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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Mirage is an agile medium-range fighter who pressures from just outside melee range with his rifle, Promises Kept, stacking Djinn's Mark on whoever he keeps shooting. He is a disruptor first: Fire Scarabs infest an enemy to steal life for him and cut their damage, while Dust Devil turns him into a whirlwind of wind that damages, slows and lifts enemies before handing him bullet evasion on the way out. He leans on three stamina and a fast dash, so he plays around angles rather than standing still and trading shots. His job in a fight is to spread marks, siphon health to stay healthy, and use Dust Devil to break up clumps of enemies or bail himself out. Traveler gives him map-wide reach, letting him teleport to assist allies, finish weak foes, or take objectives the instant he is needed.
Mirage is a assassin hero in Deadlock, the hybrid MOBA-shooter by Valve. With 730 max health, 40.272 weapon DPS, and 3 stamina,Mirage excels at high burst and mobility.Core strengths: Mirage is strong against teams that like to stand and clump, because Dust Devil hits everyone inside its radius with damage, a move-speed slow and a lift. His life steal and damage reduction from Fire Scarabs make him a headache for sustained traders who expect to out-sustain him. Djinn's Mark's reveal and the map-wide threat of Traveler punish heroes who play split or get caught alone. Squishy backliners who cannot punish his medium-range poke are his favorite prey.. Key weakness: Mirage is weak to burst that lands before he can react, because his sustain is over time rather than instant and getting deleted in one rotation ends the fight early. Enemies who can interrupt his Traveler wait period force him to fight instead of escape. Heroes who out-range him for free hit him where Promises Kept cannot reach, and hard control that lands on his Dust Devil approach leaves him exposed once the evasion wears off. He also struggles when his marks cannot stick, since anyone who can clear or out-sustain the damage blunts his kill threat..Find Mirage's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Mirage is an agile medium-range disruptor who stacks Djinn's Mark with his bullets, steals life and cuts enemy damage with Fire Scarabs, and uses Dust Devil to damage, slow, lift and dodge. Play around your marks by cashing them in for burst and a slow, and save Traveler for rotations and ganks. Keep your Dust Devil bullet evasion and Scarab life steal available to survive burst.
Mirage is an agile medium-range fighter who pressures from just outside melee range with his rifle, Promises Kept, stacking Djinn's Mark on whoever he keeps shooting. He is a disruptor first: Fire Scarabs infest an enemy to steal life for him and cut their damage, while Dust Devil turns him into a whirlwind of wind that damages, slows and lifts enemies before handing him bullet evasion on the way out. He leans on three stamina and a fast dash, so he plays around angles rather than standing still and trading shots. His job in a fight is to spread marks, siphon health to stay healthy, and use Dust Devil to break up clumps of enemies or bail himself out. Traveler gives him map-wide reach, letting him teleport to assist allies, finish weak foes, or take objectives the instant he is needed.
Early on you are farming and poking more than all-inning, so keep your reload covered and let Promises Kept's medium range chip away from safety. Put Fire Scarabs on the enemy laner to steal life and blunt their damage, since that health steal is what keeps you in a solo lane. Do not burn Dust Devil on nothing; hold it for a trade or an escape, because Mirage is invincible during the cast. Steady shots and your mark damage are enough to make most lane trades go your way.
Mid game Mirage comes online as a teamfighter: layer marks on a target and pop the active to cash them in for a burst of spirit damage and a fading slow. Use Dust Devil to start fights, since the lift pulls enemies out of position and the bullet evasion covers your walk-out afterward. Fire Scarabs on a priority carry does double duty, cutting their damage while topping you up, and reapplying it refreshes the steal. Keep farming lanes and camps between fights so you are never caught without your cooldowns, and keep Traveler ready when a side lane turns ugly.
Late game Mirage's marks and slow-stun can delete squishy heroes, and with the T3 upgrade a max-mark pop stuns the victim for 0.5s on top of the damage. Play the edges of fights instead of the middle, because your bullet evasion from Dust Devil and the life steal from Scarabs are your survivability and both need to stay available. The reveal from your marks turns the map into a weapon, so Traveler in to punish anyone caught alone or split from their team. Itemize to survive burst, because your kill pressure only matters while you are upright.
Standard combo: open with Fire Scarabs on the target, then keep landing bullets to stack Djinn's Mark toward its four-mark cap, since each added mark doubles the current damage. When the marks are about to fall off or you want the burst now, trigger the active to consume them, which also lands a fading slow; at T3, hitting max marks stuns the victim for 0.5s. Weave Dust Devil through the fight to lift and slow a cluster, then walk out under the bullet evasion it grants. Save Traveler for repositioning or a gank rather than a panic button, because taking damage during the wait interrupts the teleport.
Mirage is strong against teams that like to stand and clump, because Dust Devil hits everyone inside its radius with damage, a move-speed slow and a lift. His life steal and damage reduction from Fire Scarabs make him a headache for sustained traders who expect to out-sustain him. Djinn's Mark's reveal and the map-wide threat of Traveler punish heroes who play split or get caught alone. Squishy backliners who cannot punish his medium-range poke are his favorite prey.
Mirage is weak to burst that lands before he can react, because his sustain is over time rather than instant and getting deleted in one rotation ends the fight early. Enemies who can interrupt his Traveler wait period force him to fight instead of escape. Heroes who out-range him for free hit him where Promises Kept cannot reach, and hard control that lands on his Dust Devil approach leaves him exposed once the evasion wears off. He also struggles when his marks cannot stick, since anyone who can clear or out-sustain the damage blunts his kill threat.
Mirage thrives with teammates who can pin enemies in place so his marks and Dust Devil connect on multiple targets at once. A team that groups for objectives lets him cash in marks and lift key targets, and ally control that holds people inside Djinn's Mark range turns his slow-stun into a real combo. Because he brings sustained damage, reduced enemy damage and life steal rather than pure burst, he pairs well with a front line that eats the first cooldowns. Traveler makes him a natural partner for split-push and objective plays, rotating to whichever lane needs an extra body.
Get 1-on-1 coaching or duo-queue with a pro to climb faster on Mirage.
Live data from 486,178 ranked matches · Source: deadlock-api.com · updated weekly

Mirage is an agile medium-range fighter who pressures from just outside melee range with his rifle, Promises Kept, stacking Djinn's Mark on whoever he keeps shooting. He is a disruptor first: Fire Scarabs infest an enemy to steal life for him and cut their damage, while Dust Devil turns him into a whirlwind of wind that damages, slows and lifts enemies before handing him bullet evasion on the way out. He leans on three stamina and a fast dash, so he plays around angles rather than standing still and trading shots. His job in a fight is to spread marks, siphon health to stay healthy, and use Dust Devil to break up clumps of enemies or bail himself out. Traveler gives him map-wide reach, letting him teleport to assist allies, finish weak foes, or take objectives the instant he is needed.
Fire Scarabs
Dust Devil
Djinn's Mark
Traveler
Fire Scarabs
Dust Devil
Djinn's Mark
TravelerRecommended item build from the community wiki.
Headshot Booster
Extra Regen
Enduring Spirit
Mystic Burst
Extra Spirit
Fleetfoot
Spirit Armor
Duration Extender
Suppressor
Improved Spirit
Mystic Slow
Spiritual Overflow
Boundless SpiritData sourced from game files & community analytics. Values may change with patches.