GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Seven (Mystic) and Wraith (Marksman) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Seven is a Mystic hero with 730 base health and 62.974 weapon DPS. Wraith is a Marksman hero with 730 base health and 59.682weapon DPS. In a direct comparison, Seven has the larger health pool, while Seven brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Seven currently has the higher win rate this week — 54.8% for Seven vs 50.9% for Wraith. Seven also sits in tier S in the live meta.
Live data from 1,180,843+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Seven | Wraith |
|---|---|---|
| Max Health | 730 | 730 |
| Move Speed | 6.7 | 7.2 |
| Stamina | 3 | 3 |
| Health Regen | 1 | 2 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Seven | Wraith |
|---|---|---|
| DPS | 63.0 | 59.7 |
| Sustained DPS | 42.8 | 37.9 |
| Bullet Damage | 10.8 | 5.64 |
| Fire Rate (RPS) | 5.83 | 10.58 |
| Clip Size | 29 | 52 |
| Reload (s) | 2.4 | 2.8 |
| Bullet Speed | 635 | 571.5 |
| Can Crit | Yes | Yes |
Seven wins fights by shaping where the enemy is allowed to stand. He pokes and zones with Lightning Ball, rides Power Surge on his burst weapon to punish anyone who groups up, and tags a priority target with Static Charge so a delayed stun sets up the kill. He is at his best in drawn-out, area-focused fights where his bullets and abilities keep pressure on several enemies at once. When a fight is committed, he channels Storm Cloud and becomes a moving damage field, with the option to call down one lightning bolt that knocks enemies away. Play him as a ranged controller who grinds the enemy team down, not as the hero who dives in first.
Strong vs: Seven is strong against heroes who like to group up, because Power Surge's shock damage bounces between nearby enemies and Lightning Ball hits everything caught in its radius. He punishes immobile, low-mobility carries who can't dodge the Static Charge setup and the stun that follows. He performs well against heroes who want to hold ground or fight in tight spaces, where his slow and the Storm Cloud damage field cover the whole area. Squishy backline heroes who hide behind their frontline are also easy prey for a well-placed Lightning Ball into a Static Charge setup. Broadly, the more the enemy team clumps, the better Seven's kit works.
Weak vs: Seven struggles against heroes who can disrupt a channel, because Storm Cloud asks him to commit and hold position to get any value. Long-range poke heroes who hit him from outside his ball's reach cause problems, since his biggest damage comes from mid-range area tools. Enemies with reliable displacement, knock-up, or silence can cancel his ultimate and leave him exposed. He is also fragile when caught alone — none of his four abilities is a dash or blink, so once he's pinned he has to fight his way out. Finally, opponents who spread out and refuse to clump blunt Power Surge's bounce damage and make Static Charge a single-target setup rather than a team stun.
Wraith is a fast-talking, fast-firing duelist who wins by isolating one enemy and deleting them before their team can react. Her kit is built on The Rake's rapid fire backed by Full Auto, which spikes her fire rate and adds bonus spirit damage per bullet. Card Trick chips and debuffs from range, while Telekinesis lets her lift a chosen hero into the air, slam them, and slow them so she decides who dies first. Project Mind gives her the mobility to teleport either into a fight to commit or out of one to escape. Play her aggressively, but pick fights she can actually finish one-on-one instead of standing in the middle of a team brawl.
Strong vs: Wraith thrives against squishy, immobile heroes she can isolate and delete one-on-one. Heroes who stand still to cast or channel are easy Telekinesis targets, because lifting them removes them from their own plan. Slower heroes with no dash or escape get run down by her sustained rapid fire and stuck by Club cards. She punishes anyone who strays from their team, since a single caught hero is a dead hero. Low-mobility backline carries should fear her pick potential most of all.
Weak vs: Wraith struggles against heroes who survive her opening burst and turn the fight around on her. Crowd-control, stuns, and silences hurt her badly, because Telekinesis and Project Mind both have cast or channel windows that can be interrupted. Tanky bruisers and heroes with strong sustain outlast her damage when she cannot isolate them. Coordinated teams who group up deny her the solo picks she depends on. Anyone who forces her to fight with her cooldowns and teleport down can punish her hard.
Seven has the larger base health pool at 730, compared to 730 for Wraith.
Seven has the higher weapon DPS at 62.974, versus 59.682 for Wraith.
Neither hero is strictly better — they fit different roles. Seven is a Mystic and Wraith is a Marksman, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.