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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Compare Lady Geist (Mystic) and Mo & Krill (Brawler) in Deadlock — stats, weapon, abilities, and playstyle side by side.
Lady Geist is a Mystic hero with 880 base health and 43.809 weapon DPS. Mo & Krill is a Brawler hero with 930 base health and 59.682weapon DPS. In a direct comparison, Mo & Krill has the larger health pool, while Mo & Krill brings more raw weapon damage per second.
Raw stats only tell part of the story — abilities, item builds, and player skill decide most matchups. Compare the ability lists below, then check each hero's full guide for builds and counters.
Based on real ranked matches from deadlock-api.com, Lady Geist currently has the higher win rate this week — 50.9% for Lady Geist vs 50.1% for Mo & Krill. Lady Geist also sits in tier A in the live meta.
Live data from 820,360+ ranked matches · Source: deadlock-api.com · updated weekly
| Stat | Lady Geist | Mo & Krill |
|---|---|---|
| Max Health | 880 | 930 |
| Move Speed | 6.3 | 8 |
| Stamina | 3 | 3 |
| Health Regen | 1 | 1 |
| Light Melee | 50 | 50 |
| Heavy Melee | 116 | 116 |
| Stat | Lady Geist | Mo & Krill |
|---|---|---|
| DPS | 43.8 | 59.7 |
| Sustained DPS | 27.2 | 34.2 |
| Bullet Damage | 20.7 | 2.82 |
| Fire Rate (RPS) | 2.12 | 5.29 |
| Clip Size | 9 | 20 |
| Reload (s) | 2.6 | 2.8 |
| Bullet Speed | 828 | 320 |
| Can Crit | Yes | Yes |
Lady Geist is a self-damage spirit bruiser who spends her own health to cast Essence Bomb and Malice, then refills it by draining enemies with Life Drain. She wants to hold medium range, chip opponents with her heavy-hitting Johann's Gift, and treat her health bar as fuel rather than a shield. Her whole kit is a loop: pay health, deal damage, drain it back, and hold Soul Exchange for the moment a kill is on the line. She lives in drawn-out skirmishes where sustain matters more than burst, and she wilts when caught without a target to drain. Play her patiently, keep a drainable enemy or unit nearby, and never overcommit when your health is the thing you're spending.
Strong vs: Lady Geist is comfortable into low-health backliners she can out-sustain, since Life Drain turns their damage into her healing while Malice stacks wear them down. She does well in extended, grindy fights where sustaining off a durable target matters more than burst. Soul Exchange is a nightmare for an enemy caught at high health, because it can slam them down and top her up in a single button. She also punishes anything that wants a long duel, since the longer you trade, the more Malice stacks and drain healing she accumulates. Give her a target to feed on and she simply does not run out of health.
Weak vs: Her low base health pool means concentrated burst can kill her before she ever gets a drain off, so heroes who can delete her in a short window are a real threat. Anti-heal and healing reduction items blunt Life Drain's payoff, and dispel or debuff-resist tools strip her Malice stacks. Silence and hard crowd control stop her from reaching Soul Exchange, and a well-timed Counterspell can catch the swap. Long-range poke that keeps her from closing to drain range is also a problem, since her kit wants a target within reach. Without a drainable target nearby, she has no way to refill and folds fast.
Mo & Krill are a disruptive, tanky initiator who want to be in the middle of every fight, not on its edges. They start fights by Burrowing toward the enemy, which speeds them up and grants bullet and spirit armor, then pop out for a knockup and slow on anyone caught above them. Sand Blast disarms enemies in front so they can't shoot back while the team collapses on them. Scorn is their sustain: spray it into a crowd to heal off the damage, and the heal is stronger against enemy heroes, so staying aggressive keeps them alive. Combo is the payoff, holding a chosen target in place so the team can delete them. Play them as the front-line thread who drags fights where they want and refuses to die.
Strong vs: Mo & Krill bully heroes whose damage depends on a single gun, because Sand Blast disarms their weapon while they walk them down with Burrow and Combo. Their armor and Scorn sustain make them strong against poke comps that want to chip them from range instead of committing. They also thrive against enemies who back into corners, where a Burrow knockup and Combo can't be dodged. Any hero who needs their weapon to fight loses most of their output the moment Sand Blast lands.
Weak vs: High-impact lock-down and stun tools hurt a lot, and Knockdown specifically stuns them and immediately cancels Burrow. Because they want to live in the middle of the fight, they can be focused and bursted before Scorn heals them back. Heroes who can kite or disengage out of Combo's range make their committed dives whiff. Combo's long cooldown also means a baited or missed grab leaves them without their best tool for a long stretch.
Mo & Krill has the larger base health pool at 930, compared to 880 for Lady Geist.
Mo & Krill has the higher weapon DPS at 59.682, versus 43.809 for Lady Geist.
Neither hero is strictly better — they fit different roles. Lady Geist is a Mystic and Mo & Krill is a Brawler, so the right pick depends on your team composition, the enemy draft, and which playstyle you are comfortable with. Check the win rates on our tier list for the current patch.