GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
Hero portraits:
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Vindicta (Marksman) and McGinnis (Mystic) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Vindicta is a Marksman hero with 755 base health and 53.377 weapon DPS. McGinnis is a Mystic hero with 780 base health and 72.381weapon DPS. In a direct comparison, McGinnis has the larger health pool, while McGinnis brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Vindicta currently has the higher win rate this week — 49.4% for Vindicta vs 48% for McGinnis. Vindicta also sits in tier B in the live meta.
Live data from 1,115,364+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Vindicta | McGinnis |
|---|---|---|
| Max Health | 755 | 780 |
| Move Speed | 7.9 | 6.7 |
| Stamina | 2 | 2 |
| Health Regen | 2 | 2 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Vindicta | McGinnis |
|---|---|---|
| DPS | 53.4 | 72.4 |
| Sustained DPS | 32.1 | 45.4 |
| Bullet Damage | 12.33 | 6.08 |
| Fire Rate (RPS) | 4.33 | 4.76 |
| Clip Size | 19 | 66 |
| Reload (s) | 2.9 | 3.3 |
| Bullet Speed | 660 | 650 |
| Can Crit | Yes | Yes |
Vindicta is a mobile marksman built to fight from maximum range and delete weakened targets. Her rifle rewards spacing, since its falloff runs from 20m out to 64m, so you want to hold the edge of a fight rather than dive into it. She opens by sending Crow Familiar into a target to bleed them and shred their bullet and spirit resist, then lifts off with Flight to keep the distance open. For most of an engagement you chip with the rifle and hold Assassinate for anyone who drops below half health, where the scoped shot deals bonus damage. She dies fast if caught out of position, so treat every fight as a trade of vision and range, not a ground brawl.
Strong vs: Vindicta punishes squishy backline heroes who can't close the gap quickly, since she outranges most of the cast. She's strongest against anyone who drops below half health, where Assassinate's bonus damage and kill stacks snowball the game. Tethering with Stake silences movement abilities, which ruins heroes who rely on mobility to escape or reposition. Her bleed from Crow Familiar also pressures heroes who depend on healing to stay alive.
Weak vs: Vindicta is fragile and folds to heroes who can dive her and force close-quarters fights. Slowing Hex disables Flight, leaving her stranded on the ground, and it also strips the escape value out of her kit. Stuns and disables that land before she can fly up will get her killed, and she can't dash during Flight by default. Long-range pressure that forces her off the rifle while she's scoped also takes her out of the fight.
McGinnis is a Support and Disruption hero who reshapes the battlefield with deployables rather than winning straight-up duels. Her Services Rendered machine gun spins up over two seconds to a much higher fire rate and wider spread, so she wants to be shooting for extended stretches instead of trading quick pot-shots. Mini Turrets lock down lanes and objectives, Medicinal Specter keeps a squad topped up, Spectral Wall splits the terrain and traps enemies, and Heavy Barrage rains homing rockets on faraway targets. Play her as a zone-control anchor: set up turrets and healing before a fight, then use the wall to cut off escapes and the ult to punish anyone caught in the open. She is a force multiplier, not a frontline brawler, so positioning behind your team matters more than hunting a highlight solo kill.
Strong vs: McGinnis punishes heroes that stand still or dive into predictable spots, because a pre-placed turret and an erupted wall leave them nowhere to go. Squishy casters and long-range snipers feel the pressure of Mini Turrets and Heavy Barrage reaching them without her committing. Assassins that rely on a single gap-closer can get trapped the moment Spectral Wall erupts. Teams that clump up around objectives are ideal targets for her rockets and turret focus. She is strongest in any fight where she gets to set up ahead of time.
Weak vs: Mobile heroes that can hop over or dash past Spectral Wall largely ignore her main control tool. Bursty divers who close the gap before turrets spin up can delete her, since she has low mobility and a slow-firing weapon early. Long-range poke and healing reduction wear her down while her deployables are on cooldown. Enemies who quickly clear turrets can deny her zone control and collect the bounty. Any pick that forces her to fight alone in the open negates her support strengths.
McGinnis has the larger base health pool at 780, compared to 755 for Vindicta.
McGinnis has the higher weapon DPS at 72.381, versus 53.377 for Vindicta.
Neither hero is strictly better — they fit different roles. Vindicta is a Marksman and McGinnis is a Mystic, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.