GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
Hero portraits:
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Pocket is a close-range burst trickster who wins by closing the gap with Flying Cloak and unloading The Black Sheep's seven-pellet shotgun spread at point-blank. Their kit punishes clumps: Barrage launches slowing projectiles that build a stacking damage amp on Pocket, and Affliction drains nearby enemies' health over time. Enchanter's Satchel is both escape and threat — disappear to dodge return fire, then pop out for the spirit damage. Because they fight up close, stay unpredictable and treat every cooldown as a resource. They are squishy (780 base health and -15% spirit resist), so commit only when you have a way out.
Pocket is a assassin hero in Deadlock, the hybrid MOBA-shooter by Valve. With 780 max health, 57.068 weapon DPS, and 3 stamina,Pocket excels at high burst and mobility.Core strengths: Pocket is strong against clumped-up enemies, since Barrage's projectiles and Affliction both hit everyone nearby. They punish squishy backliners who can't escape a Flying Cloak teleport into a point-blank shotgun spread. Enemies that rely on healing suffer once Affliction is fully upgraded, because it prevents all healing. Isolated targets with no mobility are the easiest kills — cloak in, burst, satchel out.. Key weakness: Long-range pokers outrange The Black Sheep's close-range shotgun and can chip Pocket while they struggle to close safely. Heavy burst kills them fast given only 780 base health and -15% spirit resist. Enemies with reliable hard CC can lock Pocket down before they can Satchel or Cloak away. Anything with Debuff Resist shortens the Barrage slow and Affliction's drain, and dispels can strip Pocket's slows outright..Find Pocket's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Pocket is a close-range burst trickster who teleports in with Flying Cloak, unloads The Black Sheep's seven-pellet shotgun, stacks damage amp with Barrage, and escapes with Enchanter's Satchel. Land Affliction on clumps of enemies to drain their health and, fully upgraded, stop their healing. Stay unpredictable and never dive without a cloak or satchel to get back out.
Pocket is a close-range burst trickster who wins by closing the gap with Flying Cloak and unloading The Black Sheep's seven-pellet shotgun spread at point-blank. Their kit punishes clumps: Barrage launches slowing projectiles that build a stacking damage amp on Pocket, and Affliction drains nearby enemies' health over time. Enchanter's Satchel is both escape and threat — disappear to dodge return fire, then pop out for the spirit damage. Because they fight up close, stay unpredictable and treat every cooldown as a resource. They are squishy (780 base health and -15% spirit resist), so commit only when you have a way out.
Get in close where all seven pellets land, since The Black Sheep is a close-range spreadshot with falloff past 16m. Use Barrage from cover to stack your damage amp and slow, then trade with the buffed shotgun once the amp is up. Keep Flying Cloak and Enchanter's Satchel in reserve for ganks — both have long cooldowns — so don't burn them to start a fight you can't finish. With 780 health and -15% spirit resist, respect enemy burst and don't stand out in the open.
Mid game is about picking off isolated targets: cloak in beside someone, unload the shotgun, and satchel out when they turn on you. Look to land Barrage so the damage amp makes your next spread lethal, and drop Affliction on anyone who tries to heal through your burst. Rotate with a teammate so your burst plus amp actually converts into a kill instead of just chunking. Once cloak and satchel are down you have no escape, so fight off your cooldowns and choose when to commit.
Teamfights are where Affliction shines — hit the clump, and at its max upgrade it prevents all healing while draining health over time. Use Flying Cloak to isolate a squishy backliner and keep Barrage up so your damage amp stays topped off. Enchanter's Satchel is your lifeline against burst assassins: vanish, let them overcommit, then pop out for the spirit damage. You're still fragile with -15% spirit resist, so hover at the edge of the fight and punish anyone who steps out of position.
Start with Flying Cloak aimed past your target, then press the teleport to land right beside them and unload the shotgun. Get Barrage up first when you can, so the 6% per-stack amp buffs your shotgun burst instead of being wasted afterward. If they survive, Enchanter's Satchel to avoid the return fire — or end it early so the spirit damage finishes them. Land Affliction before they run so the damage-over-time keeps working on a fleeing target.
Pocket is strong against clumped-up enemies, since Barrage's projectiles and Affliction both hit everyone nearby. They punish squishy backliners who can't escape a Flying Cloak teleport into a point-blank shotgun spread. Enemies that rely on healing suffer once Affliction is fully upgraded, because it prevents all healing. Isolated targets with no mobility are the easiest kills — cloak in, burst, satchel out.
Long-range pokers outrange The Black Sheep's close-range shotgun and can chip Pocket while they struggle to close safely. Heavy burst kills them fast given only 780 base health and -15% spirit resist. Enemies with reliable hard CC can lock Pocket down before they can Satchel or Cloak away. Anything with Debuff Resist shortens the Barrage slow and Affliction's drain, and dispels can strip Pocket's slows outright.
Pocket pairs well with teammates who group enemies up so Barrage and Affliction hit multiple targets at once. A frontline that holds enemies in place lets Pocket Cloak in and land a full shotgun spread without being the first one focused. Healing or shield support covers their dive, since Pocket is fragile. Slows and lockdown from allies keep targets inside Affliction's drain and easy to finish.
Get 1-on-1 coaching or duo-queue with a pro to climb faster on Pocket.
Live data from 738,019 ranked matches · Source: deadlock-api.com · updated weekly

Pocket is a close-range burst trickster who wins by closing the gap with Flying Cloak and unloading The Black Sheep's seven-pellet shotgun spread at point-blank. Their kit punishes clumps: Barrage launches slowing projectiles that build a stacking damage amp on Pocket, and Affliction drains nearby enemies' health over time. Enchanter's Satchel is both escape and threat — disappear to dodge return fire, then pop out for the spirit damage. Because they fight up close, stay unpredictable and treat every cooldown as a resource. They are squishy (780 base health and -15% spirit resist), so commit only when you have a way out.
Barrage
Flying Cloak
Enchanter's Satchel
Affliction
Barrage
Flying Cloak
Enchanter's Satchel
AfflictionRecommended item build from the community wiki.
Healing Rite
Mystic Burst
Close Quarters
Enduring Spirit
Extra Spirit
Mystic Shot
Suppressor
Mystic Vulnerability
Majestic Leap
Improved Spirit
Mystic Slow
Boundless Spirit
Escalating ExposureData sourced from game files & community analytics. Values may change with patches.