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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
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New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Rem is a support who wins by keeping his team alive and being almost impossible to kill while he does it. His healing is the most reliable in the game: Tag Along lets him leap onto an ally, heal both of them, and become untargetable and immune to damage while napping on their shoulder. His Lil Helpers extend his reach without him ever leaving safety — they farm boxes, run Sinner's Sacrifice, and buff allies or troopers. Pillow Toss is his only offensive tool, but it is a good one: a heavy knockback plus spirit damage, and every hit cuts the cooldown on Tag Along and Naptime. Play him as a second-line support — you never lead the fight, you keep the frontline alive through it.
Rem is a mystic hero in Deadlock, the hybrid MOBA-shooter by Valve. With 680 max health, 61.539 weapon DPS, and 3 stamina,Rem excels at spirit damage and utility.Core strengths: Rem is strong against dive-heavy compositions because Tag Along makes him and his ally untargetable at will. Any team that wins by bursting a single priority target finds it much harder against a Rem who is always one leap away from saving them. He is also good against teams that rely on sustained pressure rather than burst: his healing and his Helpers' aura simply out-sustain them. Because Helpers can be sent to farm boxes and run Sinners safely, Rem also out-resources lanes that try to out-trade him rather than out-farm him.. Key weakness: Rem's weakness is his own damage. He cannot carry a fight on his own, so if his teammates are behind or dead, he is a support with no one to support. Heroes with long-range burst that can kill his carry before he reacts give him trouble, and any enemy who can punish his Pillow Toss cooldown window can pressure him out. Silences and stuns that land on Rem himself are dangerous, because they stop him from Tag Along-ing away. He also struggles to contest objectives alone — Helpers help, but Rem needs at least one teammate alive to matter..Find Rem's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Rem is a Deadlock support hero with the best heal in the game: Tag Along lets him leap onto an ally, heal both of them, and become untargetable and damage-immune while napping. His Lil Helpers farm boxes, run objectives, and buff allies or troopers, and Pillow Toss is a knockback that cuts his cooldowns. His ultimate, Naptime, looks through walls and slows enemies. Play him as a second-line support, not a damage dealer.
Rem is a support who wins by keeping his team alive and being almost impossible to kill while he does it. His healing is the most reliable in the game: Tag Along lets him leap onto an ally, heal both of them, and become untargetable and immune to damage while napping on their shoulder. His Lil Helpers extend his reach without him ever leaving safety — they farm boxes, run Sinner's Sacrifice, and buff allies or troopers. Pillow Toss is his only offensive tool, but it is a good one: a heavy knockback plus spirit damage, and every hit cuts the cooldown on Tag Along and Naptime. Play him as a second-line support — you never lead the fight, you keep the frontline alive through it.
Your lane goal is souls and safety. Send a Lil Helper to a trooper so it heals and buffs your lane partner while you farm with Long Night. Long Night has a subtle homing effect that helps land shots, but Rem has a crit penalty and a melee-resist penalty, so do not try to win trades with auto-attacks. Pillow Toss is your harass and your escape: the knockback buys space, and landing it shortens your cooldowns. Remember his innate — you can slip into tunnels through vents by crouching, but not while in combat, so it is a repositioning tool, not an escape button once a fight starts.
This is where Rem's support value shows. Tag Along makes ganks on your carry nearly impossible: leap on, heal the burst, and you are both untargetable while he repositions. Hop between allies to refresh the heal on each one — the duration resets every time you jump. Keep Lil Helpers cycling: one on your carry for the spirit resist and move speed, one on a trooper for sustain, and others running objectives. Do not chase kills; Rem's damage is Pillow Toss and nothing else, so your job is to make your team's fights unwinnable for the enemy, not to win them yourself.
Late game Rem decides team fights with Naptime. Casting it forward, through walls and floors, catches enemies who thought they were safe behind cover — and a slowed, napping enemy team in a late fight is usually a lost fight for them. Hold it until your team is ready to follow up; it is a setup tool, not damage. Keep Tag Along available as your emergency button for your actual carry — the moment they get dove, leap on, heal, and you are both untargetable. Rem is one of the hardest heroes to kill late, but he is also one of the lowest damage, so if your team dies around you, you lose regardless.
Support cycle: keep a Lil Helper on your carry, farm with Long Night, and Pillow Toss anyone who steps in to trade — the knockback and the cooldown cut are both worth it. Save combo: when your carry gets jumped, Tag Along onto them immediately — the burst heal lands on arrival and you both become untargetable, which beats almost any point-and-click engage. Team fight open: Naptime through a wall or from an unexpected angle, then walk your team in behind the slow. One rule: Pillow Toss is first, not last — landing it cuts the cooldown on both of your key abilities, so throwing it early makes everything else come back faster.
Rem is strong against dive-heavy compositions because Tag Along makes him and his ally untargetable at will. Any team that wins by bursting a single priority target finds it much harder against a Rem who is always one leap away from saving them. He is also good against teams that rely on sustained pressure rather than burst: his healing and his Helpers' aura simply out-sustain them. Because Helpers can be sent to farm boxes and run Sinners safely, Rem also out-resources lanes that try to out-trade him rather than out-farm him.
Rem's weakness is his own damage. He cannot carry a fight on his own, so if his teammates are behind or dead, he is a support with no one to support. Heroes with long-range burst that can kill his carry before he reacts give him trouble, and any enemy who can punish his Pillow Toss cooldown window can pressure him out. Silences and stuns that land on Rem himself are dangerous, because they stop him from Tag Along-ing away. He also struggles to contest objectives alone — Helpers help, but Rem needs at least one teammate alive to matter.
Rem is at his best with a carry who can use the healing and a frontline who benefits from his Helpers' auras. Any hero who wants to stay in a fight longer — a durable brawler or a farmed carry — becomes dramatically harder to kill with a Rem attached. He pairs well with a second support or a hero with crowd control, because Naptime sets up their follow-up perfectly. He pairs badly with a team that has no frontline: without someone to heal, Tag Along has no target and Rem has almost no impact.
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Live data from 1,411,679 ranked matches · Source: deadlock-api.com · updated weekly

Rem is a support who wins by keeping his team alive and being almost impossible to kill while he does it. His healing is the most reliable in the game: Tag Along lets him leap onto an ally, heal both of them, and become untargetable and immune to damage while napping on their shoulder. His Lil Helpers extend his reach without him ever leaving safety — they farm boxes, run Sinner's Sacrifice, and buff allies or troopers. Pillow Toss is his only offensive tool, but it is a good one: a heavy knockback plus spirit damage, and every hit cuts the cooldown on Tag Along and Naptime. Play him as a second-line support — you never lead the fight, you keep the frontline alive through it.
Pillow Toss
Tag Along
Lil Helpers
Naptime
Pillow Toss
Tag Along
Lil Helpers
NaptimeRecommended item build from the community wiki.
Extra Charge
Extra Spirit
Guardian Ward
Mystic Expansion
Healing Rite
Extra Regen
Healing Booster
Improved Spirit
Rapid Recharge
Superior Cooldown
Divine Barrier
Cold Front
Boundless Spirit
Superior Duration
Silence Wave
Escalating Exposure
Mystic ReverbData sourced from game files & community analytics. Values may change with patches.