GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Mo & Krill (Brawler) and Grey Talon (Marksman) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Mo & Krill is a Brawler hero with 930 base health and 59.682 weapon DPS. Grey Talon is a Marksman hero with 780 base health and 39.184weapon DPS. In a direct comparison, Mo & Krill has the larger health pool, while Mo & Krill brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Mo & Krill currently has the higher win rate this week — 50.1% for Mo & Krill vs 47% for Grey Talon. Mo & Krill also sits in tier A in the live meta.
Live data from 741,821+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Mo & Krill | Grey Talon |
|---|---|---|
| Max Health | 930 | 780 |
| Move Speed | 8 | 6.3 |
| Stamina | 3 | 4 |
| Health Regen | 1 | 1.5 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Mo & Krill | Grey Talon |
|---|---|---|
| DPS | 59.7 | 39.2 |
| Sustained DPS | 34.2 | 31.8 |
| Bullet Damage | 2.82 | 23.51 |
| Fire Rate (RPS) | 5.29 | 1.67 |
| Clip Size | 20 | 17 |
| Reload (s) | 2.8 | 2.4 |
| Bullet Speed | 320 | 495.3 |
| Can Crit | Yes | Yes |
Mo & Krill are a disruptive, tanky initiator who want to be in the middle of every fight, not on its edges. They start fights by Burrowing toward the enemy, which speeds them up and grants bullet and spirit armor, then pop out for a knockup and slow on anyone caught above them. Sand Blast disarms enemies in front so they can't shoot back while the team collapses on them. Scorn is their sustain: spray it into a crowd to heal off the damage, and the heal is stronger against enemy heroes, so staying aggressive keeps them alive. Combo is the payoff, holding a chosen target in place so the team can delete them. Play them as the front-line thread who drags fights where they want and refuses to die.
Strong vs: Mo & Krill bully heroes whose damage depends on a single gun, because Sand Blast disarms their weapon while they walk them down with Burrow and Combo. Their armor and Scorn sustain make them strong against poke comps that want to chip them from range instead of committing. They also thrive against enemies who back into corners, where a Burrow knockup and Combo can't be dodged. Any hero who needs their weapon to fight loses most of their output the moment Sand Blast lands.
Weak vs: High-impact lock-down and stun tools hurt a lot, and Knockdown specifically stuns them and immediately cancels Burrow. Because they want to live in the middle of the fight, they can be focused and bursted before Scorn heals them back. Heroes who can kite or disengage out of Combo's range make their committed dives whiff. Combo's long cooldown also means a baited or missed grab leaves them without their best tool for a long stretch.
Grey Talon is a long-range precision hunter who controls space with a chargeable piercing arrow, a trap, and a controllable spirit owl. He plays best at distance, using his bow's long falloff from 18m to 54m to whittle enemies down, then committing with Charged Shot and Guided Owl to finish them off. Rain of Arrows lifts him high into the air as a mobile firing platform with multishot, letting him threaten from unusual angles. Spirit Snare turns chokepoints and escape routes into traps that interrupt, silence, disarm, and prevent item usage. He is fragile and hates being caught out in the open without an escape, so positioning and cooldown awareness are everything. Play him patient: poke from range, trap the path, then execute.
Strong vs: Grey Talon thrives against heroes who rely on channeled ultimates he can interrupt from a distance, such as Seven's Storm Cloud and McGinnis's Heavy Barrage. Spirit Snare silences, disarms, and prevents item usage, so it shuts down heroes who depend on item actives or channeled abilities to survive. His long range and piercing arrow punish clumped enemies and anyone forced to walk predictable paths. Rain of Arrows lets him attack from the air, where many heroes struggle to reach him. He naturally picks apart slow, immobile targets that cannot close the gap quickly.
Weak vs: He is fragile, with low health and no mobility outside Rain of Arrows, so fast gap-closers who reach him can delete him before he disengages. Crowd-control suppression like Unstoppable or a dispel like Dispel Magic shrugs off his Snare, and its effect is also reduced by Debuff Resist. While holding a Charged Shot his walk speed drops to 1.5 m/s, making him a sitting duck if forced to hold it under pressure. Touching the ground instantly ends Rain of Arrows, so mistimed landings leave him exposed. Slowing Hex disables Rain of Arrows outright.
Mo & Krill has the larger base health pool at 930, compared to 780 for Grey Talon.
Mo & Krill has the higher weapon DPS at 59.682, versus 39.184 for Grey Talon.
Neither hero is strictly better — they fit different roles. Mo & Krill is a Brawler and Grey Talon is a Marksman, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.