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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Grey Talon (Marksman) and Viscous (Mystic) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Grey Talon is a Marksman hero with 780 base health and 39.184 weapon DPS. Viscous is a Mystic hero with 780 base health and 49.238weapon DPS. In a direct comparison, Grey Talon has the larger health pool, while Viscous brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Grey Talon currently has the higher win rate this week — 47% for Grey Talon vs 45.7% for Viscous. Grey Talon also sits in tier C in the live meta.
Live data from 554,492+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Grey Talon | Viscous |
|---|---|---|
| Max Health | 780 | 780 |
| Move Speed | 6.3 | 7.2 |
| Stamina | 4 | 3 |
| Health Regen | 1.5 | 2 |
| Light Melee | 50 | 63 |
| Heavy Melee | 116 | 116 |
| Stat | Grey Talon | Viscous |
|---|---|---|
| DPS | 39.2 | 49.2 |
| Sustained DPS | 31.8 | 30.9 |
| Bullet Damage | 23.51 | 10.34 |
| Fire Rate (RPS) | 1.67 | 4.76 |
| Clip Size | 17 | 20 |
| Reload (s) | 2.4 | 2.5 |
| Bullet Speed | 495.3 | 254 |
| Can Crit | Yes | Yes |
Grey Talon is a long-range precision hunter who controls space with a chargeable piercing arrow, a trap, and a controllable spirit owl. He plays best at distance, using his bow's long falloff from 18m to 54m to whittle enemies down, then committing with Charged Shot and Guided Owl to finish them off. Rain of Arrows lifts him high into the air as a mobile firing platform with multishot, letting him threaten from unusual angles. Spirit Snare turns chokepoints and escape routes into traps that interrupt, silence, disarm, and prevent item usage. He is fragile and hates being caught out in the open without an escape, so positioning and cooldown awareness are everything. Play him patient: poke from range, trap the path, then execute.
Strong vs: Grey Talon thrives against heroes who rely on channeled ultimates he can interrupt from a distance, such as Seven's Storm Cloud and McGinnis's Heavy Barrage. Spirit Snare silences, disarms, and prevents item usage, so it shuts down heroes who depend on item actives or channeled abilities to survive. His long range and piercing arrow punish clumped enemies and anyone forced to walk predictable paths. Rain of Arrows lets him attack from the air, where many heroes struggle to reach him. He naturally picks apart slow, immobile targets that cannot close the gap quickly.
Weak vs: He is fragile, with low health and no mobility outside Rain of Arrows, so fast gap-closers who reach him can delete him before he disengages. Crowd-control suppression like Unstoppable or a dispel like Dispel Magic shrugs off his Snare, and its effect is also reduced by Debuff Resist. While holding a Charged Shot his walk speed drops to 1.5 m/s, making him a sitting duck if forced to hold it under pressure. Touching the ground instantly ends Rain of Arrows, so mistimed landings leave him exposed. Slowing Hex disables Rain of Arrows outright.
Viscous is an evasive, disruptive bruiser who wins fights by outlasting and repositioning rather than out-bursting. He throws Splatter to paint the ground with goo, slowing enemies caught in the puddles while giving himself and his allies faster slides. The Cube is his panic button and his rescue tool: encasing a target makes them invulnerable and boosts health regen, and he can use it on himself or a teammate. Puddle Punch lets him knock enemies around, displacing them away from teammates or into bad spots. When he wants to commit, Goo Ball turns him into a bouncing, damage-stunning wrecking ball with heavy bullet and spirit resist. Play him patiently: chip, slow, cube out of danger, then roll in when the fight tips your way.
Strong vs: Viscous does well against heroes who rely on a single burst window, since The Cube simply erases that damage. He punishes slow, clumping compositions because Splatter and Puddle Punch hit everyone in an area. Heroes who need to stand still and channel suffer against his knockback and displacement. His resist-heavy Goo Ball lets him survive against burst-damage heroes who expect to delete him.
Weak vs: Enemies with strong, repeatable poke can wear Viscous down before he commits, and The Cube only buys time rather than winning the fight. Parries hurt him: Puddle Punch can be parried, and parrying it procs Rebuttal, though Viscous himself isn't stunned if that happens. Displacement and knockback can push his cube around or yank targets out of his goo. His damage comes in steady chips rather than one big burst, so sustain-heavy bruisers and healers can outlast him. If The Cube is on cooldown when he gets focused, he has no panic button left.
Grey Talon has the larger base health pool at 780, compared to 780 for Viscous.
Viscous has the higher weapon DPS at 49.238, versus 39.184 for Grey Talon.
Neither hero is strictly better — they fit different roles. Grey Talon is a Marksman and Viscous is a Mystic, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.