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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Wraith (Marksman) and Dynamo (Mystic) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Wraith is a Marksman hero with 730 base health and 59.682 weapon DPS. Dynamo is a Mystic hero with 880 base health and 48weapon DPS. In a direct comparison, Dynamo has the larger health pool, while Wraith brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Dynamo currently has the higher win rate this week — 50.9% for Wraith vs 52% for Dynamo. Dynamo also sits in tier A in the live meta.
Live data from 1,156,576+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Wraith | Dynamo |
|---|---|---|
| Max Health | 730 | 880 |
| Move Speed | 7.2 | 6.7 |
| Stamina | 3 | 3 |
| Health Regen | 2 | 1.75 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Wraith | Dynamo |
|---|---|---|
| DPS | 59.7 | 48.0 |
| Sustained DPS | 37.9 | 33.2 |
| Bullet Damage | 5.64 | 12.6 |
| Fire Rate (RPS) | 10.58 | 3.81 |
| Clip Size | 52 | 20 |
| Reload (s) | 2.8 | 2.4 |
| Bullet Speed | 571.5 | 320 |
| Can Crit | Yes | Yes |
Wraith is a fast-talking, fast-firing duelist who wins by isolating one enemy and deleting them before their team can react. Her kit is built on The Rake's rapid fire backed by Full Auto, which spikes her fire rate and adds bonus spirit damage per bullet. Card Trick chips and debuffs from range, while Telekinesis lets her lift a chosen hero into the air, slam them, and slow them so she decides who dies first. Project Mind gives her the mobility to teleport either into a fight to commit or out of one to escape. Play her aggressively, but pick fights she can actually finish one-on-one instead of standing in the middle of a team brawl.
Strong vs: Wraith thrives against squishy, immobile heroes she can isolate and delete one-on-one. Heroes who stand still to cast or channel are easy Telekinesis targets, because lifting them removes them from their own plan. Slower heroes with no dash or escape get run down by her sustained rapid fire and stuck by Club cards. She punishes anyone who strays from their team, since a single caught hero is a dead hero. Low-mobility backline carries should fear her pick potential most of all.
Weak vs: Wraith struggles against heroes who survive her opening burst and turn the fight around on her. Crowd-control, stuns, and silences hurt her badly, because Telekinesis and Project Mind both have cast or channel windows that can be interrupted. Tanky bruisers and heroes with strong sustain outlast her damage when she cannot isolate them. Coordinated teams who group up deny her the solo picks she depends on. Anyone who forces her to fight with her cooldowns and teleport down can punish her hard.
Dynamo is a supportive initiator who plays a half-step behind his team, healing them with Rejuvenating Aurora and repositioning them with Quantum Entanglement. His job in a fight is to set up picks rather than to frontline: he knocks enemies into the air with Kinetic Pulse and then catches the survivors. He is a medium-range heavy hitter with 880 health and no base bullet resist, so he survives by healing, spacing, and dodging instead of soaking damage. He can turn a lost fight with Singularity, a channeled ultimate that pulls in and stuns nearby enemies while dealing damage over time. Because Rejuvenating Aurora and Singularity are both channels, he wants to start fights on his own terms and stay clear of silences and stuns.
Strong vs: Dynamo shines against enemies who like to group up, because Singularity pulls in and stuns everyone caught in its radius. He is great against telegraphed burst ultimates, since Quantum Entanglement can be used right before an effect like Infernus' Concussive Combustion lands to nullify it. He also punishes low-mobility targets who cannot double-jump over Kinetic Pulse or instantly displace out of the Singularity pull. Any team that wins long, sustained fights will appreciate his healing, which keeps allies alive through extended pushes.
Weak vs: Dynamo struggles against instant-displacement tools, because Singularity's pull is continuous and can only be broken by effects like Paradox's Paradoxical Swap. Enemies who buy Unstoppable are a headache: it suppresses Singularity's stun and pull, drops Kinetic Pulse's move slow, and protects against future knockups. Anyone who can interrupt a channel threatens both Rejuvenating Aurora and Singularity, and the item Slowing Hex straight-up disables Quantum Entanglement. Nimble enemies can simply double-jump over Kinetic Pulse, and Debuff Resist shortens the knockup plus the pulse's secondary debuffs.
Dynamo has the larger base health pool at 880, compared to 730 for Wraith.
Wraith has the higher weapon DPS at 59.682, versus 48 for Dynamo.
Neither hero is strictly better — they fit different roles. Wraith is a Marksman and Dynamo is a Mystic, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.