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All Deadlock heroes: Abrams (Brawler), Apollo (Assassin), Bebop (Brawler), Billy (Brawler), Calico (Assassin), Celeste (Marksman), Drifter (Assassin), Dynamo (Mystic), Graves (Marksman), Grey Talon (Marksman), Haze (Assassin), Holliday (Marksman), Infernus (Marksman), Ivy (Marksman), Kelvin (Brawler), Lady Geist (Mystic), Lash (Assassin), McGinnis (Mystic), Mina (Marksman), Mirage (Assassin), Mo and Krill (Brawler), Paige (Mystic), Paradox (Marksman), Pocket (Assassin), Rem (Mystic), Seven (Mystic), Shiv (Brawler), Silver (Marksman), Sinclair (Mystic), The Doorman (Mystic), Venator (Marksman), Victor (Brawler), Vindicta (Marksman), Viscous (Mystic), Vyper (Assassin), Warden (Brawler), Wraith (Marksman), Yamato (Assassin).
Popular heroes include Victor guide, Dynamo guide, Abrams guide, Bebop guide, Haze guide, Seven guide, Lash guide, Yamato guide. Browse the complete hero list.
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Each hero guide includes base stats, weapon stats, ability breakdowns, item builds, counter matchups, synergies, and FAQs. View all hero guides, check the tier list, and track live stats.
Live statistics for Deadlock including win rates, pick rates, damage output, KDA, net worth, and match volume across all skill brackets. Data sourced from real matches from the deadlock-api.com service. Track the evolving meta with 7-day trend charts showing win rate and pick rate changes over time. Filter heroes by role including Brawler, Marksman, Mystic, and Assassin. Visit the hero stats page for the latest data with win rates and pick rates for every hero.
The Deadlock tier list ranks all heroes using a composite score system. Win rate contributes 40 percent of the score, pick rate contributes 30 percent, match volume contributes 15 percent, and player count contributes 15 percent. S Tier represents the top 14 percent of heroes. A Tier covers the next 20 percent. B Tier includes the next 24 percent. C and D Tier cover the bottom 42 percent. See the full Deadlock tier list for current rankings.
Each hero guide includes item builds for early, mid, and late game phases. Coaching services available in Starter, Pro, and Elite plans with personalized training. Explore pro builds or book coaching sessions.
New to Deadlock? The beginner guide covers soul economy, laning phase, hero roles, map objectives, and core mechanics. The hero roles guide explains Brawler, Marksman, Mystic, and Assassin playstyles. The laning phase guide covers winning your lane and rotating. The soul economy guide explains efficient farming. Browse all Deadlock guides.
Deadlock is a hybrid MOBA-shooter by Valve Corporation in closed alpha. The game combines third-person shooting with MOBA mechanics including lanes, creep waves, towers, and items. Players choose from 38 unique heroes with distinct abilities. Explore hero guides and check live statistics for the current meta.
Vyper is a close-range gunner who wins by staying mobile and never letting the enemy settle a fight. She sprays her rapid-fire Rattler while Slithering across the battlefield, using the slide's extra distance and hill-climbing to dodge incoming fire and reposition between bursts. Her kit layers damage: Screwjab Daggers stack slow and spirit damage on the same target, Lethal Venom detonates for more the lower the victim's health, and Petrifying Bola pins anyone trying to disengage. She wants to get in, dump bullets and daggers, and finish retreating foes with venom before they heal back up. Because her weapon is close range with falloff from 15m to 33m, she thrives in cramped fights and struggles when forced to trade at long distance.
Vyper is a assassin hero in Deadlock, the hybrid MOBA-shooter by Valve. With 780 max health, 94.002 weapon DPS, and 4 stamina,Vyper excels at high burst and mobility.Core strengths: Vyper feasts on low-mobility and squishy heroes who can't escape once the slow stacks land. Daggers stack up to three times for heavy movement slow, so anyone relying on foot speed gets stranded inside her close-range burst. Petrifying Bola punishes heroes with channeled abilities or slow reactions, since a direct hit removes their ability to act for 2.2 seconds. Lethal Venom is a strong execute against anyone who tries to heal or disengage at low health, and the T2 upgrade cuts incoming healing by 40%. She also excels in fights around choke points and jungle camps, where her weapon's close range shines.. Key weakness: Long-range heroes are her nightmare: the Rattler's falloff runs from 15m to 33m, so she deals little damage if kept at distance by snipers and poke. Hard crowd control and lockdown wreck her, because 780 base health means a caught Vyper dies fast. Heroes who can burst or root her out of the slide (stuns, silences, roots) strip away her main defensive tool and leave her exposed. Debuff resist is a headache too, since she has to work around it to land her slows and petrify. And never waste Lethal Venom on troopers, because the ability cannot target them..Find Vyper's abilities, builds, matchups, and tier ranking on GameGoldLab.
Quick Answer: Vyper is a slippery, close-range gunner who slides around fights and shreds enemies with the rapid-fire Rattler while stacking Screwjab Daggers for slow and spirit damage. She finishes wounded enemies with Lethal Venom, which hits harder the lower their health, and locks down escapes with Petrifying Bola's petrify. Play her aggressive and mobile, diving squishy targets and never standing still.
