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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Drifter is an assassin who wins by hunting people who are alone. His passive, Bloodscent, makes isolated heroes leave a trail and a heartbeat, and he deals 15% amplified damage to them — so his entire game plan is to find someone separated from their team and delete them before help can arrive. Stalker's Mark is his signature: it bleeds a target and lets him teleport directly behind them, from anywhere on the map, with no range limit. Rend is his burst, dealing bonus melee damage at close range, and Eternal Night is his escape or isolation tool — it blinds nearby enemies, marks them as isolated, and gives Drifter a burst of sprint speed and an instant drop out of combat. He is not a frontline hero and not a teamfighter; he is a picker.
Drifter is a assassin hero in Deadlock, the hybrid MOBA-shooter by Valve. With 755 max health, 44.218 weapon DPS, and 3 stamina,Drifter excels at high burst and mobility.Core strengths: Drifter shreds any hero caught alone, and especially squishy backline heroes who like to farm on their own flank. Supports warding, junglers clearing camps at low health, and split-pushers are all free kills for a Drifter who is watching the map. He is good against heroes with no escape, because Stalker's Mark teleport plus the Rend silence leaves them nothing to do but die. He also punishes long-range heroes who position far from their team — they are exactly the isolated targets his whole kit is built to hunt.. Key weakness: Drifter is bad in any fight where he is not the one choosing the terms. A duo lane or a grouped enemy team denies both his damage bonus and his pick potential, and his -45% crit scale means he loses straight-up right-click duels against conventional carries. Heroes with strong disengage are also a problem: the moment Stalker's Mark is dispelled or the target reaches their team, Drifter's window closes. Tanky heroes who can survive the Rend burst and turn on him are a hard counter, because Drifter has almost no sustained damage once his abilities are on cooldown..Find Drifter's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Drifter is a Deadlock assassin who hunts isolated heroes. His passive Bloodscent reveals lone enemies and gives him 15% amplified damage against them, with permanent weapon damage for every isolated kill. Stalker's Mark bleeds a target and lets him teleport behind them from anywhere on the map, and Rend is his close-range burst. His ultimate, Eternal Night, blinds enemies and marks them as isolated. Play him as a picker, never as a frontline fighter.
Drifter is an assassin who wins by hunting people who are alone. His passive, Bloodscent, makes isolated heroes leave a trail and a heartbeat, and he deals 15% amplified damage to them — so his entire game plan is to find someone separated from their team and delete them before help can arrive. Stalker's Mark is his signature: it bleeds a target and lets him teleport directly behind them, from anywhere on the map, with no range limit. Rend is his burst, dealing bonus melee damage at close range, and Eternal Night is his escape or isolation tool — it blinds nearby enemies, marks them as isolated, and gives Drifter a burst of sprint speed and an instant drop out of combat. He is not a frontline hero and not a teamfighter; he is a picker.
Play safe and farm. Drifter's crit scale is -45%, so his right-clicks are weak compared to other carries, and his kit is built around ambush rather than sustained damage. Use Stalker's Mark to pressure a lane opponent when they are alone — the bleed alone is a strong trade, and if they overextend you can teleport behind them for a kill. Do not try to fight two heroes at once; Bloodscent's bonus only applies to isolated targets, so a duo lane is where Drifter is at his weakest. Watch the map constantly: a mid laner who steps into their own jungle for runes is your first kill.
This is where Drifter takes over the game. Rotate constantly toward isolated enemies — a jungler at half health, a support warding alone, anyone who waited one wave too long. Mark them, teleport behind, and Rend: at close range Rend adds melee damage on top of its spirit damage, which is enough to kill most mid heroes from full health before they can react. Every isolated kill gives you a permanent weapon damage stack, so a good mid game snowballs — the earlier you start collecting stack, the stronger your late game becomes. If the enemy starts grouping to deny you, do not force it; farm and wait for the next isolated target.
Late game Drifter is a threat to any hero ever caught away from their team, and Eternal Night is how you force that situation. Casting it blinds enemies in an area, counts them as isolated for Bloodscent, and gives you sprint speed plus an instant out-of-combat regen state — use it to start a pick or to escape after one. Your job in teamfights is not to be in the middle; it is to be out of vision, waiting for the fight to scatter, then teleport onto whoever is left alone. Remember that Rend at T3 silences — that silence on a fleeing carry is often the difference between an escape and a kill. Do not dive into a full-health enemy team; Drifter loses any fight where he is outnumbered.
Pick combo: find an isolated target, cast Stalker's Mark at range (there is no range limit), wait for the bleed to tick them down, then re-activate the mark to teleport directly behind them and finish with Rend at close range. Mid-fight execution: use Eternal Night to blind and isolate the enemy backline, then Mark whoever is most separated and teleport in. Getaway: Rend for the slow and silence, then Eternal Night — it drops you out of combat instantly and gives back your sprint speed and health regen. One rule: never open on someone standing next to their team. Bloodscent's damage bonus only applies when they are isolated, and so does every part of Drifter's kit.
Drifter shreds any hero caught alone, and especially squishy backline heroes who like to farm on their own flank. Supports warding, junglers clearing camps at low health, and split-pushers are all free kills for a Drifter who is watching the map. He is good against heroes with no escape, because Stalker's Mark teleport plus the Rend silence leaves them nothing to do but die. He also punishes long-range heroes who position far from their team — they are exactly the isolated targets his whole kit is built to hunt.
Drifter is bad in any fight where he is not the one choosing the terms. A duo lane or a grouped enemy team denies both his damage bonus and his pick potential, and his -45% crit scale means he loses straight-up right-click duels against conventional carries. Heroes with strong disengage are also a problem: the moment Stalker's Mark is dispelled or the target reaches their team, Drifter's window closes. Tanky heroes who can survive the Rend burst and turn on him are a hard counter, because Drifter has almost no sustained damage once his abilities are on cooldown.
Drifter wants teammates who force enemies apart and reveal isolated targets. Any hero with crowd control that blocks an escape makes his Mark-and-Rend lethal, and any pick-based teammate — an assassin or a hook — doubles the pressure, because the enemy team cannot group for two threats at once. He pairs well with a strong frontline that draws attention, letting him work the edges of the fight untouched. He pairs badly with other heroes who need to group to be useful, because Drifter's kit is entirely about denying the enemy any chance to group up safely.
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Live data from 1,520,214 ranked matches · Source: deadlock-api.com · updated weekly

Drifter is an assassin who wins by hunting people who are alone. His passive, Bloodscent, makes isolated heroes leave a trail and a heartbeat, and he deals 15% amplified damage to them — so his entire game plan is to find someone separated from their team and delete them before help can arrive. Stalker's Mark is his signature: it bleeds a target and lets him teleport directly behind them, from anywhere on the map, with no range limit. Rend is his burst, dealing bonus melee damage at close range, and Eternal Night is his escape or isolation tool — it blinds nearby enemies, marks them as isolated, and gives Drifter a burst of sprint speed and an instant drop out of combat. He is not a frontline hero and not a teamfighter; he is a picker.
Rend
Stalker's Mark
Bloodscent
Eternal Night
Rend
Stalker's Mark
Bloodscent
Eternal NightRecommended item build from the community wiki.
Melee Lifesteal
Extra Stamina
Extra Health
Sprint Boots
Monster Rounds
Berserker
Point Blank
Bullet Armor
Spirit Armor
Cold Front
Frenzy
Hunter's Aura
SilencerData sourced from game files & community analytics. Values may change with patches.