GameGoldLab is the ultimate Deadlock knowledge and coaching platform. Master every hero with in-depth guides, ability breakdowns, optimal item builds, pro builds, counter matchups, synergies, combos, and expert gameplay tips. Track live hero stats including win rates, pick rates, KDA, and match volume. Browse the tier list for the current patch. Book pro coaching sessions to level up.
All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Mina is a glass cannon built around poke, burst, and getting out before she dies. She has only 660 base health, so she cannot trade hits — she wins by chipping enemies down with her umbrella and then deleting them with a Love Bites burst before they can respond. Her kit flows in a loop: Rake and her New Money bullets deal spirit damage, that damage builds up Love Bites, and every triggered Love Bite both hits hard and grows her ultimate. When a fight goes wrong, Sanguine Retreat disperses her into bats and makes her untargetable, which is the only reason a hero this fragile can play aggressively at all. Play her at mid-range, keep one Sanguine Retreat in the tank, and never stand still — a stationary Mina is a dead Mina.
Mina is a marksman hero in Deadlock, the hybrid MOBA-shooter by Valve. With 660 max health, 29.008 weapon DPS, and 2 stamina,Mina excels at ranged damage output.Core strengths: Mina shreds any hero who cannot close the gap quickly. Poke-heavy lanes, slow frontline heroes, and anyone who has to walk at her through open ground all lose to a Mina who keeps distance and lands Rake on cooldown. She is especially good against heroes who rely on a long, telegraphed cast: Sanguine Retreat makes her untargetable mid-flight, and Nox Nostra silences key abilities outright. She also punishes low-health heroes disproportionately, because Rake scales with the target's missing health — the closer an enemy is to dying, the harder it hits.. Key weakness: Assassins and burst heroes are Mina's nightmare. With 660 health and negative debuff resist, she dies to a single well-timed engage if Sanguine Retreat is down, and there is no recovery tool in her kit. Anyone who can jump her from outside vision, or silence/stun her before she can retreat, ends her game. Long-range poke heroes also give her trouble because she has to walk into their range to do anything, and her own poke is short-ranged compared to a true sniper. If the enemy team has two or more of these, play behind your frontline and never show alone..Find Mina's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Mina is a glass cannon Deadlock hero with only 660 base health. She pokes with Rake and her New Money pistol, builds up Love Bites to trigger bursts of Spirit damage, and escapes with Sanguine Retreat (she becomes untargetable and flies). Her ultimate, Nox Nostra, releases a swarm of bats that silence enemies. Play her at mid-range, never trade hits, and always keep Sanguine Retreat ready.
Mina is a glass cannon built around poke, burst, and getting out before she dies. She has only 660 base health, so she cannot trade hits — she wins by chipping enemies down with her umbrella and then deleting them with a Love Bites burst before they can respond. Her kit flows in a loop: Rake and her New Money bullets deal spirit damage, that damage builds up Love Bites, and every triggered Love Bite both hits hard and grows her ultimate. When a fight goes wrong, Sanguine Retreat disperses her into bats and makes her untargetable, which is the only reason a hero this fragile can play aggressively at all. Play her at mid-range, keep one Sanguine Retreat in the tank, and never stand still — a stationary Mina is a dead Mina.
Farm carefully and poke from max range. Rake is your main tool: it deals damage that scales with the target's missing health, so throwing it at an enemy who is already chipped does far more than opening with it. It also executes non-heroes under 60 health, which makes last-hitting under pressure easier. Do not walk up for a trade — 660 health means any two-hero combo can kill you from the first mistake. Use the Rake passive (hold zoom to float) to dodge a skillshot or reposition without spending your dash, but remember the float lasts a maximum of four seconds and you fall faster once it expires, so it is an escape, not a hover. Your first goal is simply not dying and keeping pace on souls.