Vyper is a close-range gunner who wins by staying mobile and never letting the enemy settle a fight. She sprays her rapid-fire Rattler while Slithering across the battlefield, using the slide's extra distance and hill-climbing to dodge incoming fire and reposition between bursts. Her kit layers damage: Screwjab Daggers stack slow and spirit damage on the same target, Lethal Venom detonates for more the lower the victim's health, and Petrifying Bola pins anyone trying to disengage. She wants to get in, dump bullets and daggers, and finish retreating foes with venom before they heal back up. Because her weapon is close range with falloff from 15m to 33m, she thrives in cramped fights and struggles when forced to trade at long distance.
Early game she leans on Screwjab Dagger as both poke and setup: each hit slows the target and stacks spirit damage, so repeated daggers on one enemy snowball fast. Take the T1 charge upgrade early so you can throw two daggers in quick succession and lock in the slow. Her Rattler shreds up close, so contest lanes from bushes and chokepoints where enemies are forced inside your falloff sweet spot. Keep Slithering to bait skillshots and reposition instead of standing to trade. Avoid long-range poke lanes, because her damage drops off hard past 15m.
Mid game is about stacking daggers on priority targets and using Lethal Venom to punish anyone who dips low. Venom scales with the target's missing health, so hold it until they're already wounded instead of opening with it. Petrifying Bola becomes your pick tool: a direct hit petrifies the target for 2.2 seconds, and petrified units block all damage and can't act, so use it to cancel an escape or set a window rather than to burst. Group fights favor you when you're sliding through the chaos, so keep rotating your position and never stand still. Time your burst for the moment petrify ends.
Late game Vyper is a skirmisher, not a frontline tank, and with 780 base health she folds fast if she's locked down. Use Slither's T3 barrier (180 barrier for 4s on slide) to absorb burst as you dive, and lean on mobility to stay on the edge of fights. Your job is to isolate a squishy target with Petrifying Bola, delete them with the Rattler and stacked daggers, then slip back out. Lethal Venom finishes anyone who flashes low health; since it can only target players, camps and structures, don't waste it on troopers. Keep constant slide discipline, because standing still in close range is how you die.
The bread-and-butter combo is Screwjab Dagger into a second dagger into Rattler fire: the first applies a -28% move slow and the follow-up stacks more slow and spirit damage, so the target can't walk out of your close range. Once they're chunked, land a direct-hit Petrifying Bola to petrify them for 2.2 seconds, but hold your damage, since petrified units block everything and can't act. As petrify is about to end, dump the Rattler and re-apply dagger stacks so the damage lands the instant they're vulnerable again. If they're still standing and low, Lethal Venom triggers after its buildup and hits harder the more missing health they have. Slither throughout to keep the daggers charging and to stay glued to your target.
Vyper feasts on low-mobility and squishy heroes who can't escape once the slow stacks land. Daggers stack up to three times for heavy movement slow, so anyone relying on foot speed gets stranded inside her close-range burst. Petrifying Bola punishes heroes with channeled abilities or slow reactions, since a direct hit removes their ability to act for 2.2 seconds. Lethal Venom is a strong execute against anyone who tries to heal or disengage at low health, and the T2 upgrade cuts incoming healing by 40%. She also excels in fights around choke points and jungle camps, where her weapon's close range shines.
Long-range heroes are her nightmare: the Rattler's falloff runs from 15m to 33m, so she deals little damage if kept at distance by snipers and poke. Hard crowd control and lockdown wreck her, because 780 base health means a caught Vyper dies fast. Heroes who can burst or root her out of the slide (stuns, silences, roots) strip away her main defensive tool and leave her exposed. Debuff resist is a headache too, since she has to work around it to land her slows and petrify. And never waste Lethal Venom on troopers, because the ability cannot target them.
Vyper wants teammates who can hold a target still so she can close the distance and dump damage. Allies with stuns, roots or slows set up her daggers and make the Petrifying Bola far easier to land as a follow-up. A frontline bruiser who draws attention lets her slide in from the side and delete a backline hero. Healing and barrier support keeps her alive through dives, since she has no innate sustain beyond Slither's T3 barrier. Teammates who can reveal or catch fleeing enemies pair well with Lethal Venom for finishing kills.
Get 1-on-1 coaching or duo-queue with a pro to climb faster on Vyper.
Live data from 609,444 ranked matches · Source: deadlock-api.com · updated weekly

Vyper is a close-range gunner who wins by staying mobile and never letting the enemy settle a fight. She sprays her rapid-fire Rattler while Slithering across the battlefield, using the slide's extra distance and hill-climbing to dodge incoming fire and reposition between bursts. Her kit layers damage: Screwjab Daggers stack slow and spirit damage on the same target, Lethal Venom detonates for more the lower the victim's health, and Petrifying Bola pins anyone trying to disengage. She wants to get in, dump bullets and daggers, and finish retreating foes with venom before they heal back up. Because her weapon is close range with falloff from 15m to 33m, she thrives in cramped fights and struggles when forced to trade at long distance.
Screwjab Dagger
Lethal Venom
Slither
Petrifying Bola
Screwjab Dagger
Lethal Venom
Slither
Petrifying BolaRecommended item build from the community wiki.
Monster Rounds
Extra Stamina
Sprint Boots
Swift Striker
Suppressor
Bullet Armor
Ricochet
Bullet Resist Shredder
Lucky Shot
Escalating ResilienceData sourced from game files & community analytics. Values may change with patches.