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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Graves is a necromancer who plays like a close-range beam carry with heavy area denial. Her weapon, The Teacher, latches onto the target nearest your reticle and doubles its damage every 13 consecutive shots, so you commit to one target instead of spraying across several. She stores "death" from anything that dies nearby to charge Jar of Dead, which she throws to summon Deadheads that chase and chip enemies. Grasping Hands and Borrowed Decree flood the map with Ghouls, letting her control space and pressure objectives without standing in the middle of the fight. Essence Theft rewards sustained beam time by stealing weapon damage and spirit resist from her targets, swinging long trades in her favor. Play her patient and positional: pick a target, immobilize them, and let your summons close out the kill.
Graves is a marksman hero in Deadlock, the hybrid MOBA-shooter by Valve. With 730 max health, 35.294 weapon DPS, and 2 stamina,Graves excels at ranged damage output.Core strengths: Graves thrives against squishy, low-mobility heroes she can lock down, since Grasping Hands immobilizes them long enough for Deadheads and her beam to finish the job. The Teacher deals full damage with no falloff inside its range, so she wins extended trades against heroes who try to brawl at close range. Her summons let her pressure heroes who want to avoid direct fights, forcing them to spend resources clearing Ghouls and Deadheads. Essence Theft snowballs against tanky targets who stay in the beam too long, stealing their weapon damage and spirit resist. She also punishes heroes who over-extend into choke points where her rift and Ghouls overlap.. Key weakness: Graves struggles against anything that can delete her summons quickly, because Deadheads and Ghouls take weapon and melee damage and can be shot down. She has only two stamina and below-average mobility, so burst heroes and hard-engage comps punish her before she can set up. Enemies who dispel or prevent her crowd control — Unstoppable, Dispel Magic, or Indomitable — can walk straight through Grasping Hands. Long-range harass also hurts, since her beam deals no damage beyond its max range and she must close the gap to deal any damage at all. Losing her beam target resets the double-damage count, so kiting and target-swapping heroes blunt her uptime..Find Graves's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Graves is a necromancer carry who locks targets down with Grasping Hands, chips them with Jar of Dead Deadheads, and floods the map with Ghouls from Borrowed Decree. Hold The Teacher on one target to land its 13-shot double-damage shot and let Essence Theft steal weapon damage and spirit resist. Play her patient and positional — immobilize, stack your beam, and let your summons close out the fight.
Graves is a necromancer who plays like a close-range beam carry with heavy area denial. Her weapon, The Teacher, latches onto the target nearest your reticle and doubles its damage every 13 consecutive shots, so you commit to one target instead of spraying across several. She stores "death" from anything that dies nearby to charge Jar of Dead, which she throws to summon Deadheads that chase and chip enemies. Grasping Hands and Borrowed Decree flood the map with Ghouls, letting her control space and pressure objectives without standing in the middle of the fight. Essence Theft rewards sustained beam time by stealing weapon damage and spirit resist from her targets, swinging long trades in her favor. Play her patient and positional: pick a target, immobilize them, and let your summons close out the kill.
The laning phase is about charging Jar of Dead, since every trooper, ghoul, or hero that dies nearby adds "death" to your jar, and the first upgrade heals you per pickup. Trade with The Teacher held on a single target to build toward its double-damage shot, and skip headshot items entirely because Graves can't use them. Use Grasping Hands to immobilize an over-extended laner, then drop Deadheads and beam them down. Build into sustained weapon damage, fire rate, and ammo; Extended Magazine, Restorative Shot, and Extra Stamina are heavily weighted picks for her.
Mid game is where Graves' area denial takes over. Drop a Borrowed Decree gravestone near a lane or objective to keep a steady trickle of Ghouls shambling toward the enemy, remembering the gravestone is visible on the minimap and dies to two heavy melees. Pair that Ghoul pressure with Grasping Hands to keep enemies inside the burst, and rotate toward fights where your Deadheads can finish staggered targets. Keep Essence Theft stacked by holding your beam on one target for the full duration before swapping. Items like Active Reload, Mystic Shot, and Duration Extender push this pressure even further.