This is Mina's window. With a few items online, her poke actually threatens kills, and Love Bites becomes the finisher: land Rake (30% build-up) and a couple of headshots (27.6% each) and the bite triggers for a burst that most mid-heroes cannot survive. Sanguine Retreat is now your in-and-out tool — teleport in, land the burst, retreat out before the enemy's cooldowns come back. Play around your team: Mina is a follow-up damage dealer, not an initiator. If you dive first, you will be focused and killed; if you dive after your frontline commits, you get free damage on targets who have already spent their escapes.
Late game Mina is a threat to any hero who steps out of position, but also the easiest hero on the map to kill. Stay at the back of your team and treat every engagement as a countdown — you have a burst window, and when it is used you leave. Her ultimate, Nox Nostra, is the exception: it unleashes a swarm of bats that silence everything they hit, which is one of the strongest team-fight openers in the game when used on two or more enemies. Do not waste it on a single kill. Keep your Sanguine Retreat available at all times in late game; the moment it is on cooldown, assassins will treat you as a free kill.
Poke combo: Rake first (it hits harder at low health and adds the biggest chunk of Love Bites build-up), then a couple of bullets or a headshot to trigger the bite. Kill combo: build Love Bites to near-full on a target with bullets and Rake, then finish with the triggered burst — do not open with the bite. Escape, when you get jumped: Sanguine Retreat immediately — it makes you untargetable while you fly, so it beats almost every point-and-click ability. Team fight opener: Nox Nostra first to silence the enemy backline, then walk in and Rake down whoever is lowest. One rule: never use Sanguine Retreat to move forward unless you are certain the burst will kill, because it is your only real escape.
Mina shreds any hero who cannot close the gap quickly. Poke-heavy lanes, slow frontline heroes, and anyone who has to walk at her through open ground all lose to a Mina who keeps distance and lands Rake on cooldown. She is especially good against heroes who rely on a long, telegraphed cast: Sanguine Retreat makes her untargetable mid-flight, and Nox Nostra silences key abilities outright. She also punishes low-health heroes disproportionately, because Rake scales with the target's missing health — the closer an enemy is to dying, the harder it hits.
Assassins and burst heroes are Mina's nightmare. With 660 health and negative debuff resist, she dies to a single well-timed engage if Sanguine Retreat is down, and there is no recovery tool in her kit. Anyone who can jump her from outside vision, or silence/stun her before she can retreat, ends her game. Long-range poke heroes also give her trouble because she has to walk into their range to do anything, and her own poke is short-ranged compared to a true sniper. If the enemy team has two or more of these, play behind your frontline and never show alone.
Mina wants a tanky frontline that draws attention and a support who can keep her alive through a dive. Any hero with hard crowd control makes her follow-up burst trivial to land, and any shield or save effect gives her the one second she needs to trigger Love Bites without dying. She pairs badly with other squishy carries — two fragile damage dealers on one team means the enemy just dives both. A frontline that engages first and a Mina who follows one beat later is the ideal structure.
Get 1-on-1 coaching or duo-queue with a pro to climb faster on Mina.
Live data from 1,642,524 ranked matches · Source: deadlock-api.com · updated weekly

Mina is a glass cannon built around poke, burst, and getting out before she dies. She has only 660 base health, so she cannot trade hits — she wins by chipping enemies down with her umbrella and then deleting them with a Love Bites burst before they can respond. Her kit flows in a loop: Rake and her New Money bullets deal spirit damage, that damage builds up Love Bites, and every triggered Love Bite both hits hard and grows her ultimate. When a fight goes wrong, Sanguine Retreat disperses her into bats and makes her untargetable, which is the only reason a hero this fragile can play aggressively at all. Play her at mid-range, keep one Sanguine Retreat in the tank, and never stand still — a stationary Mina is a dead Mina.
Rake
Sanguine Retreat
Love Bites
Nox Nostra
Rake
Sanguine Retreat
Love Bites
Nox NostraRecommended item build from the community wiki.
Extra Spirit
Mystic Burst
Sprint Boots
Healing Rite
Improved Spirit
Swift Striker
Spirit Armor
Leech
Boundless Spirit
Mystic Reverb
Escalating ExposureData sourced from game files & community analytics. Values may change with patches.