GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
Hero portraits:
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare McGinnis (Mystic) and Mo & Krill (Brawler) in Deadlock — stats, weapon, abilities, and playstyle side by side.
McGinnis is a Mystic hero with 780 base health and 72.381 weapon DPS. Mo & Krill is a Brawler hero with 930 base health and 59.682weapon DPS. In a direct comparison, Mo & Krill has the larger health pool, while McGinnis brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Mo & Krill currently has the higher win rate this week — 48% for McGinnis vs 50.1% for Mo & Krill. Mo & Krill also sits in tier A in the live meta.
Live data from 741,821+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | McGinnis | Mo & Krill |
|---|---|---|
| Max Health | 780 | 930 |
| Move Speed | 6.7 | 8 |
| Stamina | 2 | 3 |
| Health Regen | 2 | 1 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | McGinnis | Mo & Krill |
|---|---|---|
| DPS | 72.4 | 59.7 |
| Sustained DPS | 45.4 | 34.2 |
| Bullet Damage | 6.08 | 2.82 |
| Fire Rate (RPS) | 4.76 | 5.29 |
| Clip Size | 66 | 20 |
| Reload (s) | 3.3 | 2.8 |
| Bullet Speed | 650 | 320 |
| Can Crit | Yes | Yes |
McGinnis is a Support and Disruption hero who reshapes the battlefield with deployables rather than winning straight-up duels. Her Services Rendered machine gun spins up over two seconds to a much higher fire rate and wider spread, so she wants to be shooting for extended stretches instead of trading quick pot-shots. Mini Turrets lock down lanes and objectives, Medicinal Specter keeps a squad topped up, Spectral Wall splits the terrain and traps enemies, and Heavy Barrage rains homing rockets on faraway targets. Play her as a zone-control anchor: set up turrets and healing before a fight, then use the wall to cut off escapes and the ult to punish anyone caught in the open. She is a force multiplier, not a frontline brawler, so positioning behind your team matters more than hunting a highlight solo kill.
Strong vs: McGinnis punishes heroes that stand still or dive into predictable spots, because a pre-placed turret and an erupted wall leave them nowhere to go. Squishy casters and long-range snipers feel the pressure of Mini Turrets and Heavy Barrage reaching them without her committing. Assassins that rely on a single gap-closer can get trapped the moment Spectral Wall erupts. Teams that clump up around objectives are ideal targets for her rockets and turret focus. She is strongest in any fight where she gets to set up ahead of time.
Weak vs: Mobile heroes that can hop over or dash past Spectral Wall largely ignore her main control tool. Bursty divers who close the gap before turrets spin up can delete her, since she has low mobility and a slow-firing weapon early. Long-range poke and healing reduction wear her down while her deployables are on cooldown. Enemies who quickly clear turrets can deny her zone control and collect the bounty. Any pick that forces her to fight alone in the open negates her support strengths.
Mo & Krill are a disruptive, tanky initiator who want to be in the middle of every fight, not on its edges. They start fights by Burrowing toward the enemy, which speeds them up and grants bullet and spirit armor, then pop out for a knockup and slow on anyone caught above them. Sand Blast disarms enemies in front so they can't shoot back while the team collapses on them. Scorn is their sustain: spray it into a crowd to heal off the damage, and the heal is stronger against enemy heroes, so staying aggressive keeps them alive. Combo is the payoff, holding a chosen target in place so the team can delete them. Play them as the front-line thread who drags fights where they want and refuses to die.
Strong vs: Mo & Krill bully heroes whose damage depends on a single gun, because Sand Blast disarms their weapon while they walk them down with Burrow and Combo. Their armor and Scorn sustain make them strong against poke comps that want to chip them from range instead of committing. They also thrive against enemies who back into corners, where a Burrow knockup and Combo can't be dodged. Any hero who needs their weapon to fight loses most of their output the moment Sand Blast lands.
Weak vs: High-impact lock-down and stun tools hurt a lot, and Knockdown specifically stuns them and immediately cancels Burrow. Because they want to live in the middle of the fight, they can be focused and bursted before Scorn heals them back. Heroes who can kite or disengage out of Combo's range make their committed dives whiff. Combo's long cooldown also means a baited or missed grab leaves them without their best tool for a long stretch.
Mo & Krill has the larger base health pool at 930, compared to 780 for McGinnis.
McGinnis has the higher weapon DPS at 72.381, versus 59.682 for Mo & Krill.
Neither hero is strictly better — they fit different roles. McGinnis is a Mystic and Mo & Krill is a Brawler, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.