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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Infernus (Marksman) and Seven (Mystic) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Infernus is a Marksman hero with 830 base health and 52.381 weapon DPS. Seven is a Mystic hero with 730 base health and 62.974weapon DPS. In a direct comparison, Infernus has the larger health pool, while Seven brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Seven currently has the higher win rate this week — 49.1% for Infernus vs 54.8% for Seven. Seven also sits in tier S in the live meta.
Live data from 1,313,283+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Infernus | Seven |
|---|---|---|
| Max Health | 830 | 730 |
| Move Speed | 6.7 | 6.7 |
| Stamina | 3 | 3 |
| Health Regen | 2 | 1 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Infernus | Seven |
|---|---|---|
| DPS | 52.4 | 63.0 |
| Sustained DPS | 29.2 | 42.8 |
| Bullet Damage | 5.5 | 10.8 |
| Fire Rate (RPS) | 9.52 | 5.83 |
| Clip Size | 27 | 29 |
| Reload (s) | 2.3 | 2.4 |
| Bullet Speed | 660.4 | 635 |
| Can Crit | Yes | Yes |
Infernus is a fire-wielding Ixian who wins by keeping a burn alive, not by landing one big hit. His weapon, Incendiary Remarks, builds up Afterburn with every shot, so rapid-fire hits keep spirit damage ticking on a target even after he stops shooting. Napalm coats enemies, slows them, and makes them take more damage, which is your setup for everything else. Flame Dash is the engage and escape tool: he dashes forward with slow resistance while leaving a flaming trail that burns anyone chasing or fleeing through it. Concussive Combustion turns him into a living bomb, dealing spirit damage and stunning everything nearby after a short delay, and once cast it cannot be interrupted. You play him by constantly refreshing Afterburn, keeping targets coated in napalm, and timing the bomb for clumped fights or dives.
Strong vs: Infernus punishes slow or clustered targets, because anyone who cannot escape a Napalm coat simply keeps burning. He is strong against enemy comps that want to dive and stand on him: when they commit, Concussive Combustion stuns everything nearby. Afterburn's sustained spirit damage grinds down heroes who rely on health and regen rather than burst, since the burn keeps ticking after a fight looks lost. Coating a whole group with Napalm raises the damage they take, so your team's follow-up lands harder too.
Weak vs: Infernus struggles against anything that removes or resists his debuffs, since both Napalm's effect and Afterburn can be dispelled and Debuff Resist cuts Afterburn's base and maximum burn duration (though not its build-up). Long-range poke and burst heroes can kill him before Afterburn ever stacks, because his burn needs time to pay off. Flame Dash can be interrupted by Majestic Leap, Ethereal Shift, or Refresher, and being slowed or disabled keeps him from closing the distance. Caught without Concussive Combustion ready, he has little instant threat and can be run over.
Seven wins fights by shaping where the enemy is allowed to stand. He pokes and zones with Lightning Ball, rides Power Surge on his burst weapon to punish anyone who groups up, and tags a priority target with Static Charge so a delayed stun sets up the kill. He is at his best in drawn-out, area-focused fights where his bullets and abilities keep pressure on several enemies at once. When a fight is committed, he channels Storm Cloud and becomes a moving damage field, with the option to call down one lightning bolt that knocks enemies away. Play him as a ranged controller who grinds the enemy team down, not as the hero who dives in first.
Strong vs: Seven is strong against heroes who like to group up, because Power Surge's shock damage bounces between nearby enemies and Lightning Ball hits everything caught in its radius. He punishes immobile, low-mobility carries who can't dodge the Static Charge setup and the stun that follows. He performs well against heroes who want to hold ground or fight in tight spaces, where his slow and the Storm Cloud damage field cover the whole area. Squishy backline heroes who hide behind their frontline are also easy prey for a well-placed Lightning Ball into a Static Charge setup. Broadly, the more the enemy team clumps, the better Seven's kit works.
Weak vs: Seven struggles against heroes who can disrupt a channel, because Storm Cloud asks him to commit and hold position to get any value. Long-range poke heroes who hit him from outside his ball's reach cause problems, since his biggest damage comes from mid-range area tools. Enemies with reliable displacement, knock-up, or silence can cancel his ultimate and leave him exposed. He is also fragile when caught alone — none of his four abilities is a dash or blink, so once he's pinned he has to fight his way out. Finally, opponents who spread out and refuse to clump blunt Power Surge's bounce damage and make Static Charge a single-target setup rather than a team stun.
Infernus has the larger base health pool at 830, compared to 730 for Seven.
Seven has the higher weapon DPS at 62.974, versus 52.381 for Infernus.
Neither hero is strictly better — they fit different roles. Infernus is a Marksman and Seven is a Mystic, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.