GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Billy is a furious frontline brawler who wants to be in your face and stay there. His entire kit is built around melee: his Innate makes his light melees faster, slows him less, and lets him swing without interrupting his reload, and once Blasted is online every melee hit restores ammo and marks the victim Wrecked for 7 seconds. He closes gaps with Rising Ram, planting himself head-first into a target and launching both of them skyward, then crashes down with Bashdown to send out a shockwave and knock enemies up. Chain Gang is his answer to runners - it tethers nearby enemies, cuts off their movement abilities, and drags them back toward him. Play him as the tip of the spear: lead the charge, force fights, and never back down from a duel.
Billy is a brawler hero in Deadlock, the hybrid MOBA-shooter by Valve. With 820 max health, 74.12 weapon DPS, and 3 stamina,Billy excels at frontline combat and sustained trades.Core strengths: Billy thrives against squishy ranged carries and backline mages who depend on dashes, leaps, or flight to escape, because Chain Gang locks out movement abilities and drags them into melee range. Anyone who wants to stand and shoot in a lane eats a Rising Ram launch and a Bashdown knockup-lock. He is strong in chokepoints and around walls where his shockwave covers the space and denies repositioning. Heroes with no reliable way to break or cleanse the tether have a miserable time getting pulled back into the punk goat's reach.. Key weakness: Billy struggles into anything that out-ranges him and refuses to let him close, because if he can't reach melee his ammo, healing, and Wrecked amp all dry up. Crowd-control and cleansing tools hurt him badly: Unstoppable suppresses the pull and Indomitable stops a tethered target from being yanked in, while Debuff Resist shortens Wrecked. Slowing Hex disables Rising Ram outright, and displacement can peel him off a target mid-swing. He also can't punish heroes who keep a hard wall between them, since the tether snaps without line of sight and he has to re-engage from scratch..Find Billy's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Billy is a melee-first frontline bruiser: land Rising Ram to launch a target, slam Bashdown for the knockup, and keep firing while his Blasted passive marks them Wrecked so bullets hit harder. Use Chain Gang to cut off movement abilities and drag runners back into the fight. Keep swinging to reload, heal, and sustain Blasted - Billy wins by staying in melee range.
Billy is a furious frontline brawler who wants to be in your face and stay there. His entire kit is built around melee: his Innate makes his light melees faster, slows him less, and lets him swing without interrupting his reload, and once Blasted is online every melee hit restores ammo and marks the victim Wrecked for 7 seconds. He closes gaps with Rising Ram, planting himself head-first into a target and launching both of them skyward, then crashes down with Bashdown to send out a shockwave and knock enemies up. Chain Gang is his answer to runners - it tethers nearby enemies, cuts off their movement abilities, and drags them back toward him. Play him as the tip of the spear: lead the charge, force fights, and never back down from a duel.
Spend the first minutes leaning on your light melee innate and your gun. Biquette's fast light swings let you hit the Sinner's Sacrifice jackpot and chew through McGinnis' Spectral Wall segments quicker than most heroes because your reload never gets interrupted. Get Blasted online early so melee hits start topping off your ammo and stacking the Wrecked debuff on trades. Rising Ram is your level-one engage check - one connect launches the enemy and refunds half the cooldown, so you can threaten another duel soon after. Don't dive past your lane partner before you have some health to back it up; you are a frontliner, not a solo diver.
Midgame is where Blasted and Bashdown carry your damage. Land a Rising Ram to launch a target, follow with Bashdown's shockwave to knock them up, then open fire while they're Wrecked so your bullets hit amplified. Keep the melee-to-reload loop going and farm Denizens with Blasted active - it heals you and feeds your soul count at the same time. Build into melee items, since Bashdown's slam benefits from them and counts as a heavy melee for item interactions. Hunt squishies who stick near walls or chokepoints, and track their escape tools because Chain Gang ignores movement abilities.
In the late game you are the initiator who tears the fight apart. Call your Chain Gang before you cast it, then land it on the enemy backline so they can't dash or leap out of the slow, and yank them into your team's damage. Bashdown controls chokepoints and objectives, and its shockwave knockup can break up a push or cancel a dive. Your Wrecked amp rewards sustained melee uptime, so keep hitting heroes, structures, or summoned units to refresh it. With the resistances from your ultimate upgrade you can eat the first volley and let your team trade behind you.
The bread-and-butter line is Rising Ram into Bashdown: Ram launches the target and refunds cooldown, then Bashdown pulls them down and knocks them up while you keep firing on the Wrecked victim. Weave a melee swing in between bursts of gunfire to reload instantly and extend Blasted. Chain Gang sets up everything - tether first, then Rising Ram whoever you pulled, then Bashdown to hold them in the shockwave. Against slippery heroes, Chain Gang's slow plus movement-ability lock stops the escape before the pull even resolves. Remember Bashdown procs your melee effects, so it double-dips your reload and Blasted value.
Billy thrives against squishy ranged carries and backline mages who depend on dashes, leaps, or flight to escape, because Chain Gang locks out movement abilities and drags them into melee range. Anyone who wants to stand and shoot in a lane eats a Rising Ram launch and a Bashdown knockup-lock. He is strong in chokepoints and around walls where his shockwave covers the space and denies repositioning. Heroes with no reliable way to break or cleanse the tether have a miserable time getting pulled back into the punk goat's reach.
Billy struggles into anything that out-ranges him and refuses to let him close, because if he can't reach melee his ammo, healing, and Wrecked amp all dry up. Crowd-control and cleansing tools hurt him badly: Unstoppable suppresses the pull and Indomitable stops a tethered target from being yanked in, while Debuff Resist shortens Wrecked. Slowing Hex disables Rising Ram outright, and displacement can peel him off a target mid-swing. He also can't punish heroes who keep a hard wall between them, since the tether snaps without line of sight and he has to re-engage from scratch.
Billy scales off melee, so melee items like Melee Lifesteal and Melee Charge amplify both Bashdown's slam and his auto-attacks. Once Bashdown counts as a heavy melee it enables item interactions such as Spirit Snatch, opening up more of the pool. He loves teammates who can hold enemies in a clump so his Bashdown shockwave lands on multiple targets, and supports who can keep him topped up while he frontlines. Because Chain Gang groups enemies around him, follow-up AoE from allies lands cleanly, and his Wrecked debuff lets his own gun hit harder.
Get 1-on-1 coaching or duo-queue with a pro to climb faster on Billy.
Live data from 1,258,462 ranked matches · Source: deadlock-api.com · updated weekly

Billy is a furious frontline brawler who wants to be in your face and stay there. His entire kit is built around melee: his Innate makes his light melees faster, slows him less, and lets him swing without interrupting his reload, and once Blasted is online every melee hit restores ammo and marks the victim Wrecked for 7 seconds. He closes gaps with Rising Ram, planting himself head-first into a target and launching both of them skyward, then crashes down with Bashdown to send out a shockwave and knock enemies up. Chain Gang is his answer to runners - it tethers nearby enemies, cuts off their movement abilities, and drags them back toward him. Play him as the tip of the spear: lead the charge, force fights, and never back down from a duel.
Bashdown
Rising Ram
Blasted
Chain Gang
Bashdown
Rising Ram
Blasted
Chain GangRecommended item build from the community wiki.
Melee Lifesteal
Close Quarters
Extra Health
Monster Rounds
Sprint Boots
Berserker
Point Blank
Bullet Armor
Spirit Armor
Colossus
Frenzy
Hunter's Aura
LeechData sourced from game files & community analytics. Values may change with patches.