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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Vindicta is a mobile marksman built to fight from maximum range and delete weakened targets. Her rifle rewards spacing, since its falloff runs from 20m out to 64m, so you want to hold the edge of a fight rather than dive into it. She opens by sending Crow Familiar into a target to bleed them and shred their bullet and spirit resist, then lifts off with Flight to keep the distance open. For most of an engagement you chip with the rifle and hold Assassinate for anyone who drops below half health, where the scoped shot deals bonus damage. She dies fast if caught out of position, so treat every fight as a trade of vision and range, not a ground brawl.
Vindicta is a marksman hero in Deadlock, the hybrid MOBA-shooter by Valve. With 755 max health, 53.377 weapon DPS, and 2 stamina,Vindicta excels at ranged damage output.Core strengths: Vindicta punishes squishy backline heroes who can't close the gap quickly, since she outranges most of the cast. She's strongest against anyone who drops below half health, where Assassinate's bonus damage and kill stacks snowball the game. Tethering with Stake silences movement abilities, which ruins heroes who rely on mobility to escape or reposition. Her bleed from Crow Familiar also pressures heroes who depend on healing to stay alive.. Key weakness: Vindicta is fragile and folds to heroes who can dive her and force close-quarters fights. Slowing Hex disables Flight, leaving her stranded on the ground, and it also strips the escape value out of her kit. Stuns and disables that land before she can fly up will get her killed, and she can't dash during Flight by default. Long-range pressure that forces her off the rifle while she's scoped also takes her out of the fight..Find Vindicta's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Vindicta is a fragile long-range sniper who fights from maximum distance, shredding a target with Crow Familiar and tethering them with Stake before finishing with Assassinate. Play her at the back of fights, hold your escape, and farm Assassinate kills on heroes below half health to stack weapon damage. She punishes overextension but dies instantly if she gets caught up close.
Vindicta is a mobile marksman built to fight from maximum range and delete weakened targets. Her rifle rewards spacing, since its falloff runs from 20m out to 64m, so you want to hold the edge of a fight rather than dive into it. She opens by sending Crow Familiar into a target to bleed them and shred their bullet and spirit resist, then lifts off with Flight to keep the distance open. For most of an engagement you chip with the rifle and hold Assassinate for anyone who drops below half health, where the scoped shot deals bonus damage. She dies fast if caught out of position, so treat every fight as a trade of vision and range, not a ground brawl.
Stay in lane and farm safely, using the rifle's range to poke enemies without committing. Keep Flight in reserve as an escape rather than an opener while your damage is still low. Crow Familiar is your harassment tool; land it to bleed a laner and threaten a follow-up. Shove waves and take camps, but don't wander alone with no teammate able to back you up.
Start rotating to skirmishes where you can stand behind your team and pick off low-health heroes with Assassinate. Use Flight to reposition over fights and stay safe, then drop back down when pressured. Crow Familiar sets up kills by shredding resistances and slowing incoming healing on the target. Look for enemies below half health, since that's where Assassinate's bonus damage and kill-stacking weapon damage shine.
Stay at the back of teamfights and let your frontline absorb the engage while you snipe from range. Assassinate can pierce through enemies and lands instantly over any distance, so line up the backline. Fight from high ground or behind cover, and use Flight to escape a dive instead of chasing a kill. Every Assassinate kill stacks bonus weapon damage that carries into the next fight, so finishing kills matters more than raw damage.
Open with Crow Familiar to bleed the target and strip their resistances. Follow with Stake to tether them in place and shut down their movement abilities, then land Assassinate for the finish. You can cast Crow Familiar and Stake while scoped without unscoping, so keep the rifle trained on your target. Use Flight to gain height and item range before a fight, and remember it lets you melee and parry without dropping altitude.
Vindicta punishes squishy backline heroes who can't close the gap quickly, since she outranges most of the cast. She's strongest against anyone who drops below half health, where Assassinate's bonus damage and kill stacks snowball the game. Tethering with Stake silences movement abilities, which ruins heroes who rely on mobility to escape or reposition. Her bleed from Crow Familiar also pressures heroes who depend on healing to stay alive.
Vindicta is fragile and folds to heroes who can dive her and force close-quarters fights. Slowing Hex disables Flight, leaving her stranded on the ground, and it also strips the escape value out of her kit. Stuns and disables that land before she can fly up will get her killed, and she can't dash during Flight by default. Long-range pressure that forces her off the rifle while she's scoped also takes her out of the fight.
Vindicta loves teammates who hold enemies in place so her Assassinate can land cleanly. Crow Familiar's resist shred makes her a strong partner for any hero dealing burst damage into the same target. A frontline that draws the engage lets her sit at range and stack Assassinate kills. Healing and shields keep her alive through a dive long enough to fly out and re-establish distance.
Get 1-on-1 coaching or duo-queue with a pro to climb faster on Vindicta.
Live data from 1,283,508 ranked matches · Source: deadlock-api.com · updated weekly

Vindicta is a mobile marksman built to fight from maximum range and delete weakened targets. Her rifle rewards spacing, since its falloff runs from 20m out to 64m, so you want to hold the edge of a fight rather than dive into it. She opens by sending Crow Familiar into a target to bleed them and shred their bullet and spirit resist, then lifts off with Flight to keep the distance open. For most of an engagement you chip with the rifle and hold Assassinate for anyone who drops below half health, where the scoped shot deals bonus damage. She dies fast if caught out of position, so treat every fight as a trade of vision and range, not a ground brawl.
Stake
Flight
Crow Familiar
Assassinate
Stake
Flight
Crow Familiar
AssassinateRecommended item build from the community wiki.
Extra Regen
Headshot Booster
Extra Spirit
Extra Charge
Long Range
Slowing Bullets
Quicksilver Reload
Sharpshooter
Rapid Recharge
Fortitude
Improved Spirit
Lucky Shot
Boundless Spirit
SilencerData sourced from game files & community analytics. Values may change with patches.