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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Kelvin is a supportive frost hero who slows and damages the enemy team while healing, protecting, and speeding up his own. He lays Ice Path under his feet so he and his allies move faster across the map, then uses Frost Grenade and Arctic Beam to chip away and slow whoever he catches. Frozen Shelter is his panic button and his playmaker: an ice dome that rapidly regenerates allies inside while slowing enemies trapped with them. He wants to sit in the middle of the fight, healing and slowing, not solo diving. Play him patient and team-first, and he turns ordinary skirmishes into one-sided fights.
Kelvin is a brawler hero in Deadlock, the hybrid MOBA-shooter by Valve. With 880 max health, 70.857 weapon DPS, and 3 stamina,Kelvin excels at frontline combat and sustained trades.Core strengths: He shines against heroes who rely on sustained damage and mobility, because his slow stacks and Frozen Shelter blunt both. Arctic Beam's fire-rate and move-speed reduction hurts auto-attack carries who need to stand and shoot. Ice Path's slow resistance alongside the team speed-up helps him escape and chase heroes built around slows. Against clustered teams, Frost Grenade plus the dome turn their grouping into a weakness.. Key weakness: He struggles against heroes who burst him down before he can heal or dome, because his value ends if he dies first. Long-range poke and heroes who punish him for standing still during Arctic Beam hurt him, since he moves slower while channeling. Silences and hard crowd control that stop him from casting Frozen Shelter strip away his team's best save. Hard-engage heroes who dive past his slow and lock him up can delete him before the dome ever goes down..Find Kelvin's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Kelvin is a frost-wielding support who slows and damages enemies while healing and speeding up his team. Use Frost Grenade and Arctic Beam to soften and slow the enemy, Ice Path to move your team fast, and Frozen Shelter to save allies or trap enemies. He wants to be near his team in every fight.
Kelvin is a supportive frost hero who slows and damages the enemy team while healing, protecting, and speeding up his own. He lays Ice Path under his feet so he and his allies move faster across the map, then uses Frost Grenade and Arctic Beam to chip away and slow whoever he catches. Frozen Shelter is his panic button and his playmaker: an ice dome that rapidly regenerates allies inside while slowing enemies trapped with them. He wants to sit in the middle of the fight, healing and slowing, not solo diving. Play him patient and team-first, and he turns ordinary skirmishes into one-sided fights.
In lane he keeps himself and his partner topped up with Frost Grenade, which heals allies and slows enemies in the same throw. He can use Ice Path to push or retreat faster than the enemy expects, and its slow resistance helps him shrug off lane slows. Arctic Beam is his poke and last-hit tool, since it damages, slows, and can claim souls. Play back, heal through trades, and only step up when the enemy is already slowed or low.
Mid game is where he starts dictating rotations, because Ice Path lets his whole team travel lanes and jungle faster and turn fights before the enemy arrives. He leads with Frost Grenade to slow a cluster, then holds Arctic Beam on whoever is trying to escape. Frozen Shelter keeps a diving ally alive or traps enemies in a fight that is already lost for them. Ward around objectives and stay ready to reset a bad fight with the dome.
In late fights he is the team's sustain and lockdown, and Frozen Shelter can save a carry from a burst combo or freeze an objective to buy time. He should stand with his team under the dome, healing through poke, then step out to slow divers with Frost Grenade and Arctic Beam. Positioning matters more than his damage, since a Kelvin who dies early leaves his team with no healing and no escape. Use Ice Path so his team can re-engage or disengage cleanly.
His bread and butter is Frost Grenade first, which heals his side and slows the enemy, then hold Arctic Beam on the slowed target to stack more slow and chip them down. If a teammate is diving, pre-place Frozen Shelter on them or drop it over the teamfight so your side becomes very hard to kill while the enemy is slowed. Ice Path under a retreating ally gives them and the team a fast escape the enemy cannot easily follow. For a pick, slow with the grenade, beam them down, and dome the fight so they cannot run.
He shines against heroes who rely on sustained damage and mobility, because his slow stacks and Frozen Shelter blunt both. Arctic Beam's fire-rate and move-speed reduction hurts auto-attack carries who need to stand and shoot. Ice Path's slow resistance alongside the team speed-up helps him escape and chase heroes built around slows. Against clustered teams, Frost Grenade plus the dome turn their grouping into a weakness.
He struggles against heroes who burst him down before he can heal or dome, because his value ends if he dies first. Long-range poke and heroes who punish him for standing still during Arctic Beam hurt him, since he moves slower while channeling. Silences and hard crowd control that stop him from casting Frozen Shelter strip away his team's best save. Hard-engage heroes who dive past his slow and lock him up can delete him before the dome ever goes down.
He pairs best with a diving carry who wants a dome to survive in, since he pre-casts Frozen Shelter on them and they go in with impunity. Slow-based and area-of-effect heroes love fighting inside Frost Grenade, because his slow keeps enemies inside their damage. A mobile ally on Ice Path turns rotations into fast collapses onto outnumbered enemies. Any teammate who wants extra healing and a safe retreat benefits from his grenade heals and the dome's regeneration.
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Live data from 562,149 ranked matches · Source: deadlock-api.com · updated weekly

Kelvin is a supportive frost hero who slows and damages the enemy team while healing, protecting, and speeding up his own. He lays Ice Path under his feet so he and his allies move faster across the map, then uses Frost Grenade and Arctic Beam to chip away and slow whoever he catches. Frozen Shelter is his panic button and his playmaker: an ice dome that rapidly regenerates allies inside while slowing enemies trapped with them. He wants to sit in the middle of the fight, healing and slowing, not solo diving. Play him patient and team-first, and he turns ordinary skirmishes into one-sided fights.
Frost Grenade
Ice Path
Arctic Beam
Frozen Shelter
Frost Grenade
Ice Path
Arctic Beam
Frozen ShelterRecommended item build from the community wiki.
Restorative Shot
Close Quarters
Mystic Burst
Extra Charge
Berserker
Mystic Shot
Healing Booster
Bullet Armor
Spirit Armor
Point Blank
Rapid Recharge
Lucky ShotData sourced from game files & community analytics. Values may change with patches.