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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Paradox (Marksman) and Infernus (Marksman) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Paradox is a Marksman hero with 730 base health and 51.398 weapon DPS. Infernus is a Marksman hero with 830 base health and 52.381weapon DPS. In a direct comparison, Infernus has the larger health pool, while Infernus brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Infernus currently has the higher win rate this week — 45.9% for Paradox vs 49.1% for Infernus. Infernus also sits in tier B in the live meta.
Live data from 1,306,286+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Paradox | Infernus |
|---|---|---|
| Max Health | 730 | 830 |
| Move Speed | 6.7 | 6.7 |
| Stamina | 3 | 3 |
| Health Regen | 1 | 2 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Paradox | Infernus |
|---|---|---|
| DPS | 51.4 | 52.4 |
| Sustained DPS | 34.5 | 29.2 |
| Bullet Damage | 6.8 | 5.5 |
| Fire Rate (RPS) | 7.56 | 9.52 |
| Clip Size | 40 | 27 |
| Reload (s) | 2.6 | 2.3 |
| Bullet Speed | 525 | 660.4 |
| Can Crit | Yes | Yes |
Paradox is a disruptor who wins by controlling when and where a fight happens, not by out-trading anyone. Her mid-range rifle, Trade Secret, fires five-round bursts, but her real identity is time manipulation: Pulse Grenade, Time Wall, Kinetic Carbine and Paradoxical Swap. She opens an engagement by dropping a Time Wall that stops every enemy bullet and projectile touching it while speeding up her team's, then picks the moment to swap an enemy into her waiting squad. She can threaten at any range with a charged Kinetic Carbine, whose Time-Stop and weapon-damage scaling make it both a poke tool and an execution. She has no ability-based escape and only 730 base health, so she plays behind her frontline and refuses fair fights — she wins by making fights unfair.
Strong vs: Paradox feasts on bullet- and projectile-reliant heroes: Time Wall stops every enemy bullet and projectile that touches it, including projectiles from abilities and items, so one wall blunts a ranged carry's whole output. Against an isolated, immobile target a charged Carbine Time-Stop into Paradoxical Swap is close to a guaranteed pick, since the swap only has to connect once and then ignores walls and distance. She is strong against anyone who cannot escape a stationary fight, because Pulse Grenade punishes standing in its expanding pulse and keeps stacking increased damage on that victim. And because her identity is repositioning, she is strongest against squishy backline heroes who can be swapped out of position and buried before their team reacts.
Weak vs: Her entire kit is crowd control and displacement, so effects that shrug off or cleanse those blank her. Unstoppable suppresses the Time-Stop on Kinetic Carbine and the slow on Time Wall, denying the freeze she needs for a swap kill, even though it does not stop the Pulse Grenade damage debuff. Dispel Magic can wipe her grenade debuff, wall slow and swap, and Indomitable or Cloak of Opportunity cleanse Paradoxical Swap outright so neither she nor the target moves. Hard dive and gap-closers punish her, because she has no ability escape and only 730 base health — if she is caught out, the swap cannot save her. She also struggles against teams that spread out and refuse to clump, since her kit rewards pulling enemies together and a disciplined enemy never gives her the isolated target she wants.
Infernus is a fire-wielding Ixian who wins by keeping a burn alive, not by landing one big hit. His weapon, Incendiary Remarks, builds up Afterburn with every shot, so rapid-fire hits keep spirit damage ticking on a target even after he stops shooting. Napalm coats enemies, slows them, and makes them take more damage, which is your setup for everything else. Flame Dash is the engage and escape tool: he dashes forward with slow resistance while leaving a flaming trail that burns anyone chasing or fleeing through it. Concussive Combustion turns him into a living bomb, dealing spirit damage and stunning everything nearby after a short delay, and once cast it cannot be interrupted. You play him by constantly refreshing Afterburn, keeping targets coated in napalm, and timing the bomb for clumped fights or dives.
Strong vs: Infernus punishes slow or clustered targets, because anyone who cannot escape a Napalm coat simply keeps burning. He is strong against enemy comps that want to dive and stand on him: when they commit, Concussive Combustion stuns everything nearby. Afterburn's sustained spirit damage grinds down heroes who rely on health and regen rather than burst, since the burn keeps ticking after a fight looks lost. Coating a whole group with Napalm raises the damage they take, so your team's follow-up lands harder too.
Weak vs: Infernus struggles against anything that removes or resists his debuffs, since both Napalm's effect and Afterburn can be dispelled and Debuff Resist cuts Afterburn's base and maximum burn duration (though not its build-up). Long-range poke and burst heroes can kill him before Afterburn ever stacks, because his burn needs time to pay off. Flame Dash can be interrupted by Majestic Leap, Ethereal Shift, or Refresher, and being slowed or disabled keeps him from closing the distance. Caught without Concussive Combustion ready, he has little instant threat and can be run over.
Infernus has the larger base health pool at 830, compared to 730 for Paradox.
Infernus has the higher weapon DPS at 52.381, versus 51.398 for Paradox.
Neither hero is strictly better — they fit different roles. Paradox is a Marksman and Infernus is a Marksman, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.