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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Paige is a support-minded bibliomancer who bends fights with barriers, heals, and hard crowd control rather than raw burst. She pokes and zones with Bookwyrm's burning trail, then converts a won fight by dropping Plot Armor on the ally who is diving or taking damage. Captivating Read is her setup tool, slowing a target and then immobilizing whoever is caught for the team to collapse on. Her ultimate, Rallying Charge, is a city-wide cavalry charge that heals allies and stuns enemies, and it grows stronger the further the knights travel. She wants to hold mid-to-long range with her piercing weapon, Chapter's End, keep her team alive, and chain her crowd control into picks. She is a force multiplier: she makes her team fight longer and hit harder.
Paige is a mystic hero in Deadlock, the hybrid MOBA-shooter by Valve. With 680 max health, 70 weapon DPS, and 3 stamina,Paige excels at spirit damage and utility.Core strengths: Paige shines against heroes who have to stand their ground or have limited mobility. Captivating Read's slow into immobilize punishes anyone who commits to a spot, and Bookwyrm's burning trail zones out chokepoints and forces low-mobility heroes off objectives. She is also strong against teams that lack dispels, since Bookwyrm and Captivating Read both lose value the moment they are cleansed.. Key weakness: She struggles against heroes who can go Unstoppable or use Indomitable, since both suppress her immobilize and her stun. Long-range poke heroes can out-trade Chapter's End before she ever gets in range, and any source of dispel can wipe Bookwyrm's trail or Captivating Read's mark. She also has no hard escape of her own, so getting caught isolated is a death sentence..Find Paige's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Paige is a support-minded bibliomancer who wins fights by keeping her team alive and locking enemies down, not by bursting them herself. Barrier allies with Plot Armor, root targets with Captivating Read, and swing objectives with Rallying Charge's lane-wide heal and stun.
Paige is a support-minded bibliomancer who bends fights with barriers, heals, and hard crowd control rather than raw burst. She pokes and zones with Bookwyrm's burning trail, then converts a won fight by dropping Plot Armor on the ally who is diving or taking damage. Captivating Read is her setup tool, slowing a target and then immobilizing whoever is caught for the team to collapse on. Her ultimate, Rallying Charge, is a city-wide cavalry charge that heals allies and stuns enemies, and it grows stronger the further the knights travel. She wants to hold mid-to-long range with her piercing weapon, Chapter's End, keep her team alive, and chain her crowd control into picks. She is a force multiplier: she makes her team fight longer and hit harder.
In lane, poke with Chapter's End from range — its shots pierce, so you can clip a hero hiding behind creeps or hit two targets at once. Keep Bookwyrm's trail on the wave and chokepoints to punish anyone who steps up, and remember it does not crit, so build around on-hit procs like headshot items instead of headshots themselves. Plot Armor on yourself or your lane partner flips a trade, since the barrier also adds weapon damage while it holds.
Mid game is where Captivating Read carries you: tag a target with the slow, let the delayed detonation immobilize them, and layer Bookwyrm's burn on top for the damage. Rotate with your team and use Plot Armor to keep your initiator alive through their dive. Save Rallying Charge for a real fight rather than a skirmish, since it heals allies and stuns enemies across the whole lane.
Late game, keep your positioning well behind the front line — Paige has no built-in escape, so one bad angle ends your fight. Fire Rallying Charge down a long lane so the knights travel far and land with the amplified heal and damage. Hold Captivating Read for the enemy carry's engage, and spread your team out so a single area ultimate cannot catch everyone.
Open a pick by tagging the target with Captivating Read to slow them, then drop Bookwyrm across their escape so the burn and the delayed immobilize land together. In a teamfight, pre-barrier your diver with Plot Armor, let them engage, then send Rallying Charge straight down the lane so the knights build amplification as they run. If you pick up Echo Shard, re-apply Plot Armor to refresh the barrier and its weapon-damage buff on a second ally.
Paige shines against heroes who have to stand their ground or have limited mobility. Captivating Read's slow into immobilize punishes anyone who commits to a spot, and Bookwyrm's burning trail zones out chokepoints and forces low-mobility heroes off objectives. She is also strong against teams that lack dispels, since Bookwyrm and Captivating Read both lose value the moment they are cleansed.
She struggles against heroes who can go Unstoppable or use Indomitable, since both suppress her immobilize and her stun. Long-range poke heroes can out-trade Chapter's End before she ever gets in range, and any source of dispel can wipe Bookwyrm's trail or Captivating Read's mark. She also has no hard escape of her own, so getting caught isolated is a death sentence.
Paige is a force multiplier, so she pairs best with committed damage dealers. Plot Armor's barrier adds weapon damage while it holds, so hand it to whichever carry is diving and let them snowball. Rallying Charge heals the whole team as it crosses the map, rewarding coordinated pushes, so drop it down a lane your allies are already running. She fits any composition that wants a support who also brings hard crowd control and a lane-wide heal.
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Live data from 1,322,891 ranked matches · Source: deadlock-api.com · updated weekly

Paige is a support-minded bibliomancer who bends fights with barriers, heals, and hard crowd control rather than raw burst. She pokes and zones with Bookwyrm's burning trail, then converts a won fight by dropping Plot Armor on the ally who is diving or taking damage. Captivating Read is her setup tool, slowing a target and then immobilizing whoever is caught for the team to collapse on. Her ultimate, Rallying Charge, is a city-wide cavalry charge that heals allies and stuns enemies, and it grows stronger the further the knights travel. She wants to hold mid-to-long range with her piercing weapon, Chapter's End, keep her team alive, and chain her crowd control into picks. She is a force multiplier: she makes her team fight longer and hit harder.
Bookwyrm
Plot Armor
Captivating Read
Rallying Charge
Bookwyrm
Plot Armor
Captivating Read
Rallying ChargeRecommended item build from the community wiki.
Extra Spirit
Mystic Burst
Sprint Boots
Extra Health
Healing Rite
Improved Spirit
Duration Extender
Cold Front
Spirit Armor
Boundless Spirit
Escalating Exposure
Mystic Reverb
Divine Barrier
Superior CooldownData sourced from game files & community analytics. Values may change with patches.