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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
The Rat King is a scrappy frontliner who wins by being annoying to remove. He is not a burst carry — he chips enemies down with a bouncing scrap grenade and a swarm of rats that reduce their bullet resist, then uses his ultimate to buff his whole team and slam a banner into the fight. His innate makes him uniquely mobile in a way most players forget: he can enter tunnels through vents and double-jump higher than anyone else, which lets him take routes and angles no other hero can. Play him as a durable second threat — you are not the main damage, but you are the hero who decides where the fight happens and who survives it.
Rat King is a brawler hero in Deadlock, the hybrid MOBA-shooter by Valve. With 800 max health, 60 weapon DPS, and 3 stamina,Rat King excels at frontline combat and sustained trades.Core strengths: Rat King is strong against teams that rely on slows and control. His ultimate's slow immunity and damage reduction let his team walk through exactly the effects that normally win fights, and his innate mobility makes him hard to pin down. He is also effective against squishy carries: Rat Swarm's bullet-resist shred plus his chip damage means a carry who stands and trades with him loses more health than they gain. Teams that try to out-sustain a fight lose to his swarm stacking.. Key weakness: Rat King's weakness is burst. His kit is built around gradual attrition, so a team that can delete him before his swarm and barrier come online denies everything he does. Crowd control that catches him out of his ultimate's aura is also dangerous, because he has no true dash or blink. Long-range poke heroes can also chip him down from outside his effective range, and with Scrap Grenade and Rat Swarm both being short-to-mid range, he has to walk into that poke to answer it..Find Rat King's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: The Rat King is a Deadlock frontliner who chips enemies down with a bouncing Scrap Grenade and a Rat Swarm that shreds bullet resist, while Royal Pestments gives him a max-health barrier that can deflect bullets. His ultimate, Rule, Ratannia!, plants a banner that grants allies move speed, slow immunity and damage reduction, then slams down for knockup and swarm damage. His innate lets him use tunnels and double-jump higher than other heroes.
The Rat King is a scrappy frontliner who wins by being annoying to remove. He is not a burst carry — he chips enemies down with a bouncing scrap grenade and a swarm of rats that reduce their bullet resist, then uses his ultimate to buff his whole team and slam a banner into the fight. His innate makes him uniquely mobile in a way most players forget: he can enter tunnels through vents and double-jump higher than anyone else, which lets him take routes and angles no other hero can. Play him as a durable second threat — you are not the main damage, but you are the hero who decides where the fight happens and who survives it.
Farm with your two-pellet weapon and annoy the enemy with Scrap Grenade. The grenade detonates three times, so it is excellent for forcing the enemy off creeps — and because it deals bullet damage, it scales with your weapon items rather than spirit. Rat Swarm is a strong trade tool: send it in and each bite reduces the target's bullet resist, so your follow-up shots and your lane partner's shots both hit harder. Watch your vents: Rat King's innate lets you slip into tunnels by crouching next to a vent, but only out of combat — it is a rotation tool, not an escape. Double-jumping over terrain also lets you take high ground in lane that the enemy cannot contest.
This is where Rat King's chip damage and durability start winning fights. Rat Swarm is your best ability: attaching five rats stacks both damage over time and a real bullet-resist shred, which turns your whole team's damage up against whoever it lands on. Royal Pestments makes you genuinely hard to kill — the barrier scales with your max health, and bullets have a chance to bounce back at whoever shoots you, which punishes carries who try to farm you. Keep rotating through vents to apply pressure on side lanes; nobody else can cross the map the way you can, and a surprise Scrap Grenade from an unexpected angle usually converts to a kill.
Late game Rat King is a teamfight anchor. His ultimate, Rule, Ratannia!, does two things: while the banner is up, nearby allies get move speed, slow immunity and reduced incoming damage; when he slams it down, the ground erupts for heavy bullet damage with a knockup, and rats swarm out applying Rat Swarm to everyone hit. Use the aura to walk your team through the enemy's control, then slam it in the middle of the enemy team to scatter and split them. Do not use it as a pure damage tool — the slow immunity and damage reduction on your carry is often the more valuable half. Because the slam knocks up and slows, it is also a solid disengage if a fight turns.
Trade combo: Rat Swarm first, then Scrap Grenade and weapon fire — every rat bite drops the target's bullet resist, so everything you do after it lands hits harder. Teamfight combo: place Rule, Ratannia! so the aura covers your carry, walk your team in behind the slow immunity, then slam the banner into the enemy clump for the knockup plus swarm. Escape: Scrap Grenade to slow the chaser and Royal Pestments to survive the burst, then vault terrain with your double jump. One rule: never save the ultimate for the perfect moment. Its aura is defensive and its slam is disruptive — casting it early to protect your carry is usually better than holding it for a highlight play.
Rat King is strong against teams that rely on slows and control. His ultimate's slow immunity and damage reduction let his team walk through exactly the effects that normally win fights, and his innate mobility makes him hard to pin down. He is also effective against squishy carries: Rat Swarm's bullet-resist shred plus his chip damage means a carry who stands and trades with him loses more health than they gain. Teams that try to out-sustain a fight lose to his swarm stacking.
Rat King's weakness is burst. His kit is built around gradual attrition, so a team that can delete him before his swarm and barrier come online denies everything he does. Crowd control that catches him out of his ultimate's aura is also dangerous, because he has no true dash or blink. Long-range poke heroes can also chip him down from outside his effective range, and with Scrap Grenade and Rat Swarm both being short-to-mid range, he has to walk into that poke to answer it.
Rat King wants teammates who can use the cover his ultimate provides. Any carry who wants to walk forward through slows and control becomes far stronger with a Ratannia banner behind them, and a second frontliner turns his slam into a real team-fight engage. He pairs well with heroes who rely on bullet damage, because Rat Swarm's bullet-resist shred multiplies their output. He pairs badly with a team that wants to fight at long range, because his whole kit is built around closing distance.
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The Rat King is a scrappy frontliner who wins by being annoying to remove. He is not a burst carry — he chips enemies down with a bouncing scrap grenade and a swarm of rats that reduce their bullet resist, then uses his ultimate to buff his whole team and slam a banner into the fight. His innate makes him uniquely mobile in a way most players forget: he can enter tunnels through vents and double-jump higher than anyone else, which lets him take routes and angles no other hero can. Play him as a durable second threat — you are not the main damage, but you are the hero who decides where the fight happens and who survives it.
Scrap Grenade
Rat Swarm
Royal Pestments
Rule, Ratannia!
Scrap Grenade
Rat Swarm
Royal Pestments
Rule, Ratannia!Data sourced from game files & community analytics. Values may change with patches.