | 63 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Viscous | Mo & Krill |
|---|---|---|
| DPS | 49.2 | 59.7 |
| Sustained DPS | 30.9 | 34.2 |
| Bullet Damage | 10.34 | 2.82 |
| Fire Rate (RPS) | 4.76 | 5.29 |
| Clip Size | 20 | 20 |
| Reload (s) | 2.5 | 2.8 |
| Bullet Speed | 254 | 320 |
| Can Crit | Yes | Yes |
Viscous is an evasive, disruptive bruiser who wins fights by outlasting and repositioning rather than out-bursting. He throws Splatter to paint the ground with goo, slowing enemies caught in the puddles while giving himself and his allies faster slides. The Cube is his panic button and his rescue tool: encasing a target makes them invulnerable and boosts health regen, and he can use it on himself or a teammate. Puddle Punch lets him knock enemies around, displacing them away from teammates or into bad spots. When he wants to commit, Goo Ball turns him into a bouncing, damage-stunning wrecking ball with heavy bullet and spirit resist. Play him patiently: chip, slow, cube out of danger, then roll in when the fight tips your way.
Strong vs: Viscous does well against heroes who rely on a single burst window, since The Cube simply erases that damage. He punishes slow, clumping compositions because Splatter and Puddle Punch hit everyone in an area. Heroes who need to stand still and channel suffer against his knockback and displacement. His resist-heavy Goo Ball lets him survive against burst-damage heroes who expect to delete him.
Weak vs: Enemies with strong, repeatable poke can wear Viscous down before he commits, and The Cube only buys time rather than winning the fight. Parries hurt him: Puddle Punch can be parried, and parrying it procs Rebuttal, though Viscous himself isn't stunned if that happens. Displacement and knockback can push his cube around or yank targets out of his goo. His damage comes in steady chips rather than one big burst, so sustain-heavy bruisers and healers can outlast him. If The Cube is on cooldown when he gets focused, he has no panic button left.
Mo & Krill are a disruptive, tanky initiator who want to be in the middle of every fight, not on its edges. They start fights by Burrowing toward the enemy, which speeds them up and grants bullet and spirit armor, then pop out for a knockup and slow on anyone caught above them. Sand Blast disarms enemies in front so they can't shoot back while the team collapses on them. Scorn is their sustain: spray it into a crowd to heal off the damage, and the heal is stronger against enemy heroes, so staying aggressive keeps them alive. Combo is the payoff, holding a chosen target in place so the team can delete them. Play them as the front-line thread who drags fights where they want and refuses to die.
Strong vs: Mo & Krill bully heroes whose damage depends on a single gun, because Sand Blast disarms their weapon while they walk them down with Burrow and Combo. Their armor and Scorn sustain make them strong against poke comps that want to chip them from range instead of committing. They also thrive against enemies who back into corners, where a Burrow knockup and Combo can't be dodged. Any hero who needs their weapon to fight loses most of their output the moment Sand Blast lands.
Weak vs: High-impact lock-down and stun tools hurt a lot, and Knockdown specifically stuns them and immediately cancels Burrow. Because they want to live in the middle of the fight, they can be focused and bursted before Scorn heals them back. Heroes who can kite or disengage out of Combo's range make their committed dives whiff. Combo's long cooldown also means a baited or missed grab leaves them without their best tool for a long stretch.
Mo & Krill has the larger base health pool at 930, compared to 780 for Viscous.
Mo & Krill has the higher weapon DPS at 59.682, versus 49.238 for Viscous.
Neither hero is strictly better — they fit different roles. Viscous is a Mystic and Mo & Krill is a Brawler, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.