In late game Graves is a teamfight lock-down carry who wins by stacking Essence Theft and controlling space with summons. Hold your beam on the same target to reach the full steal while your Deadheads and Ghouls clean up anyone who tries to reposition. Grasping Hands is your pick tool: immobilizing a key carry lets your whole team collapse on them. Borrowed Decree gravestones and Ghoul waves keep side lanes and objectives pressured while you group with your team. Buy around survivability and cooldown so the rift and your summons keep flowing through extended fights.
Core combo: land Grasping Hands to immobilize, then unload The Teacher on the trapped target while throwing Jar of Dead Deadheads, which prioritize your weapon target. Objective combo: place a Borrowed Decree gravestone to spawn Ghouls, then wall off the area with Grasping Hands so enemies eat both the Ghoul explosions and the immobilize. Teamfight opener: stack Essence Theft on the front-most target for its build-up time, then swap your beam onto the carry to apply the stolen-power swing. Whenever you're safe, keep tapping targets to bank "death" so your next Jar of Dead cast is ready. Air-dash while firing to keep your beam up without spending ammo.
Graves thrives against squishy, low-mobility heroes she can lock down, since Grasping Hands immobilizes them long enough for Deadheads and her beam to finish the job. The Teacher deals full damage with no falloff inside its range, so she wins extended trades against heroes who try to brawl at close range. Her summons let her pressure heroes who want to avoid direct fights, forcing them to spend resources clearing Ghouls and Deadheads. Essence Theft snowballs against tanky targets who stay in the beam too long, stealing their weapon damage and spirit resist. She also punishes heroes who over-extend into choke points where her rift and Ghouls overlap.
Graves struggles against anything that can delete her summons quickly, because Deadheads and Ghouls take weapon and melee damage and can be shot down. She has only two stamina and below-average mobility, so burst heroes and hard-engage comps punish her before she can set up. Enemies who dispel or prevent her crowd control — Unstoppable, Dispel Magic, or Indomitable — can walk straight through Grasping Hands. Long-range harass also hurts, since her beam deals no damage beyond its max range and she must close the gap to deal any damage at all. Losing her beam target resets the double-damage count, so kiting and target-swapping heroes blunt her uptime.
Monster Rounds and Heroic Aura directly buff Graves' summons, and Cultist Sacrifice affects Ghouls, so build them to make your Deadheads and Ghouls hit harder. She pairs well with teammates who group or hold enemies in place, letting her area denial and Deadhead chip hit several targets at once. Items that extend duration and cut cooldown — Duration Extender, Superior Duration, Compress Cooldown — keep Grasping Hands, Jar of Dead, and Borrowed Decree active across a whole fight. Weapon and fire-rate items like Extended Magazine, Active Reload, and Split Shot amplify her beam uptime and Essence Theft build-up. A Graves core stacked with summon buffs turns every skirmish into a grinding siege.
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Live data from 1,811,184 ranked matches · Source: deadlock-api.com · updated weekly

Graves is a necromancer who plays like a close-range beam carry with heavy area denial. Her weapon, The Teacher, latches onto the target nearest your reticle and doubles its damage every 13 consecutive shots, so you commit to one target instead of spraying across several. She stores "death" from anything that dies nearby to charge Jar of Dead, which she throws to summon Deadheads that chase and chip enemies. Grasping Hands and Borrowed Decree flood the map with Ghouls, letting her control space and pressure objectives without standing in the middle of the fight. Essence Theft rewards sustained beam time by stealing weapon damage and spirit resist from her targets, swinging long trades in her favor. Play her patient and positional: pick a target, immobilize them, and let your summons close out the kill.
Jar of Dead
Grasping Hands
Essence Theft
Borrowed Decree
Jar of Dead
Grasping Hands
Essence Theft
Borrowed DecreeRecommended item build from the community wiki.
Extra Spirit
Mystic Burst
Monster Rounds
Extra Health
Sprint Boots
Improved Spirit
Duration Extender
Bullet Armor
Spirit Armor
Cold Front
Boundless Spirit
Escalating Exposure
Mystic Reverb
Superior CooldownData sourced from game files & community analytics. Values may change with patches.