GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Pocket (Assassin) and Viscous (Mystic) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Pocket is an Assassin hero with 780 base health and 57.068 weapon DPS. Viscous is a Mystic hero with 780 base health and 49.238weapon DPS. In a direct comparison, Pocket has the larger health pool, while Pocket brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Viscous currently has the higher win rate this week — 44.7% for Pocket vs 45.7% for Viscous. Viscous also sits in tier C in the live meta.
Live data from 656,337+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Viscous | |
|---|---|---|
| Max Health | 780 | 780 |
| Move Speed | 7.2 | 7.2 |
| Stamina | 3 | 3 |
| Health Regen | 1 | 2 |
| Light Melee | 60 | 63 |
| Heavy Melee | 116 | 116 |
| Stat | Viscous | |
|---|---|---|
| DPS | 57.1 | 49.2 |
| Sustained DPS | 38.3 | 30.9 |
| Bullet Damage | 4.28 | 10.34 |
| Fire Rate (RPS) | 1.90 | 4.76 |
| Clip Size | 11 | 20 |
| Reload (s) | 2.8 | 2.5 |
| Bullet Speed | 558.8 | 254 |
| Can Crit | Yes | Yes |
Pocket is a close-range burst trickster who wins by closing the gap with Flying Cloak and unloading The Black Sheep's seven-pellet shotgun spread at point-blank. Their kit punishes clumps: Barrage launches slowing projectiles that build a stacking damage amp on Pocket, and Affliction drains nearby enemies' health over time. Enchanter's Satchel is both escape and threat — disappear to dodge return fire, then pop out for the spirit damage. Because they fight up close, stay unpredictable and treat every cooldown as a resource. They are squishy (780 base health and -15% spirit resist), so commit only when you have a way out.
Strong vs: Pocket is strong against clumped-up enemies, since Barrage's projectiles and Affliction both hit everyone nearby. They punish squishy backliners who can't escape a Flying Cloak teleport into a point-blank shotgun spread. Enemies that rely on healing suffer once Affliction is fully upgraded, because it prevents all healing. Isolated targets with no mobility are the easiest kills — cloak in, burst, satchel out.
Weak vs: Long-range pokers outrange The Black Sheep's close-range shotgun and can chip Pocket while they struggle to close safely. Heavy burst kills them fast given only 780 base health and -15% spirit resist. Enemies with reliable hard CC can lock Pocket down before they can Satchel or Cloak away. Anything with Debuff Resist shortens the Barrage slow and Affliction's drain, and dispels can strip Pocket's slows outright.
Viscous is an evasive, disruptive bruiser who wins fights by outlasting and repositioning rather than out-bursting. He throws Splatter to paint the ground with goo, slowing enemies caught in the puddles while giving himself and his allies faster slides. The Cube is his panic button and his rescue tool: encasing a target makes them invulnerable and boosts health regen, and he can use it on himself or a teammate. Puddle Punch lets him knock enemies around, displacing them away from teammates or into bad spots. When he wants to commit, Goo Ball turns him into a bouncing, damage-stunning wrecking ball with heavy bullet and spirit resist. Play him patiently: chip, slow, cube out of danger, then roll in when the fight tips your way.
Strong vs: Viscous does well against heroes who rely on a single burst window, since The Cube simply erases that damage. He punishes slow, clumping compositions because Splatter and Puddle Punch hit everyone in an area. Heroes who need to stand still and channel suffer against his knockback and displacement. His resist-heavy Goo Ball lets him survive against burst-damage heroes who expect to delete him.
Weak vs: Enemies with strong, repeatable poke can wear Viscous down before he commits, and The Cube only buys time rather than winning the fight. Parries hurt him: Puddle Punch can be parried, and parrying it procs Rebuttal, though Viscous himself isn't stunned if that happens. Displacement and knockback can push his cube around or yank targets out of his goo. His damage comes in steady chips rather than one big burst, so sustain-heavy bruisers and healers can outlast him. If The Cube is on cooldown when he gets focused, he has no panic button left.
Pocket has the larger base health pool at 780, compared to 780 for Viscous.
Pocket has the higher weapon DPS at 57.068, versus 49.238 for Viscous.
Neither hero is strictly better — they fit different roles. Pocket is an Assassin and Viscous is a Mystic, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.