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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Dynamo (Mystic) and Grey Talon (Marksman) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Dynamo is a Mystic hero with 880 base health and 48 weapon DPS. Grey Talon is a Marksman hero with 780 base health and 39.184weapon DPS. In a direct comparison, Dynamo has the larger health pool, while Dynamo brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Dynamo currently has the higher win rate this week — 52% for Dynamo vs 47% for Grey Talon. Dynamo also sits in tier A in the live meta.
Live data from 785,608+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Dynamo | Grey Talon |
|---|---|---|
| Max Health | 880 | 780 |
| Move Speed | 6.7 | 6.3 |
| Stamina | 3 | 4 |
| Health Regen | 1.75 | 1.5 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Dynamo | Grey Talon |
|---|---|---|
| DPS | 48.0 | 39.2 |
| Sustained DPS | 33.2 | 31.8 |
| Bullet Damage | 12.6 | 23.51 |
| Fire Rate (RPS) | 3.81 | 1.67 |
| Clip Size | 20 | 17 |
| Reload (s) | 2.4 | 2.4 |
| Bullet Speed | 320 | 495.3 |
| Can Crit | Yes | Yes |
Dynamo is a supportive initiator who plays a half-step behind his team, healing them with Rejuvenating Aurora and repositioning them with Quantum Entanglement. His job in a fight is to set up picks rather than to frontline: he knocks enemies into the air with Kinetic Pulse and then catches the survivors. He is a medium-range heavy hitter with 880 health and no base bullet resist, so he survives by healing, spacing, and dodging instead of soaking damage. He can turn a lost fight with Singularity, a channeled ultimate that pulls in and stuns nearby enemies while dealing damage over time. Because Rejuvenating Aurora and Singularity are both channels, he wants to start fights on his own terms and stay clear of silences and stuns.
Strong vs: Dynamo shines against enemies who like to group up, because Singularity pulls in and stuns everyone caught in its radius. He is great against telegraphed burst ultimates, since Quantum Entanglement can be used right before an effect like Infernus' Concussive Combustion lands to nullify it. He also punishes low-mobility targets who cannot double-jump over Kinetic Pulse or instantly displace out of the Singularity pull. Any team that wins long, sustained fights will appreciate his healing, which keeps allies alive through extended pushes.
Weak vs: Dynamo struggles against instant-displacement tools, because Singularity's pull is continuous and can only be broken by effects like Paradox's Paradoxical Swap. Enemies who buy Unstoppable are a headache: it suppresses Singularity's stun and pull, drops Kinetic Pulse's move slow, and protects against future knockups. Anyone who can interrupt a channel threatens both Rejuvenating Aurora and Singularity, and the item Slowing Hex straight-up disables Quantum Entanglement. Nimble enemies can simply double-jump over Kinetic Pulse, and Debuff Resist shortens the knockup plus the pulse's secondary debuffs.
Grey Talon is a long-range precision hunter who controls space with a chargeable piercing arrow, a trap, and a controllable spirit owl. He plays best at distance, using his bow's long falloff from 18m to 54m to whittle enemies down, then committing with Charged Shot and Guided Owl to finish them off. Rain of Arrows lifts him high into the air as a mobile firing platform with multishot, letting him threaten from unusual angles. Spirit Snare turns chokepoints and escape routes into traps that interrupt, silence, disarm, and prevent item usage. He is fragile and hates being caught out in the open without an escape, so positioning and cooldown awareness are everything. Play him patient: poke from range, trap the path, then execute.
Strong vs: Grey Talon thrives against heroes who rely on channeled ultimates he can interrupt from a distance, such as Seven's Storm Cloud and McGinnis's Heavy Barrage. Spirit Snare silences, disarms, and prevents item usage, so it shuts down heroes who depend on item actives or channeled abilities to survive. His long range and piercing arrow punish clumped enemies and anyone forced to walk predictable paths. Rain of Arrows lets him attack from the air, where many heroes struggle to reach him. He naturally picks apart slow, immobile targets that cannot close the gap quickly.
Weak vs: He is fragile, with low health and no mobility outside Rain of Arrows, so fast gap-closers who reach him can delete him before he disengages. Crowd-control suppression like Unstoppable or a dispel like Dispel Magic shrugs off his Snare, and its effect is also reduced by Debuff Resist. While holding a Charged Shot his walk speed drops to 1.5 m/s, making him a sitting duck if forced to hold it under pressure. Touching the ground instantly ends Rain of Arrows, so mistimed landings leave him exposed. Slowing Hex disables Rain of Arrows outright.
Dynamo has the larger base health pool at 880, compared to 780 for Grey Talon.
Dynamo has the higher weapon DPS at 48, versus 39.184 for Grey Talon.
Neither hero is strictly better — they fit different roles. Dynamo is a Mystic and Grey Talon is a Marksman, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.