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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Infernus (Marksman) and Dynamo (Mystic) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Infernus is a Marksman hero with 830 base health and 52.381 weapon DPS. Dynamo is a Mystic hero with 880 base health and 48weapon DPS. In a direct comparison, Dynamo has the larger health pool, while Infernus brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Dynamo currently has the higher win rate this week — 49.1% for Infernus vs 52% for Dynamo. Dynamo also sits in tier A in the live meta.
Live data from 1,319,908+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Infernus | Dynamo |
|---|---|---|
| Max Health | 830 | 880 |
| Move Speed | 6.7 | 6.7 |
| Stamina | 3 | 3 |
| Health Regen | 2 | 1.75 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Infernus | Dynamo |
|---|---|---|
| DPS | 52.4 | 48.0 |
| Sustained DPS | 29.2 | 33.2 |
| Bullet Damage | 5.5 | 12.6 |
| Fire Rate (RPS) | 9.52 | 3.81 |
| Clip Size | 27 | 20 |
| Reload (s) | 2.3 | 2.4 |
| Bullet Speed | 660.4 | 320 |
| Can Crit | Yes | Yes |
Infernus is a fire-wielding Ixian who wins by keeping a burn alive, not by landing one big hit. His weapon, Incendiary Remarks, builds up Afterburn with every shot, so rapid-fire hits keep spirit damage ticking on a target even after he stops shooting. Napalm coats enemies, slows them, and makes them take more damage, which is your setup for everything else. Flame Dash is the engage and escape tool: he dashes forward with slow resistance while leaving a flaming trail that burns anyone chasing or fleeing through it. Concussive Combustion turns him into a living bomb, dealing spirit damage and stunning everything nearby after a short delay, and once cast it cannot be interrupted. You play him by constantly refreshing Afterburn, keeping targets coated in napalm, and timing the bomb for clumped fights or dives.
Strong vs: Infernus punishes slow or clustered targets, because anyone who cannot escape a Napalm coat simply keeps burning. He is strong against enemy comps that want to dive and stand on him: when they commit, Concussive Combustion stuns everything nearby. Afterburn's sustained spirit damage grinds down heroes who rely on health and regen rather than burst, since the burn keeps ticking after a fight looks lost. Coating a whole group with Napalm raises the damage they take, so your team's follow-up lands harder too.
Weak vs: Infernus struggles against anything that removes or resists his debuffs, since both Napalm's effect and Afterburn can be dispelled and Debuff Resist cuts Afterburn's base and maximum burn duration (though not its build-up). Long-range poke and burst heroes can kill him before Afterburn ever stacks, because his burn needs time to pay off. Flame Dash can be interrupted by Majestic Leap, Ethereal Shift, or Refresher, and being slowed or disabled keeps him from closing the distance. Caught without Concussive Combustion ready, he has little instant threat and can be run over.
Dynamo is a supportive initiator who plays a half-step behind his team, healing them with Rejuvenating Aurora and repositioning them with Quantum Entanglement. His job in a fight is to set up picks rather than to frontline: he knocks enemies into the air with Kinetic Pulse and then catches the survivors. He is a medium-range heavy hitter with 880 health and no base bullet resist, so he survives by healing, spacing, and dodging instead of soaking damage. He can turn a lost fight with Singularity, a channeled ultimate that pulls in and stuns nearby enemies while dealing damage over time. Because Rejuvenating Aurora and Singularity are both channels, he wants to start fights on his own terms and stay clear of silences and stuns.
Strong vs: Dynamo shines against enemies who like to group up, because Singularity pulls in and stuns everyone caught in its radius. He is great against telegraphed burst ultimates, since Quantum Entanglement can be used right before an effect like Infernus' Concussive Combustion lands to nullify it. He also punishes low-mobility targets who cannot double-jump over Kinetic Pulse or instantly displace out of the Singularity pull. Any team that wins long, sustained fights will appreciate his healing, which keeps allies alive through extended pushes.
Weak vs: Dynamo struggles against instant-displacement tools, because Singularity's pull is continuous and can only be broken by effects like Paradox's Paradoxical Swap. Enemies who buy Unstoppable are a headache: it suppresses Singularity's stun and pull, drops Kinetic Pulse's move slow, and protects against future knockups. Anyone who can interrupt a channel threatens both Rejuvenating Aurora and Singularity, and the item Slowing Hex straight-up disables Quantum Entanglement. Nimble enemies can simply double-jump over Kinetic Pulse, and Debuff Resist shortens the knockup plus the pulse's secondary debuffs.
Dynamo has the larger base health pool at 880, compared to 830 for Infernus.
Infernus has the higher weapon DPS at 52.381, versus 48 for Dynamo.
Neither hero is strictly better — they fit different roles. Infernus is a Marksman and Dynamo is a Mystic, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.