GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
Hero portraits:
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
People ask me this all the time, usually right after a losing streak: is Deadlock coaching actually worth it, or am I just paying someone to tell me to aim better? I've coached enough players to give you a straight answer instead of a sales pitch.
Key points: Here's the honest version; The first honest filter is volume; The second filter is whether you review your own games.
People ask me this all the time, usually right after a losing streak: is Deadlock coaching actually worth it, or am I just paying someone to tell me to aim better? I've coached enough players to give you a straight answer instead of a sales pitch.
Here's the honest version. Coaching is worth it when you're already doing the work and you've hit a wall you can't see past on your own. It is not worth it if you play a few games a week and never watch them back. No coach can fix a problem you don't generate enough reps to have.
The first honest filter is volume. In Deadlock the game changes a lot patch to patch, so you need reps to even feel where you're losing. If you are not playing consistently, your gaps are random, not patterned, and a session mostly teaches you things you'll forget before you can apply them.
The second filter is whether you review your own games. If you never open a replay, a coach is doing the single most valuable habit for you, and you'll lean on that instead of building it. The players who get the most from coaching are the ones who already poke at their own vods and just need sharper eyes.
So what actually holds most players back? Rarely mechanics. It's usually three things buried under the surface: soul economy, positioning, and tilt. Fix those and your rank moves even when your aim doesn't. Miss them and you'll plateau no matter how many headshots you land.
Soul economy is the big one. Players farm inefficiently, skip lanes at the wrong time, or buy the wrong items for the game they're in. It feels like a mechanics problem but it's really a decision problem, and decision problems are exactly what replay review is good at surfacing.
Positioning is next. Dying at minute six because you stood where the enemy wanted you to stand is not bad luck, it's a pattern. A good coach will pause the replay and show you the two seconds before the death, where the actual mistake happened.
Tilt is the quiet rank-killer. Chasing a loss, forcing fights to prove something, running it down after one bad lane. Half of improvement is just staying level enough to make the boring correct play. This is where a companion alongside you genuinely helps, because a calm voice cuts through a spiraling game.
That's the shape of a good session: we pull up your replays and find the real leak, then we play duo games so you can feel it live, and I hand you a concrete, specific plan you can run on your own. Not vague vibes. An actual list of what to change next ten games.
If you want that, start with coaching or pick a focused lessons track. When you'd rather learn by playing next to someone, duo queue is the format I run most, and you keep full control of your own account the whole time.
Now the part that makes me no money: you can get most of this value for free. Watch your own replays and only look at your deaths and your farm. Watch better players and pause to ask why they moved where they moved. Fix the common mistakes first, because they're free to fix.
If you do that for a couple of weeks and you're still stuck, that's your signal. That's when coaching compresses months of trial and error into a handful of games, because I can point at the exact decision you keep repeating instead of you guessing.
One thing I'll never do: touch your account. No sharing logins, no boosting, nothing that gets you banned or that you didn't earn. Sessions are played alongside you, you're the one holding the mouse, and the rank you climb is yours to keep.
So, worth it? If you play a lot and already review your games, yes, coaching will pay for itself in the plateau it breaks. If you don't, save your money, watch your own vods, fix the obvious stuff, and come back when the wall is real. Either way, play on purpose.