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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Viscous is an evasive, disruptive bruiser who wins fights by outlasting and repositioning rather than out-bursting. He throws Splatter to paint the ground with goo, slowing enemies caught in the puddles while giving himself and his allies faster slides. The Cube is his panic button and his rescue tool: encasing a target makes them invulnerable and boosts health regen, and he can use it on himself or a teammate. Puddle Punch lets him knock enemies around, displacing them away from teammates or into bad spots. When he wants to commit, Goo Ball turns him into a bouncing, damage-stunning wrecking ball with heavy bullet and spirit resist. Play him patiently: chip, slow, cube out of danger, then roll in when the fight tips your way.
Viscous is a mystic hero in Deadlock, the hybrid MOBA-shooter by Valve. With 780 max health, 49.238 weapon DPS, and 3 stamina,Viscous excels at spirit damage and utility.Core strengths: Viscous does well against heroes who rely on a single burst window, since The Cube simply erases that damage. He punishes slow, clumping compositions because Splatter and Puddle Punch hit everyone in an area. Heroes who need to stand still and channel suffer against his knockback and displacement. His resist-heavy Goo Ball lets him survive against burst-damage heroes who expect to delete him.. Key weakness: Enemies with strong, repeatable poke can wear Viscous down before he commits, and The Cube only buys time rather than winning the fight. Parries hurt him: Puddle Punch can be parried, and parrying it procs Rebuttal, though Viscous himself isn't stunned if that happens. Displacement and knockback can push his cube around or yank targets out of his goo. His damage comes in steady chips rather than one big burst, so sustain-heavy bruisers and healers can outlast him. If The Cube is on cooldown when he gets focused, he has no panic button left..Find Viscous's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Viscous is an evasive disruptor who slows, knocks around, and outlasts enemies. Use Splatter to control the ground, save The Cube to rescue yourself or an ally, and roll in with Goo Ball when you want to stun and brawl. Play patient — chip and reposition, then commit when the fight tips your way.
Viscous is an evasive, disruptive bruiser who wins fights by outlasting and repositioning rather than out-bursting. He throws Splatter to paint the ground with goo, slowing enemies caught in the puddles while giving himself and his allies faster slides. The Cube is his panic button and his rescue tool: encasing a target makes them invulnerable and boosts health regen, and he can use it on himself or a teammate. Puddle Punch lets him knock enemies around, displacing them away from teammates or into bad spots. When he wants to commit, Goo Ball turns him into a bouncing, damage-stunning wrecking ball with heavy bullet and spirit resist. Play him patiently: chip, slow, cube out of danger, then roll in when the fight tips your way.
In the laning phase, lean on Splatter to harass and to control the ground under your enemy's feet. The goo puddles keep them slowed, so you can land Puddle Punch and follow with your weapon. Trade in short bursts, then back off; your goal is to chip health and stay healthy, not to force all-ins. Use The Cube when a heavy trade goes bad or when you get caught by a gank. Slide across your own puddles to move around the lane faster than your opponent.
Once fights start breaking out, Viscous shines as a disruptor and frontline enabler. Push lanes and objectives with Splatter, then use Puddle Punch to tear enemies apart or shove them off your teammates. Slow them so your carries can clean up. Use The Cube on an ally who gets focused, or on yourself to bait out cooldowns and reset. Goo Ball lets you dive in, stun a key target, and bounce back out with your resists up.
In late-game teamfights, your job is to make the enemy's life miserable without dying. Coat chokepoints and objectives with Splatter so pushes stall and enemies can't reposition freely. Puddle Punch displaces whoever is diving or overextended. Keep The Cube ready to save a caught carry; the regen and invulnerability buy the seconds your team needs. Goo Ball is your initiation and your escape — roll through a cluster for the stun, then bounce off walls to reposition.
A bread-and-butter trade is Splatter then Puddle Punch — coat them in goo so they're slowed, then punch them for the knockup and melee damage. Follow with weapon fire while they're off-balance. To commit, lead with Goo Ball for the stun, then Splatter and Puddle Punch as they land. If the dive goes wrong, Cube yourself to survive while your team catches up. When saving a teammate, punch the diver away first, then cube the ally so they heal up safely.
Viscous does well against heroes who rely on a single burst window, since The Cube simply erases that damage. He punishes slow, clumping compositions because Splatter and Puddle Punch hit everyone in an area. Heroes who need to stand still and channel suffer against his knockback and displacement. His resist-heavy Goo Ball lets him survive against burst-damage heroes who expect to delete him.
Enemies with strong, repeatable poke can wear Viscous down before he commits, and The Cube only buys time rather than winning the fight. Parries hurt him: Puddle Punch can be parried, and parrying it procs Rebuttal, though Viscous himself isn't stunned if that happens. Displacement and knockback can push his cube around or yank targets out of his goo. His damage comes in steady chips rather than one big burst, so sustain-heavy bruisers and healers can outlast him. If The Cube is on cooldown when he gets focused, he has no panic button left.
Viscous pairs well with allies who want enemies held still — his slows and knockups set up area damage and easy follow-ups. Teammates who can dive with him benefit from The Cube saving them when the dive goes bad. Because he slides faster on goo puddles, coordinated pushes across painted ground move quicker. He enables picks by shoving a target away from their team right into yours. Teamwide healing and healing-boosting items multiply The Cube's regen value.
Get 1-on-1 coaching or duo-queue with a pro to climb faster on Viscous.
Live data from 526,012 ranked matches · Source: deadlock-api.com · updated weekly

Viscous is an evasive, disruptive bruiser who wins fights by outlasting and repositioning rather than out-bursting. He throws Splatter to paint the ground with goo, slowing enemies caught in the puddles while giving himself and his allies faster slides. The Cube is his panic button and his rescue tool: encasing a target makes them invulnerable and boosts health regen, and he can use it on himself or a teammate. Puddle Punch lets him knock enemies around, displacing them away from teammates or into bad spots. When he wants to commit, Goo Ball turns him into a bouncing, damage-stunning wrecking ball with heavy bullet and spirit resist. Play him patiently: chip, slow, cube out of danger, then roll in when the fight tips your way.
Splatter
The Cube
Puddle Punch
Goo Ball
Splatter
The Cube
Puddle Punch
Goo BallRecommended item build from the community wiki.
Monster Rounds
Mystic Burst
Enduring Spirit
Extra Charge
Extra Spirit
Berserker
Healing Booster
Bullet Armor
Spirit Armor
Rapid Recharge
Torment Pulse
Improved Spirit
Lucky ShotData sourced from game files & community analytics. Values may change with patches.