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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Dynamo (Mystic) and Pocket (Assassin) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Dynamo is a Mystic hero with 880 base health and 48 weapon DPS. Pocket is an Assassin hero with 780 base health and 57.068weapon DPS. In a direct comparison, Dynamo has the larger health pool, while Pocket brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Dynamo currently has the higher win rate this week — 52% for Dynamo vs 44.7% for Pocket. Dynamo also sits in tier A in the live meta.
Live data from 785,608+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Dynamo | |
|---|---|---|
| Max Health | 880 | 780 |
| Move Speed | 6.7 | 7.2 |
| Stamina | 3 | 3 |
| Health Regen | 1.75 | 1 |
| Light Melee | 50 | 60 |
| Heavy Melee | 116 | 116 |
| Stat | Dynamo | |
|---|---|---|
| DPS | 48.0 | 57.1 |
| Sustained DPS | 33.2 | 38.3 |
| Bullet Damage | 12.6 | 4.28 |
| Fire Rate (RPS) | 3.81 | 1.90 |
| Clip Size | 20 | 11 |
| Reload (s) | 2.4 | 2.8 |
| Bullet Speed | 320 | 558.8 |
| Can Crit | Yes | Yes |
Dynamo is a supportive initiator who plays a half-step behind his team, healing them with Rejuvenating Aurora and repositioning them with Quantum Entanglement. His job in a fight is to set up picks rather than to frontline: he knocks enemies into the air with Kinetic Pulse and then catches the survivors. He is a medium-range heavy hitter with 880 health and no base bullet resist, so he survives by healing, spacing, and dodging instead of soaking damage. He can turn a lost fight with Singularity, a channeled ultimate that pulls in and stuns nearby enemies while dealing damage over time. Because Rejuvenating Aurora and Singularity are both channels, he wants to start fights on his own terms and stay clear of silences and stuns.
Strong vs: Dynamo shines against enemies who like to group up, because Singularity pulls in and stuns everyone caught in its radius. He is great against telegraphed burst ultimates, since Quantum Entanglement can be used right before an effect like Infernus' Concussive Combustion lands to nullify it. He also punishes low-mobility targets who cannot double-jump over Kinetic Pulse or instantly displace out of the Singularity pull. Any team that wins long, sustained fights will appreciate his healing, which keeps allies alive through extended pushes.
Weak vs: Dynamo struggles against instant-displacement tools, because Singularity's pull is continuous and can only be broken by effects like Paradox's Paradoxical Swap. Enemies who buy Unstoppable are a headache: it suppresses Singularity's stun and pull, drops Kinetic Pulse's move slow, and protects against future knockups. Anyone who can interrupt a channel threatens both Rejuvenating Aurora and Singularity, and the item Slowing Hex straight-up disables Quantum Entanglement. Nimble enemies can simply double-jump over Kinetic Pulse, and Debuff Resist shortens the knockup plus the pulse's secondary debuffs.
Pocket is a close-range burst trickster who wins by closing the gap with Flying Cloak and unloading The Black Sheep's seven-pellet shotgun spread at point-blank. Their kit punishes clumps: Barrage launches slowing projectiles that build a stacking damage amp on Pocket, and Affliction drains nearby enemies' health over time. Enchanter's Satchel is both escape and threat — disappear to dodge return fire, then pop out for the spirit damage. Because they fight up close, stay unpredictable and treat every cooldown as a resource. They are squishy (780 base health and -15% spirit resist), so commit only when you have a way out.
Strong vs: Pocket is strong against clumped-up enemies, since Barrage's projectiles and Affliction both hit everyone nearby. They punish squishy backliners who can't escape a Flying Cloak teleport into a point-blank shotgun spread. Enemies that rely on healing suffer once Affliction is fully upgraded, because it prevents all healing. Isolated targets with no mobility are the easiest kills — cloak in, burst, satchel out.
Weak vs: Long-range pokers outrange The Black Sheep's close-range shotgun and can chip Pocket while they struggle to close safely. Heavy burst kills them fast given only 780 base health and -15% spirit resist. Enemies with reliable hard CC can lock Pocket down before they can Satchel or Cloak away. Anything with Debuff Resist shortens the Barrage slow and Affliction's drain, and dispels can strip Pocket's slows outright.
Dynamo has the larger base health pool at 880, compared to 780 for Pocket.
Pocket has the higher weapon DPS at 57.068, versus 48 for Dynamo.
Neither hero is strictly better — they fit different roles. Dynamo is a Mystic and Pocket is an Assassin, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.