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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Ivy is a team-up support with a surprising amount of disruption. Her whole kit amplifies an ally: Kudzu Connection tethers her to a teammate so that both gain fire rate, bullet lifesteal, and replicated healing — every heal Ivy receives, her tethered ally gets a share of too. She stops enemy pushes with Entangling Thorns, and when a fight turns she can Stone Form to stun a clump of enemies and heal herself, or grab a teammate and Air Drop them into or out of a fight. Ivy is one of the most mobile heroes in the game — her innate reduces her gravity, and Air Drop is a flying repositioning tool — which means she can be wherever her team needs her. Play her as a second support who sets up plays, not as a frontline.
Ivy is a marksman hero in Deadlock, the hybrid MOBA-shooter by Valve. With 755 max health, 60.542 weapon DPS, and 4 stamina,Ivy excels at ranged damage output.Core strengths: Ivy punishes grouped-up enemies and any team that wins by sustained pressure rather than burst. Entangling Thorns and Air Drop both scale with how many enemies are caught, so death-ball compositions walk into her best tools. She is also strong against dive compositions, because Air Drop can simply remove the target the dive was built around, and Stone Form drags airborne heroes back to the ground. Her replicated healing out-sustains poke-heavy lanes and makes a farmed carry extremely hard to finish.. Key weakness: Ivy's weakness is that her value depends on her teammates being alive and worth supporting. If her carry is dead or behind, Kudzu Connection has no good target and her damage alone cannot win a fight. Long-range burst that kills her tethered ally before she can react gives her trouble, and any silence or stun that lands on Ivy herself can stop her from Air Dropping out. Slowing Hex disables Air Drop outright, so heroes who build it can shut down her most important ability..Find Ivy's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Ivy is a Deadlock support and disruptor. Kudzu Connection tethers her to an ally, giving both of them fire rate, bullet lifesteal and replicated healing; Entangling Thorns slows enemies; Stone Form turns her to stone to stun and heal; and Air Drop lets her grab a teammate and fly them across the map, exploding on landing. Her innate reduces gravity, making her one of the most mobile heroes. Play her as a second support and playmaker.
Ivy is a team-up support with a surprising amount of disruption. Her whole kit amplifies an ally: Kudzu Connection tethers her to a teammate so that both gain fire rate, bullet lifesteal, and replicated healing — every heal Ivy receives, her tethered ally gets a share of too. She stops enemy pushes with Entangling Thorns, and when a fight turns she can Stone Form to stun a clump of enemies and heal herself, or grab a teammate and Air Drop them into or out of a fight. Ivy is one of the most mobile heroes in the game — her innate reduces her gravity, and Air Drop is a flying repositioning tool — which means she can be wherever her team needs her. Play her as a second support who sets up plays, not as a frontline.
Lane with a partner and get Kudzu Connection on them early — the replicated healing keeps both of you topped up through the poke war, and the fire rate bonus helps win trades. Entangling Thorns is your zoning tool: drop it on the enemy's side of the wave to slow them off last-hits and make them walk through damage. Do not overextend for kills; Ivy's damage is modest, and her value comes from keeping the lane alive and winnable. Use your low gravity to take high ground and poke from angles the enemy cannot easily reach.
This is where Ivy starts winning teamfights. Keep Kudzu Connection on your strongest teammate and stay within tether range — the shared fire rate and healing make a fed carry nearly unkillable. Entangling Thorns is a fight opener: dropped on a retreating group it slows them enough for your team to catch kills. Stone Form is your engage and your disengage — cast it into a clump to stun them all, and remember it heals you for a chunk of your max health, so it is also an escape. Air Drop gives you a third option: grab a diver who is in too deep and fly them out, or drop a teammate straight onto the enemy backline.
Late game Ivy decides fights with Air Drop. The explosion deals heavy spirit damage, grants you and your ally a 20% outgoing damage buff, and at the top tier silences everyone caught in it — that is a fight-winning engage if your team can follow up. Do not use it just to reposition; use it to start a fight your team is ready for, or to save a teammate who is being focused. Keep Kudzu Connection active at all times in late game, because replicated healing on a full-item carry is worth more than anything else in her kit. Ivy is hard to kill and hard to catch — if the fight is lost, Air Drop and Stone Form are usually enough to get out.
Teamfight open: Entangling Thorns on the enemy clump to slow them, then Air Drop your frontline into the middle for the explosion and damage buff. Save combo: when a teammate gets caught, Air Drop onto them and fly them out — the ability reduces cooldown by 30% when used on an ally, so it is always worth using on a person over a self-cast. Duel combo: Kudzu Connection on your lane partner, Entangling Thorns to slow the target, and Stone Form to land the stun. One rule: Stone Form can be cast while you are busy — even mid-Zipline or during another ability's cast delay — so it is your reliable panic button, while Air Drop must be saved for when you have not taken damage recently, because taking a hit locks it out for a few seconds.
Ivy punishes grouped-up enemies and any team that wins by sustained pressure rather than burst. Entangling Thorns and Air Drop both scale with how many enemies are caught, so death-ball compositions walk into her best tools. She is also strong against dive compositions, because Air Drop can simply remove the target the dive was built around, and Stone Form drags airborne heroes back to the ground. Her replicated healing out-sustains poke-heavy lanes and makes a farmed carry extremely hard to finish.
Ivy's weakness is that her value depends on her teammates being alive and worth supporting. If her carry is dead or behind, Kudzu Connection has no good target and her damage alone cannot win a fight. Long-range burst that kills her tethered ally before she can react gives her trouble, and any silence or stun that lands on Ivy herself can stop her from Air Dropping out. Slowing Hex disables Air Drop outright, so heroes who build it can shut down her most important ability.
Ivy is best with a carry who wants to stay in the fight — a durable, itemised damage dealer becomes almost unkillable with a Kudzu Connection attached, because every heal they receive also feeds Ivy and vice versa. She pairs well with a second initiator: Entangling Thorns and Air Drop set up any follow-up crowd control perfectly. She pairs badly with a team that has no frontline to drop into, because Air Drop's value is entirely in placing someone where the fight is.
Get 1-on-1 coaching or duo-queue with a pro to climb faster on Ivy.
Live data from 859,604 ranked matches · Source: deadlock-api.com · updated weekly

Ivy is a team-up support with a surprising amount of disruption. Her whole kit amplifies an ally: Kudzu Connection tethers her to a teammate so that both gain fire rate, bullet lifesteal, and replicated healing — every heal Ivy receives, her tethered ally gets a share of too. She stops enemy pushes with Entangling Thorns, and when a fight turns she can Stone Form to stun a clump of enemies and heal herself, or grab a teammate and Air Drop them into or out of a fight. Ivy is one of the most mobile heroes in the game — her innate reduces her gravity, and Air Drop is a flying repositioning tool — which means she can be wherever her team needs her. Play her as a second support who sets up plays, not as a frontline.
Entangling Thorns
Kudzu Connection
Stone Form
Air Drop
Entangling Thorns
Kudzu Connection
Stone Form
Air DropRecommended item build from the community wiki.
Healing Rite
Monster Rounds
Healing Booster
Bullet Armor
Spirit Armor
Tesla Bullets
Titanic Magazine
Fortitude
Crippling Headshot
InhibitorData sourced from game files & community analytics. Values may change with patches.