GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
Hero portraits:
![]()
Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare McGinnis (Mystic) and Abrams (Brawler) in Deadlock — stats, weapon, abilities, and playstyle side by side.
McGinnis is a Mystic hero with 780 base health and 72.381 weapon DPS. Abrams is a Brawler hero with 800 base health and 51.429weapon DPS. In a direct comparison, Abrams has the larger health pool, while McGinnis brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Abrams currently has the higher win rate this week — 48% for McGinnis vs 51.2% for Abrams. Abrams also sits in tier A in the live meta.
Live data from 966,279+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | McGinnis | Abrams |
|---|---|---|
| Max Health | 780 | 800 |
| Move Speed | 6.7 | 6.4 |
| Stamina | 2 | 3 |
| Health Regen | 2 | 1.5 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | McGinnis | Abrams |
|---|---|---|
| DPS | 72.4 | 51.4 |
| Sustained DPS | 45.4 | 30.5 |
| Bullet Damage | 6.08 | 3.6 |
| Fire Rate (RPS) | 4.76 | 1.59 |
| Clip Size | 66 | 9 |
| Reload (s) | 3.3 | 0.4 |
| Bullet Speed | 650 | 609.6 |
| Can Crit | Yes | Yes |
McGinnis is a Support and Disruption hero who reshapes the battlefield with deployables rather than winning straight-up duels. Her Services Rendered machine gun spins up over two seconds to a much higher fire rate and wider spread, so she wants to be shooting for extended stretches instead of trading quick pot-shots. Mini Turrets lock down lanes and objectives, Medicinal Specter keeps a squad topped up, Spectral Wall splits the terrain and traps enemies, and Heavy Barrage rains homing rockets on faraway targets. Play her as a zone-control anchor: set up turrets and healing before a fight, then use the wall to cut off escapes and the ult to punish anyone caught in the open. She is a force multiplier, not a frontline brawler, so positioning behind your team matters more than hunting a highlight solo kill.
Strong vs: McGinnis punishes heroes that stand still or dive into predictable spots, because a pre-placed turret and an erupted wall leave them nowhere to go. Squishy casters and long-range snipers feel the pressure of Mini Turrets and Heavy Barrage reaching them without her committing. Assassins that rely on a single gap-closer can get trapped the moment Spectral Wall erupts. Teams that clump up around objectives are ideal targets for her rockets and turret focus. She is strongest in any fight where she gets to set up ahead of time.
Weak vs: Mobile heroes that can hop over or dash past Spectral Wall largely ignore her main control tool. Bursty divers who close the gap before turrets spin up can delete her, since she has low mobility and a slow-firing weapon early. Long-range poke and healing reduction wear her down while her deployables are on cooldown. Enemies who quickly clear turrets can deny her zone control and collect the bounty. Any pick that forces her to fight alone in the open negates her support strengths.
Abrams is a close-range juggernaut who wins by walking into the enemy team and refusing to die. Siphon Life drains the enemies around him and heals him for a portion of the damage, so standing in the middle of a fight literally keeps him topped up. Shoulder Charge is his initiate — slam a target into a wall to stun them and pull them out of position. Infernal Resilience turns every hit he takes into stored regeneration, so the enemy's chip damage feeds him instead of killing him. Play him as the tip of the spear: start the fight, isolate one hero, and let his team clean up.
Strong vs: Abrams feasts on fragile backline heroes he can reach and pin down. Shoulder Charge pulls enemies in and a wall hit stuns them, which is exactly how he isolates a squishy carry from the rest of their team. Once he's on top of a target, Siphon Life keeps draining them while Case Closed finishes at point-blank. Enemies with no answer for being dragged into melee, like ranged damage dealers caught in bad positions, are his best prey.
Weak vs: Anything that keeps Abrams at arm's length or shuts down his engage gives him a hard time. His weapon falls off hard past 17m, so ranged heroes can whittle him down while he closes the distance. Shoulder Charge can be dispelled, and both it and Seismic Impact are disabled by Slowing Hex, so slows and dispels blunt his initiation. His engage cooldowns are long — 33s for Shoulder Charge and 215s for Seismic Impact — so baiting the charge and stepping away leaves him exposed. Infernal Resilience only stores healing over time; it doesn't stop a coordinated burst from killing him outright.
Abrams has the larger base health pool at 800, compared to 780 for McGinnis.
McGinnis has the higher weapon DPS at 72.381, versus 51.429 for Abrams.
Neither hero is strictly better — they fit different roles. McGinnis is a Mystic and Abrams is a Brawler, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.